Doom Gauntlet

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The Quest

Starting Point: Talk to Victoria at the center of Doom dungeon in Malas.

Description: Collect 1,000 daemon bones to summon the Bone Demon.

Rewards: Once you kill the Bone Demon you'll receive a golden skull in your backpack which is the key to accessing Doom Gauntlet.


  • The one who started the quest must be the FIRST one to click and open the corpse. If someone else disturbs the corpse first, you will not receive the golden skull.
  • You must OPEN the corpse in order to receive the golden skull. Using [claim or [claimall without opening the corpse will prevent you from receiving the golden skull.


The Doom Gauntlet is an area of the Dungeon Doom, located in Malas, across a lake at the southern end of the dungeon. To get across the lake you must summon Chyloth the Ferryman by double-clicking the Bell of the Dead on the shore line. If you are going with a group of people be sure you are all partied, before summoning Chyloth, so that you can all cross together.

When Chyloth appears, he will ask for a Golden Skull as payment to cross the lake. You must take the Golden Skull you received from killing the Bone Demon and drop it onto him. You and the rest of your party will receive a popup box asking if you wish to cross. Select OK to be teleported onto the ferry, then walk on the teleporter tile to cross.

If you summon Chyloth and don't give him a Golden Skull, he will get very angry at you for wasting his time. After waiting for a few moments he will cast Flamestrike and summon a Skeletal Dragon upon you. The dragon must be killed before Chyloth can be summoned again. If you ring the bell and he does not appear you will need to find and kill the Skeletal Dragon.

Gauntlet Rules

Before actually entering the Gauntlet, you must read a series of books outlining fair play, the practice of sharing, and patience. Please familiarize yourself with/follow the rules outlined in the books prior to your Gauntlet run. Each Gauntlet run requires one Golden Skull. You will need at least two Golden Skulls to do a single run; one to cross on the ferry, one to begin the Gauntlet.


After you cross the lake you'll arrive on a beach. The moongate located here is the exit. Proceed South and enter the teleports/follow the rule book prompts. After passing through the initial teleports/confirming fair play, sharing, and patience, you will find yourself at the next area. The moongate here leads to a second instance/mirror of the Gauntlet; it is exactly the same and allows for another group of players to run the Gauntlet simultaneously. Here you will find the final book/prompt.

In order to begin your Gauntlet run, either solo or as a party, you must

  • Have a Golden Skull (each Gauntlet "run" requires one Golden Skull).
  • Read the book/follow the prompts in order to begin, either alone or with a group.

Once you/your party all have tickets/confirm you are ready, you will be teleported inside the Gauntlet. Follow the only path available to each room; once you defeat the first boss you may move on to the second, third, etc. After killing the Dark Father, exit to the North.

After killing the Dark Father/exiting, the Gauntlet will reset after ~20 seconds (refer to the bag to confirm when it has reset). Should any other players/parties be in line/waiting, head to the back of the line to await your turn.

Lesser Bosses

You will first need to kill the 5 lesser bosses in order to get the Dark Father to appear. Start in the East room and continue to each room (after defeating the boss) clockwise. When the door is red it means it's locked until the boss in the room is killed. You must step on the teleporter to enter and may not leave until you either kill the boss or die.

Each lesser boss kill has a chance to reward an artifact, slightly lower than the chance of a Dark Father kill.

Room Boss Name Slayer Vulnerable to Strong Against Special Abilities
One (East) Darknight Creeper Undead Fire & Physical Cold & Poison  
Two (Southeast) Fleshrenderer None Cold & Fire Physical & Poison Dismount Attack, Extremely fast moving
Three (South) Impaler Demon Fire & Poison Energy & Physical Mortal Strike, Bleed Attack, Deadly Poison
Four (Southwest) Shadow Knight Undead Energy & Fire Physical Stealth and Hiding
Five (West) Abyssmal Horror Demon Physical Fire & Energy High Evaluating Intelligence for heavy hitting spells, Mortal Strike

Dark Father

Once all his minions have been defeated, the Dark Father will spawn in the main hall to face you.

Name Slayer Vulnerable to Special Abilities
Dark Father Demon & Elemental All damage types Whirlwind, Bleed Attack, Unholy Bones

When you kill the Dark Father you have a small chance to get a rarity 11 artifact.