The Mage's Inquisition Quest (GoC)

From UO Excelsior Wiki - Ultima Online Free Shard
Revision as of 02:19, 6 April 2013 by Dramoor (talk | contribs)

Jump to: navigation, search

Edit: This page is being updated and combined with other pages. Please have patience as this process to re-write and update is not always fast.


The Mage's Inquisition Quest (GoC) is a great adventure with useful rewards. The rewards are so great that the quest itself must be completed with a lot of work, time, and in some instances, in groups.

This quest is split into 6 chapters, consisting of dungeons with creatures of various difficulties that yield key items needed for completion.

The Collection Awaits

This guide has been separated into sections for an easier understanding of each individual area.

Blighted Grove

Blighted Grove is considered the easiest of all the dungeons in the quest. It is the best place to start.

Blighted Grove Location

Blighted Grove Walkthrough

Sanctuary

This will be the second dungeon you will want to tackle in this adventure. The dungeon is filled with secret teleports to move around to different areas.

Sanctuary Location

Sanctuary Walkthrough

Labyrinth

Labyrinth is a long maze dungeon with hidden teleporters moving you to various areas and even backwards in this dungeon.

Labyrinth Location

Labyrinth Walkthrough

Palace of Paroxysmus

The Palace of Paroxysmus is a long dungeon with a long poison river running through it.

Palace of Paroxysmus Location

Palace of Paroxysmus Walkthrough

Bedlam

Bedlam is a smaller dungeon with areas holding the possibility of certain death.

Bedlam Location

Bedlam Walkthrough

Prism of Light

The Prism of Light is a circular one way dungeon with teleporters to be used to gain further access in the dungeon.

Prism of Light Location

Prism of Light Walkthrough

Filling the Collector

Once you have gathered the required items, place them into the item collector for that area. When the final piece is added, you will be taken immediately to a special room, where a Gem Guardian awaits. This guardian will automatically trade your completed collector for the corresponding Gem of that dungeon. You may then leave, your prize in hand. You cannot put items into another collector box for three days.

Warning: The item collector must be in your pack when entering this special room. If you add the final item to the collector while it is on the ground, in your bank box, or somewhere else it shouldn't be, you will be transported but unable to trade for the Gem. All items in the collector are destroyed once the last one is placed, so all effort for that dungeon may be for naught if you do this wrong. THIS IS YOUR HINT. KEEP YOUR COLLECTOR ON YOU WHEN ADDING ITEMS.


Six Gems for a Seventh

Once you have claimed the gems for all 6 peerless dungeons, it is time to use your 7th collector, the Gem Collector. Place the 6 gems within, and you will trade one final time for a Sacred Gem. This is the ultimate goal of this quest.


The Joys of Completion

The Gem Of Completion



Extra Information

Zodart: Freelance Report - Thread contains a more detailed, slightly dramatized, and (currently) incomplete account of how to travel through the Peerless Dungeons.
Peerless Monsters - Contains information on fighting (some) of the Peerless bosses.