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Revision as of 01:50, 6 April 2013
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The Mage's Inquisition Quest (GoC) is a great adventure with useful rewards. Such great rewards the quest itself must be completed with a lot of work, time, and in some instances, in groups.
This quest is split into 6 chapters, consisting of dungeons with creatures of various difficulties that yield key items needed for completion.
Contents
The Collection Awaits
Transferred from the Awesome Guide. For a list of the Gem of Completion(GoC) armor pieces and their stats, please visit GoC Armor Pieces
Blighted Grove
Blighted Grove is considered the easiest of all the dungeons in the quest. It is the best place to start.
Sanctuary
This will be the second dungeon you will want to tackle in this adventure. The dungeon is filled with secret teleports to move around to different areas.
Labyrinth
Labyrinth is a long maze dungeon with hidden teleporters moving you to various areas and even backwards in this dungeon.
Palace of Paroxysmus
The Palace of Paroxysmus is a long dungeon with a long poison river running through it.
Palace of Paroxysmus Walkthrough
Bedlam
Bedlam is a smaller dungeon with areas holding the possibility of certain death. Bedlam Location
Prism of Light
Ankhs: Should be one in each room, if not, the one next to it.
Easy dungeon to follow. Each room leads to another via tile like the ones in Sanctuary. Avoid the first room, nothing worthwhile drops. The second has some easy Glacial Water Elementals for a GoC item. The third room has Arcane Daemons and Ice Vortex, an easy fight with pets for another GoC item. This room is good to farm ointments in, as the snakes, etc, have a good chance.
The fourth room is the Crystal Hydra room. There are 2 Hydras in here that will one shot you and do 400-500 dmg to your pets. Try to separate them if you can. Imp pets do best here. GoC items/summoning item in here.
Next room contains the Crystal Giants. These will also do serious damage to your pets. Kite them at a range, or use imp pets. Another great room to farm ointments in, the slimes respawn fast.
Next room is the Guardian Room and the branch off to summon the Shimmering Effusion or fight Ice Wyrm.
To the East is the Ice Wyrm. You can enter/exit his cave at will, which you will need to. Imp pets required here. He will one shot your pets and quite often at that. Simply rez/heal the pet he kills ASAP. Do not heal the pet he is attacking, only focus on healing the new one. Bring a Yumi and try to do as much damage as possible. If he kills all pets, run out/rez and try again. It takes time to get used to, but eventually will be a simple tank/spank with pet rezzing. Oint the HP on your pets a little bit to help here as well; if a pet dies to a regular attack, not the one shot, its bad news bears.
The Guardian room contains Crystal Vortex and Crystaline Guardians, both which drop pieces for summoning the Shimmering Effusion. Head Southwest-South, there will be Ice Wyrmlings, that drop a GoC piece, then up through the crystal mass, there will be a ladder to the Altar Room.
In the room with the Altar room, you'll find mummies; Frozen Mummies are extremely easy and drop a GoC piece; Unfrozen mummies have a bit more HP, but are also easy and drop a summoning piece for the Shimmering Effusion. There will be a chest in the center of the room to drop the summoning pieces.
Key Items
In each dungeon, you must collect certain items to be placed into your item collector. These items are held by monsters with blue names. Slay these creatures and search their bodies and you may find the items you seek.
A complete listing of the items and the monster that drop them can be found here. You may also see these items for yourself at a full display in the town of Trinsic, linked by a golden gate to Town Center.
Filling the Collector
Once you have gathered the required items, place them into the item collector for that area. When the final piece is added, you will be taken immediately to a special room, where a Gem Guardian awaits. This guardian will automatically trade your completed collector for the corresponding Gem of that dungeon. You may then leave, your prize in hand. You cannot put items into another collector box for three days.
Warning: The item collector must be in your pack when entering this special room. If you add the final item to the collector while it is on the ground, in your bank box, or somewhere else it shouldn't be, you will be transported but unable to trade for the Gem. All items in the collector are destroyed once the last one is placed, so all effort for that dungeon may be for naught if you do this wrong. THIS IS YOUR HINT. KEEP YOUR COLLECTOR ON YOU WHEN ADDING ITEMS.
Six Gems for a Seventh
Once you have claimed the gems for all 6 peerless dungeons, it is time to use your 7th collector, the Gem Collector. Place the 6 gems within, and you will trade one final time for a Sacred Gem. This is the ultimate goal of this quest.
The Joys of Completion
Extra Information
Zodart: Freelance Report - Thread contains a more detailed, slightly dramatized, and (currently) incomplete account of how to travel through the Peerless Dungeons.
Peerless Monsters - Contains information on fighting (some) of the Peerless bosses.