The Mage's Inquisition (GoC) Quest

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The Mage's Inquisition Quest (GoC) is a great adventure with useful rewards. Such great rewards the quest itself must be completed with a lot of work, time, and in some instances, in groups.

This quest is split into 6 chapters, consisting of dungeons with creatures of various difficulties that yield key items needed for completion.


The Collection Awaits

Transferred from the Awesome Guide. For a list of the Gem of Completion(GoC) armor pieces and their stats, please visit GoC Armor Pieces

Blighted Grove

Ankhs: One at the entrance, near the Abscess, in the swamp to the South, another in Mel's Room

This is the best place to start, but has a very difficult entrance. Outside sits a Moss Maiden, Poison Elemental and other baddies. Inside sit three Abscess and three Thrashers. Your best bet is to stealth past all of these, stealth into Lady Melisande's Chamber, and start from here. Should you choose to enter through the front door, simply kill what is outside, then walk in with your pets guarding you. Once they take aggro, have them focus on one Abscess while you shoot it as well. Abscess have a breath that hits for about 120, so be ready. Once these are down, the rest of Blighted should not be too hard.

Further inside you will find the 3 Insane Dryads, which have decent HP, but die fast, the 1 Saliva, which has high HP but dies easily, and Tangle, which is super easy. Inside Mel's Chamber you will find Drevo, who isn't too hard, and Mel. Mel will spawn Satyrs throughout the fight, which will peacemake you and your pets. Dispose of them quickly and the fight will be a breeze.

Sanctuary

Ankhs: One in Netopir's room, one at East end of Ratmen Cave, one in middle of first room, near Skrat, one near Fire Ruby Dragon.

Very confusing area. When you first walk in, you will see a "wall" to the Northwest. If you run in here, you will soon see a small "shack" with a "dilapidated tile", or something that looks like a hole. This is a portal. Step on it and you will be ported to the Ratman Katchaki. He spawns somewhere inside these tunnels and is an easy fight. To exit this area, find the ladder in the Southwest.

Back in the main area, you will find Skrat in the graveyard, right in the center. Dies quickly. There is another "shack" on the East side, near Skrat, that brings you to the Fire Ruby Dragon. To exit the Fire Ruby Dragon area, you must stand to the EAST of the ankh. You will see a ledge nearby that you cannot teleport to. Stand between the ankh and this ledge and you will be ported there automatically, via an invisible tile.

South of Skrat (back on the main roadway) you'll find a fire pit spewing flamestrikes. Step in the middle, you'll head to the next area. South'ish you'll find the Cyclopian Warrior, through a fort like thing with one entrance/exit. Another easy tank/spank.

East of the initial entrance (where you get dumped from the flamestrike portal), you can find Netopir's tile, in a hut identical to the one for the Ratmen. Netopir has a AoE Life Drain, so be prepared for a long fight. Cu sidhes do best here, as they do high damage. The more pets you put on him, the more they drain, so no Mules. Imps/Nobles may work, intensive healing though.

Labyrinth

Ankhs: One near Skorps, one near Pyres

Note: Don't run into buildings, some of them will port you to different parts of Laby, potentially in front of a Minotaur or something. Be careful when doing this.

Your best bet for this place is Stealth. Minotaur are evil, no matter what kind, do not fight them. Rends are passive, do not fight them. The Golden Liscar can be found right at the start; simply run in, one shot them (they have 75 HP), loot quick and RUN. A Minotuar will probably be near you by now. If you cannot loot in time, come back with Stealth. Again. Have Stealth here.

Shortly after the Liscar you will find the Skorps. There are more Minotaurs here; hide behind the wall, inside the Skorp spot, you can easily avoid them. Skorps are tank/spank, shouldn't be too hard with mules and/or nobles.

Labyrinth is a one way place, you can only go deeper or back the way you came. Keep running, find the bridge right after the Skorps and you will see the Egiptski Dragon. It has no HP and dies easily.

