[EasyUO] Auto Re-Mounter

If you make a Client-side script you can publish it here for other players to use
Locked
Dramoor
Legendary Scribe
Posts: 450
Joined: Wed Feb 23, 2011 7:37 pm

[EasyUO] Auto Re-Mounter

Post by Dramoor »

Ever hunting in doom and those wonderful Patchwork skeletons knock you off your mount and you have to rush in ur pack double clicking to get back on it? Or in Tokuno champ working hard to do that champ just for the hiyrus to do the same? Well then try this new handy script I wrote a while back to add into a different script I use. You need to change only two things:

1: Set the ID of your ethereal mount.
2: Set the ID of your backpack *main one* into The script part that shows the Container scan (Goes directly after the C_) *this is so that the scan isnt continuously scanning and finding it while you are mounted and tries to Re-mount nonstop*

Then hit play. Will always remount the instant your Ethereal mount has been put into your main pack.

Note: I wrote this for myself and am sharing with the rest of you. Do not criticize or comment on the different actions that could be used for the container scan. I am lazy, and it works. Also for areas you can go in on 0 age mount,but if die or get dismounted cannot remount. It would be safe to turn this off to not have your journal spammed with messages from it trying to re-mount



This one is for Ethereal Mounts only!

Code: Select all

;;Auto Ethereal Re-Mounter
;;By: Dramoor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 set %mount MTVCDOC ; Set the Id of your mount here
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

finditem %mount C_    ;;;Put your Backpacks ID here (should read C_ITEMID)

     if #findkind <> -1
     {
          set #lobjectid %mount
          set #ltargetid #findid
          event macro 17
          return
     }
 return

After thinking about it I decided to make it for normal mounts too So here is the code for that one for players using regular mounts, Now, you do have to be close enough to your pet to remount, and if ur pet imediatly starts fighting, it will not remount


For this one all you need is the ID of your mount

This is for normal mounts that arent ethereal and Do not go in your pack when dismounted!

Code: Select all

;;Auto Mount Re-Mounter
;;By: Dramoor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 set %mount CCQE ; Set the Id of your mount here
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

finditem %mount G_    

     if #findkind <> -1
     {
          set #lobjectid %mount
          set #ltargetid #findid
          event macro 17
          return
     }
 return
User avatar
Xavian
Legendary Scribe
Posts: 485
Joined: Sun Dec 25, 2011 4:09 pm

Re: [EasyUO] Auto Re-Mounter

Post by Xavian »

Auto Re-Mounter is excellent. I wrote a very similar one for myself a while back. Don't operate without it now
Dramoor
Legendary Scribe
Posts: 450
Joined: Wed Feb 23, 2011 7:37 pm

Re: [EasyUO] Auto Re-Mounter

Post by Dramoor »

Bump this up for anyone still interested in using.
Locked