Patch help :)
Patch help :)
Hey folks. Colibri has said that he will work on getting my patch put in after the big shard project he's working on now is finished. So I've been going through re-checking everything I did, adding some even newer content, etc. But while I am at it, I want to try and fix as many of the weird glitchy items we seem to have on the shard as I can. I figure more eyes are better, so I'm going to have you guys post and tell me of any you know of.
by "Glitchy items" I mean:
- Items which don't hue very well (dyes the whole item when it should probably only dye part)
- Items that have pixels missing where they should not
- Items which do not 'sit' correctly on their respective tile
- Items that have 'extra' pixels hanging off them
- Items that only face one direction
- Items that should hang on a wall but when dropped they stay at ground level instead.
- Items that should not 'highlight' when locked down, but do currently.
- Items that can be walked over but shouldn't be, or vice versa.
So anything along those lines that you guys can think of, post here.
A basic list of ones I have already fixed:
- various benches that had only one direction will have both
- Red curtains will have both directions
- Some banners will hue better
- Various items that will hue only part of the item instead of the whole item, such as flowers and fountains
- Hundreds of tiles that sat wrong, highlighted wrong, or were walkable when they shouldn't be
by "Glitchy items" I mean:
- Items which don't hue very well (dyes the whole item when it should probably only dye part)
- Items that have pixels missing where they should not
- Items which do not 'sit' correctly on their respective tile
- Items that have 'extra' pixels hanging off them
- Items that only face one direction
- Items that should hang on a wall but when dropped they stay at ground level instead.
- Items that should not 'highlight' when locked down, but do currently.
- Items that can be walked over but shouldn't be, or vice versa.
So anything along those lines that you guys can think of, post here.
A basic list of ones I have already fixed:
- various benches that had only one direction will have both
- Red curtains will have both directions
- Some banners will hue better
- Various items that will hue only part of the item instead of the whole item, such as flowers and fountains
- Hundreds of tiles that sat wrong, highlighted wrong, or were walkable when they shouldn't be
Re: Patch help :)
For what it is worth. I have noticed that the stone chairs/thrones have alot of black pixels at the top of them. looks like a big black smudge basically at the top of the back of it. all color varieties seem to do this.
Re: Patch help :)
you can walk over flowers as deco plants, but not trees... not sure if you should be able to walk over deco trees... but figure its worth mentioning.
Re: Patch help :)
Perfect, this is exactly the sort of thing that needs fixin'Caerid wrote:For what it is worth. I have noticed that the stone chairs/thrones have alot of black pixels at the top of them. looks like a big black smudge basically at the top of the back of it. all color varieties seem to do this.

Re: Patch help :)
Paintings hung on the wall are visible from the floor above, that is you can see them through the floor, even when they are not raised. This occurs in my classic design tower.
Re: Patch help :)
Not sure if these are what you had in mind, but I'm excited by all this patch talk. Yard wand waterfall E2 is not animated, while the south version of this tile is. The rideable drake has missing bits when facing W, NW, E, SW. Sitting Area 1 seems to conceal part of the player when sitting on one of the 2 inner tiles.
Re: Patch help :)
The big one I've noticed this with is a "Ruined Painting" from Doom. Not sure if the same happens with the standard "Large Painting." It also occurs when using the deco tool to raise various items depending on how many units of the Z axis they initially measure as well as how many they're raised by (specifically the mounted dragon head, tokuno stealable paintings, and sword displays.) Thanks +Nyx!Rhodry wrote:Paintings hung on the wall are visible from the floor above, that is you can see them through the floor, even when they are not raised. This occurs in my classic design tower.
Re: Patch help :)
When my imp dogs are shrunken, they have a hole in their gut.
Re: Patch help :)
well dunno if this is possible.. imp dogs being dyeable like the squirrels and ferrets.. right now you can dye them but the moment they polymorph and return to being a dog.. its reset..
Guildmaster: JDI - Est 2011
Re: Patch help :)
the halbered.. it doesn't dye correctly at all.. in the game window looks all good in the paperdoll it appears with the hue on just the very outer edge depending on the color its practically unnoticeable.. now it could be my foggy memory as well but I never remmebered halberds looking like that in the paperdoll till I arrived here at uoex
Guildmaster: JDI - Est 2011
Re: Patch help :)
Alright, I've fixed all of the listed issues including headbands and the halberd hues in gump view. I'm not able to fix the graphical glitch with deco showing on floors above/below when raised too high or too low. Nor can I fix the hue issue for the imps that polymorph, or the yard wand tool issue. Those are all Coli requests but I will add them to his "to-do" list that will go along with the patch files and maybe he can do something with them 

Re: Patch help :)
sooooo looking forward to this patch.. coli drink redbull git er done
Guildmaster: JDI - Est 2011
Re: Patch help :)
Although the paperdoll appears correct, the one-handed bow and shield both appear to be equipped by the toon's same hand.
Re: Patch help :)
I suspect there is a limit as to how well you could fix that
Guildmaster: JDI - Est 2011