You may want to stealth through the next part, to the Pyres. Just avoid Minotaurs, etc. Pyres won't aggro you, die easily/don't hurt.

Slaarion spawns in a building at the end of here, on the first floor. To fight him easily, kite him upstairs, where the portal is. Mules will take far too long, you must have nobles or imp pets for him. He hits hard and uses Mortal Strike(MS), but can be easily outhealed. Pure Tank/Spank, just put pets on him/shoot him/heal. Easy Peerless, drops consistent Notes and has the Portal Map.

Palace of Paroxysmus

Ankhs: One at North end of Putrifier Room, one near Spider, one in Paroxy Room.

When you first go in there will be a load of slimes, succubi and Acid Elementals. Take the South (left) passage, spam Divine Fury and do not stop running. Like Laby, this is a one way dungeon, in or out, so keep going. Eventually you'll find a Palace Guard. He has 50k HP and a 1% chance to drop a key to a chest (to the SE of him) that has a Paroxy Gem. Never seen it myself.

Past the Palace Guard (NW) is the Putrifier room. These are green Balrons that drop red brains, used in the summoning of Paroxy. They are hard to get, camp here often. Putrifiers' use WW, have MS and hurt. Be warned.

There are many Toxic Experiments scattered throughout the dungeon, that drop a GoC piece. They hit hard, and can kill pets quickly. It is best to use peacemaking and kill them from a distance.

Past the Putrifiers' lay the Spider/Snake. Head south past the Putrifier's Room and there will be two branches: the West leads to Otrov the Widowmaker(the Spider), and the South leads to Izadajalska Oseba(the Snake). Easy fights.

To the East, from the Spider/Snake, is another run like the beginning, to the Altar to summon Chief Paroxysmus(Paroxy). Again, spam Divine Fury and do not stop running. At the Altar, you will also find Putrid Wastes. To summon Paroxy, you must have the required body parts, found on the PUTRID slimes (not regular slimes), as well as the Putrifier Brain.

Paroxy will do a few things

-One shot your pets

-Summon a bunch of random mobs, including ogre lords, savages, orcs and the like.

Imp pets required here. Put your pets on the boss. As he spawns mobs, YOU must use your Yumi to take them down, and fast. Don't let them hurt your pets. Paroxy will one shot your pets, rez/heal them fast and get them back on him ASAP. Don't bother healing pets that are being hit, focus on getting the pet you just rezzed to full HP. (Sometimes you can heal pets, for example, if paroxy JUST one shot a pet and he hits another for 1/2 HP, heal him until paroxy one shots that one too) Takes a bit to get used to, easy with 2 people.

Bedlam

Ankhs: One in Main room, NE of Stable in main room, against the wall, one downstairs, one in Grizzles chamber.

When you first walk in there will be two Balrons disguised as liches. Be warned. They don't have anything for the quest, they just hurt. Red Death are all over the main room here. They move fast and can hurt if they pile up. Pull them 1 by 1.

Note: The Flesh Eating Dragon you see inside Bedlam will one shot you. Avoid it. It has nothing good.

To the West of the Entrance is Mikael, who has a chance to drop a Key to get into the Basement of Bedlam. Easy tank/spank.

In the Basement you will find Lord Malachai, Master Jonath the Tormentor, and some of Jonath's creations, all easy tank/spanks. There is a lever to the SW that will release Skeletor, for the key. In order to EXIT the basement go to the south east corner and find the skull candle sitting on the table that allows you to leave.

To the North of the entrance is Monstrous Interred Grizzle's Room. The Password is Odkleni Vrata. You will need to spam it to get in. The first floor holds an imposter Grizzle/some mages. Kill them or run past. Grizzle is upstairs and is a tough fight. Like Netopir he drains, but in an 8 tile range. He WW's, MS's and is a general badass. Use a Cu Sidhe on him, or be quick with heals on Imp Pets. Drops a no age ethereal steed.

