Having given this no small amount of thought, I've come up with an explanation of how Britannian Bank Boxes work.
I've heard people mention something like an underground subway system that shuffles bank boxes from bank to bank, as your bank box is identical no matter which bank you go to. However, I think there's a far more esoteric explanation for the phenomena of the bank box.
I posit that Britannian Bank Boxes exist at least partially in a higher dimension. Whilst we exist in four-dimensional spacetime, bank boxes exist in our four dimensions plus higher dimensions as well. If bank boxes were to exist in a five dimensional lattice, a hypercube or hypersphere (the tesseract), this would allow them to exist somewhat free of location restrictions. This would also allow them to not exist in our dimension for periods of time. When you open your bank box, it's literally calling it down from a higher dimension. Also, since the bank boxes exist outside of normal space-time, this means that the contents don't age. Anyone who has left a pizza in the bank box for years will note that it's just as good as when it was first put in.
I also theorize that the recall, gate-travel and sacred journey spells utilize this same higher dimensional space for purposes of travel. When you cast recall, you're literally shunted through the Bank Box Dimension from one place to another. Were you able to stop mid-recall, you'd find yourself surrounded by a five dimensional lattice-work of bank boxes.
In conclusion, I've got way too much time on my hands.
The Nature of Britannian Bank Boxes
The Nature of Britannian Bank Boxes
Alpharius (verb) - To do something stupid yet hilarious.
Re: The Nature of Britannian Bank Boxes
You have way too much free time on your hands!


Re: The Nature of Britannian Bank Boxes
Don't forget about world teleporters and house gatesAlpharius wrote:I also theorize that the recall, gate-travel and sacred journey spells utilize this same higher dimensional space for purposes of travel.


Re: The Nature of Britannian Bank Boxes
Yeah? Well, I'm buying a pizza and putting it in my bank box! This time next week I'm pulling that sucker out and testing your theory. That is, of course, if I don't eat it first!
Re: The Nature of Britannian Bank Boxes
Regarding logging in and out, I don't think that has anything to do with Bank-Space. World Teleporters and whatnot probably function by bypassing normal space-time by sending you through Bank-Space, but I think when you log in and out, something different happens.
As we know, when you die in Britannia your disembodied spirit wanders the land until you can find magic powerful enough to resurrect you. Some sages have argued that death is a state of non-existence, but we can all see that death is merely a temporary setback and you remain fully aware of your surroundings and what is going on. Logging in and out, on the other hand is more akin to non-existence.
I theorize that when you log out, the pattern of your memories and physical being, as well as all your possessions are stored in some other space. Bank-Space would seem to be a good candidate, but I don't see how it would work as you are unable to store a living object in your bank box. We can argue that shrunken pets are "alive" but evidence shows otherwise. Shrunken pets are rendered into inanimate objects, they consume no resources, and don't respond to stimuli, therefor it's reasonable to assume that living matter cannot occupy Bank-Space for more then extremely brief periods (whilst recalling, for example).
I think that there is some sort of vast "World Cogitator" whose sole function is to store the data of our "pattern" when we log out. This is why we can log out anywhere and when we come back, nothing about our physical self or our possessions have changed. When you log out, you temporarily enter into a state of nonexistence and your pattern and base matter is stored in the World Cogitator which then reconstitutes you when you re-enter the world.
As we know, when you die in Britannia your disembodied spirit wanders the land until you can find magic powerful enough to resurrect you. Some sages have argued that death is a state of non-existence, but we can all see that death is merely a temporary setback and you remain fully aware of your surroundings and what is going on. Logging in and out, on the other hand is more akin to non-existence.
I theorize that when you log out, the pattern of your memories and physical being, as well as all your possessions are stored in some other space. Bank-Space would seem to be a good candidate, but I don't see how it would work as you are unable to store a living object in your bank box. We can argue that shrunken pets are "alive" but evidence shows otherwise. Shrunken pets are rendered into inanimate objects, they consume no resources, and don't respond to stimuli, therefor it's reasonable to assume that living matter cannot occupy Bank-Space for more then extremely brief periods (whilst recalling, for example).
I think that there is some sort of vast "World Cogitator" whose sole function is to store the data of our "pattern" when we log out. This is why we can log out anywhere and when we come back, nothing about our physical self or our possessions have changed. When you log out, you temporarily enter into a state of nonexistence and your pattern and base matter is stored in the World Cogitator which then reconstitutes you when you re-enter the world.
Alpharius (verb) - To do something stupid yet hilarious.
Re: The Nature of Britannian Bank Boxes
I ❤ this page!


