Yes I know you already have a storage key system, but modifying them is a huge hassle & you have only a few, 5 or so i think
With these I'm suggesting, adding a new item to the key is Literally adding 1 line of code in 1 spot, it does the rest for you, it includes sort functions on some of the keys like the armory.
http://www.runuo.com/forums/custom-scri ... -keys.html
That is an awesome script for storing resources/arrows/bandages/Bods/Powerscrolls/ etc etc etc and etc
in fact they can hold almost anything AND you can craft straight from the keys Then to top it off, there's a Masterkey which holds all your other keys so you only have 1 key in your pack. Hard to put items into the key?, This has a button in both the Masterkey & other keys to find the stuff in your pack.
For the Guild, it also has Armory, where you can store Armor, weapons, clothes, pets, but this unit must be secured in your house to work, can't carry 99,999 pets on you, lol.All of these can also be separate, you can have an armory, weapon-rack, kennel, hamper (or whatever you decide to call them).
If you have Xmlspawner installed players can flag items to not go into the keys, like a specific shovel with the miners key that would maybe hold ore & other minables & shovels, when they're done they unflag it & it goes back into key.
This could significantly reduce item count on the shard depending on their dispersion.
Installation
Unpack this package somewhere within your server's "Scripts" directory
Download the Cliloc Handler project and follow its instructions.
(optional) Read through the files in the "Server Modification" subdirectory of this package, and follow the instructions. These allow the server to do things like withdraw from keys when crafting, casting, or using arrows
(optional) Read through the "Extras.cs" file in the "Extras" subdirectory of this package. If you have the XML attachment system, uncomment line #2 of "Extras.cs" to enable the "[keyguard" command, which lets a player choose which items cannot be pulled into keys.
New Storage key system
- Phil the Fisher
- Expert Scribe
- Posts: 33
- Joined: Mon Apr 26, 2010 5:35 pm
Re: New Storage key system
Having played on the same shard as Elron and used the key system he's talking about, all I can say is "oh boy oh boy oh boy I hope this system gets implemented here... it is simply amazing!!"
Anger is an acid that can do more harm to the vessel in which it is stored than to anything on which it is poured. -Mark Twain
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- Master Scribe
- Posts: 52
- Joined: Mon Apr 12, 2010 1:51 am
Re: New Storage key system
Having spread the word to Phil and Elron about UOEX, I too can support this message...er...system. Vote for me, for town assembly...er...wait...nevermind.
Re: New Storage key system
I believe that I played this shard, too, and the keys were indeed pretty smooth.
Taelwrath - noobus perpetuus
Re: New Storage key system
I love that key system
especially being able to craft directly from it
(yep, from the same place)

especially being able to craft directly from it

(yep, from the same place)