Prism of Light

Ankhs: Should be one in each room, if not, the one next to it.

Easy dungeon to follow. Each room leads to another via tile like the ones in Sanctuary. Avoid the first room, nothing worthwhile drops. The second has some easy Glacial Water Elementals for a GoC item. The third room has Arcane Daemons and Ice Vortex, an easy fight with pets for another GoC item. This room is good to farm ointments in, as the snakes, etc, have a good chance.

The fourth room is the Crystal Hydra room. There are 2 Hydras in here that will one shot you and do 400-500 dmg to your pets. Try to separate them if you can. Imp pets do best here. GoC items/summoning item in here.

Next room contains the Crystal Giants. These will also do serious damage to your pets. Kite them at a range, or use imp pets. Another great room to farm ointments in, the slimes respawn fast.

Next room is the Guardian Room and the branch off to summon the Shimmering Effusion or fight Ice Wyrm.

To the East is the Ice Wyrm. You can enter/exit his cave at will, which you will need to. Imp pets required here. He will one shot your pets and quite often at that. Simply rez/heal the pet he kills ASAP. Do not heal the pet he is attacking, only focus on healing the new one. Bring a Yumi and try to do as much damage as possible. If he kills all pets, run out/rez and try again. It takes time to get used to, but eventually will be a simple tank/spank with pet rezzing. Oint the HP on your pets a little bit to help here as well; if a pet dies to a regular attack, not the one shot, its bad news bears.

The Guardian room contains Crystal Vortex and Crystaline Guardians, both which drop pieces for summoning the Shimmering Effusion. Head Southwest-South, there will be Ice Wyrmlings, that drop a GoC piece, then up through the crystal mass, there will be a ladder to the Altar Room.

In the room with the Altar room, you'll find mummies; Frozen Mummies are extremely easy and drop a GoC piece; Unfrozen mummies have a bit more HP, but are also easy and drop a summoning piece for the Shimmering Effusion. There will be a chest in the center of the room to drop the summoning pieces.

Key Items

In each dungeon, you must collect certain items to be placed into your item collector. These items are held by monsters with blue names. Slay these creatures and search their bodies and you may find the items you seek.

A complete listing of the items and the monster that drop them can be found here. You may also see these items for yourself at a full display in the town of Trinsic, linked by a golden gate to Town Center.

Filling the Collector

Once you have gathered the required items, place them into the item collector for that area. When the final piece is added, you will be taken immediately to a special room, where a Gem Guardian awaits. This guardian will automatically trade your completed collector for the corresponding Gem of that dungeon. You may then leave, your prize in hand. You cannot put items into another collector box for three days.

Warning: The item collector must be in your pack when entering this special room. If you add the final item to the collector while it is on the ground, in your bank box, or somewhere else it shouldn't be, you will be transported but unable to trade for the Gem. All items in the collector are destroyed once the last one is placed, so all effort for that dungeon may be for naught if you do this wrong. THIS IS YOUR HINT. KEEP YOUR COLLECTOR ON YOU WHEN ADDING ITEMS.


Six Gems for a Seventh

Once you have claimed the gems for all 6 peerless dungeons, it is time to use your 7th collector, the Gem Collector. Place the 6 gems within, and you will trade one final time for a Sacred Gem. This is the ultimate goal of this quest.

Use this gem, and you will be allowed to select a piece of the Mage's Inquisition armor as your prize:

    Cap of Knowledge
    Legacy of the Archmagi
    Shaman's Sleeves
    Gloves of the Seer
    Apprentice's Stockings
    Arcanist's Protection

Any single one of these pieces will greatly enhance the user's power. Choose wisely. You will have earned it.


Extra Information

Zodart: Freelance Report - Thread contains a more detailed, slightly dramatized, and (currently) incomplete account of how to travel through the Peerless Dungeons.
Peerless Monsters - Contains information on fighting (some) of the Peerless bosses.