More Keys for Resources

We try to put in new spawn areas, quests, events, items and scripts. This is where you submit your wish.
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kellsar wolf
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More Keys for Resources

Post by kellsar wolf »

I know of keys: Granite, Spellcaster, Metal, Tailor, and Wood.
I know of bags n such: Gems, Granite Chest, Seed Chest.
Some keys for cooking maybe?
Perhaps something for ML resources would help cut down items on the server?
Anything a resource from ML would be included on these keys, including dread horns (for example).

On a side note, maybe reducing some of the other keys to lesser granite requirements would have players make more keys?
Right now, the easiest key to make is the tailor key as it's requirements are easiest to gather.
A lowering of some of the key's requirements could lower the costs and have players purchase and use more often. I don't see many keys being made, at the moment, as there were about a year ago.

Any feedback, including "You dummy, they would never wanna do that!" is accepted!

KW
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Orbit Storm
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Re: More Keys for Resources

Post by Orbit Storm »

I like where the idea is going. Cooking is a useful skill and an interesting hobby. I'm guessing you're hinting at a key for peerless items?

Lowering the reqs would help immensely, although it would certainly remove the keys' value. As I don't craft them, it would certainly benefit me.

I'm up for a few more additions, key wise.. certainly.. :mrgreen:
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Craig
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Re: More Keys for Resources

Post by Craig »

I don't think lowering the requirements for the keys is a good idea. They should be hard to make. I am sure Ra'Met will be back to making them daily again soon. I like the idea for the cooking keys, but wouldn't support anything to make the ml peerless stuff more easy... just an opinion. haha more easy...
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Orbit Storm
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Re: More Keys for Resources

Post by Orbit Storm »

True.. as I pointed out, it would certainly reduce their value.. the idea has its ups and its downs..

As far as the peerless items, I don't think he was suggesting making them easier, but he meant to have a key to hold the items.. I could be wrong, but I'm sure thats what he meant.. :mrgreen:
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Craig
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Re: More Keys for Resources

Post by Craig »

Having an item that holds them all sorted out would in fact make the quest much less difficult.
kellsar wolf
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Re: More Keys for Resources

Post by kellsar wolf »

yea, something to hold the items for ML and possibly cooking. This could reduce item counts, and lowering the reqs for keys, even if only slightly would make them easier to craft and players may sell/make them more. Theoretically, it would lessen the item count at that point.

Just a guess though.
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