Change Log?
Change Log?
I noticed the change log hasn't been updated in about a year. Just wondering if we can look forward to an update anytime soon?
Re: Change Log?
Ive been QQ'ing about this to no avail on all fronts since the change logs disappeared. Every once and a while we get something in the Excelsior Daily Update, but for the most part, the only notices we get about changes are random posts in [c in-game by Colibri.
I love you guys (the staff that is). I know you dedicate your own personal time to running/maintaining the shard, and I don't really want to start another thread where people complain about the staff and then the staff comes in and defends themselves... We've got about seven of those going atm, so if you want to bicker, please see +V's awesome retort.
Change logs are important; IMO, any shard worth its weight should make it a high priority to inform (and continue to inform) the players of any and all changes that pertain to gameplay, shard conduct, changes to the codex, and even server upgrades/maintenance. If people want this shard to stay at #1 on the top 100, there are a few things that we need to see implemented (or in this case, re-implemented).
When starting an MMO that has recently been updated/patched, what is the first thing you see? An update log, an extensive list of all the changes since the previous patch; which is there for the players (in part so the players understand what to expect/what is different in the new version of the game, but also because those updates take foooorrrever, and we need something to read.)
It's the small things that make a difference. They add up over time.
</rant>
I love you guys (the staff that is). I know you dedicate your own personal time to running/maintaining the shard, and I don't really want to start another thread where people complain about the staff and then the staff comes in and defends themselves... We've got about seven of those going atm, so if you want to bicker, please see +V's awesome retort.
Change logs are important; IMO, any shard worth its weight should make it a high priority to inform (and continue to inform) the players of any and all changes that pertain to gameplay, shard conduct, changes to the codex, and even server upgrades/maintenance. If people want this shard to stay at #1 on the top 100, there are a few things that we need to see implemented (or in this case, re-implemented).
When starting an MMO that has recently been updated/patched, what is the first thing you see? An update log, an extensive list of all the changes since the previous patch; which is there for the players (in part so the players understand what to expect/what is different in the new version of the game, but also because those updates take foooorrrever, and we need something to read.)
It's the small things that make a difference. They add up over time.
</rant>
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Re: Change Log?
Some people tell me the drop rate in Gauntlet was changed about 3-5 months ago?
*bump*
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Re: Change Log?
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Re: Change Log?
bump.
Would be nice if we could at least get a "no. stop bugging us"
Would be nice if we could at least get a "no. stop bugging us"
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Re: Change Log?
A lot of people have would like to see an updated change log, as it happens +Colibri was talking about the change log on global today. I thought it would be relevant to put his comments here, as I'm sure not everyone saw it or will go back and check the portal logs. And thanks +Colibri for mentioning it.
14.9. 18:58 +Colibri: i'll tidy up the changelog and post it someday soon,
14.9. 19:00 +Colibri: Abridged changelog: fixed caps display in item leveling, fixed a really annoying bug with
14.9. 19:00 +Colibri: addons that made some addons fly off the map when house is moved,
14.9. 19:01 +Colibri: you can now have a custom overhead color - in [co -> Misc -> ... play with it and you'll get it
14.9. 19:01 +Colibri: oh, exex has reagents, and those "inbox" chests should be working but need some
14.9. 19:02 +Colibri: extra testing. other than that, also a handful of nousances fixed (not worth mentioning)
14.9. 19:03 +Colibri: one nousance worth mentioning, yard wand placement is easier now as
14.9. 19:03 +Colibri: you no longer have to target a tile that is very near you, from now on you can stand
14.9. 19:03 +Colibri: anywhere in the house, and as long as the targeted tile is in your yard area, it'll place.
14.9. 19:04 +Colibri: the thing i like most is the [co -> Misc -> overhead color
because it's possible
14.9. 19:04 +Colibri: to set your "speech hue" to something very nicely visible when you type,
14.9. 19:05 +Colibri: but still have ti appear as the color you want (that would otherwise be hard to see when typin
14.9. 19:05 +Colibri: btw, go to portal.uoex.net - you can see the portal chat logs there.
14.9. 19:06 +Colibri: (though, i will post the official changelog, this was just a quick info)
14.9. 18:58 +Colibri: i'll tidy up the changelog and post it someday soon,
14.9. 19:00 +Colibri: Abridged changelog: fixed caps display in item leveling, fixed a really annoying bug with
14.9. 19:00 +Colibri: addons that made some addons fly off the map when house is moved,
14.9. 19:01 +Colibri: you can now have a custom overhead color - in [co -> Misc -> ... play with it and you'll get it
14.9. 19:01 +Colibri: oh, exex has reagents, and those "inbox" chests should be working but need some
14.9. 19:02 +Colibri: extra testing. other than that, also a handful of nousances fixed (not worth mentioning)
14.9. 19:03 +Colibri: one nousance worth mentioning, yard wand placement is easier now as
14.9. 19:03 +Colibri: you no longer have to target a tile that is very near you, from now on you can stand
14.9. 19:03 +Colibri: anywhere in the house, and as long as the targeted tile is in your yard area, it'll place.
14.9. 19:04 +Colibri: the thing i like most is the [co -> Misc -> overhead color

14.9. 19:04 +Colibri: to set your "speech hue" to something very nicely visible when you type,
14.9. 19:05 +Colibri: but still have ti appear as the color you want (that would otherwise be hard to see when typin
14.9. 19:05 +Colibri: btw, go to portal.uoex.net - you can see the portal chat logs there.
14.9. 19:06 +Colibri: (though, i will post the official changelog, this was just a quick info)
Re: Change Log?
o_O
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Re: Change Log?
bump.
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Re: Change Log?
Just pasting the comments from +Nyx regarding latest change:
28.10. 04:10 +Nyx: Colibri made some modifications with the reboot:
28.10. 04:11 +Nyx: The rat quest is by account now, so the cooldown will be across all characters.
28.10. 04:11 +Nyx: Bandages can no longer be sold to vendors
28.10. 04:11 +Nyx: that's all I'm aware of atm but if you see these changes, they are what he intended and
28.10. 04:11 +Nyx: not a bug
For the discussion that followed, please check the global chat log on the given date/time.
Thanks +Nyx for the explanations done at least in global chat
28.10. 04:10 +Nyx: Colibri made some modifications with the reboot:
28.10. 04:11 +Nyx: The rat quest is by account now, so the cooldown will be across all characters.
28.10. 04:11 +Nyx: Bandages can no longer be sold to vendors
28.10. 04:11 +Nyx: that's all I'm aware of atm but if you see these changes, they are what he intended and
28.10. 04:11 +Nyx: not a bug
For the discussion that followed, please check the global chat log on the given date/time.
Thanks +Nyx for the explanations done at least in global chat

Re: Change Log?
i dont do bios and i dont grow flax but imo these changes are bad
its not nice to loose options period
i can see the 2 reasons for why this is done tho
its not nice to loose options period
i can see the 2 reasons for why this is done tho
<<< legendary slacker
Re: Change Log?
Changes are fine and good. Changes are not fine when they remove a commodity from the market. We were told no AFK making money. All good, sounds fair. Well the flax change still allows EVERYBODY doing anything else to continue doing it AFK for profit and you can't sell bandages. Being mislead is not cool.