Re: The Nature of Britannian Bank Boxes
I can prove that the UO multiverse is spacial and not temporal. If you are standing next to a teleporter, but are two tiles away, you simply can not be temporal, it has to be spacial travel, however, your argument is the bank box simply appears at different locations being the same, therefore, I propose there is spacial travel instead of dimensional temporal travel, or rather, if being different dimensional travel, that dimensional travel is spacial. I can not access a moongate from more than two tiles away, therefore there is a spacial travel formula to travel vast distances in an instant of time, with an unknown energy source powering the travel.
Tokuno is one small world, compared to the rather large world of Socoria. When Mondain lay dieing between the shattered fragments of the Gem of Immortality, there lay copies of Socoria. There is a spacial distance between each fragment of Socoria. Travel between the shards is possible, however what you leave behind in one fragment stays in that fragment. The essence of the being is transferred without anything being taken from the shard left, hence, players may travel from shard to shard, leaving behind what they have earned to start fresh elsewhere. This is a spacial travel between shards. Spacial travel between other worlds such as Tokuno and Socoria are possible via a similar spacial travel, with the Gem or Immortality being linked to other great gems. Spacial travel between the same shattered gem only permits a transfer of essence, while the other unscathed gems are still intact, allowing the removal of items and transfer of items. First, T2A was discovered hidden within the Gem of Immortality, while other lands with new rules and dimensions such as Ilshenar introduced new technology (think of 3d client). At first there was only Socoria, with the discovery of T2A hidden within. Now, Trammel was discovered as a parallel shard, introducing it's own laws on a clone copy of Socoria, with there being no "essence" in it. I propose this Trammel is in fact the real Gem or Immortality, as there is no death, stealing, or looting of player corpses, thus representing an aspect of true immortality. It is my theory that Mondain in fact held the Gem of Death, which is now called "Felucca". Back to spacial versus temporal travel. The exact workings of travel between the different gems is unknown, what is known is there are laws that inhabit the reality of essence and all other travel between gems. Back to the bank box scenario. Spacial travel is my argument for bank box travel simply because there is fact of this truth that there is travel between these gems. The formula itself is a law of spacial travel at the speed of instancy. Therefore, assuming I am correct, this spacial travel of bank boxes is spacial with a law of instancy. Why is it then that bank boxes are accessed at specific locations and not anywhere?
I digress, perhaps there is NO spacial travel, rather, constant instant temporal travel, with laws abiding to spacial relations of other temporal travel, or rather, there is no law at all, there is a constant temporal instant travel of essence and particles... think of an atom.
Tokuno is one small world, compared to the rather large world of Socoria. When Mondain lay dieing between the shattered fragments of the Gem of Immortality, there lay copies of Socoria. There is a spacial distance between each fragment of Socoria. Travel between the shards is possible, however what you leave behind in one fragment stays in that fragment. The essence of the being is transferred without anything being taken from the shard left, hence, players may travel from shard to shard, leaving behind what they have earned to start fresh elsewhere. This is a spacial travel between shards. Spacial travel between other worlds such as Tokuno and Socoria are possible via a similar spacial travel, with the Gem or Immortality being linked to other great gems. Spacial travel between the same shattered gem only permits a transfer of essence, while the other unscathed gems are still intact, allowing the removal of items and transfer of items. First, T2A was discovered hidden within the Gem of Immortality, while other lands with new rules and dimensions such as Ilshenar introduced new technology (think of 3d client). At first there was only Socoria, with the discovery of T2A hidden within. Now, Trammel was discovered as a parallel shard, introducing it's own laws on a clone copy of Socoria, with there being no "essence" in it. I propose this Trammel is in fact the real Gem or Immortality, as there is no death, stealing, or looting of player corpses, thus representing an aspect of true immortality. It is my theory that Mondain in fact held the Gem of Death, which is now called "Felucca". Back to spacial versus temporal travel. The exact workings of travel between the different gems is unknown, what is known is there are laws that inhabit the reality of essence and all other travel between gems. Back to the bank box scenario. Spacial travel is my argument for bank box travel simply because there is fact of this truth that there is travel between these gems. The formula itself is a law of spacial travel at the speed of instancy. Therefore, assuming I am correct, this spacial travel of bank boxes is spacial with a law of instancy. Why is it then that bank boxes are accessed at specific locations and not anywhere?
I digress, perhaps there is NO spacial travel, rather, constant instant temporal travel, with laws abiding to spacial relations of other temporal travel, or rather, there is no law at all, there is a constant temporal instant travel of essence and particles... think of an atom.
Re: The Nature of Britannian Bank Boxes
What about personal world teleporters and the fact that you can instantly use a gate at "House Gates" no matter where you standSick P wrote:I can not access a moongate from more than two tiles away, therefore there is a spacial travel formula to travel vast distances in an instant of time, with an unknown energy source powering the travel.


