Dirtybook wrote: ↑Mon Oct 07, 2024 9:25 am
I am familiar with some min/maxers making the argument that the Winter Necklace is the best item you can wear in the game..
It is not. 10% SDI is not a good enough replacement for all the stats you lose from even a SoP or resistance base relayer.
You're very wrong here, the Jewel of Winter (JoW) has huge stats and important stats. Keep in mind the JoW isn't just about the RPD and SDI, it has relayer-like other stats too. It has: Hit point increase
20, intelligence bonus 8, LMC
20%, mana regen 5, RPD
20%, stamina regen 7, SDI
30%, stamina increase
20, strength bonus 5, 10% energy res and 10% cold resist! When you add up the HP increase alone the JoW adds 28hp, a bone crusher relayer only adds a mere 23. A TH only adds 30, for reference. So the JoW is up their with TH HP increase and overmax RPD, SDI and LMC plus the huge stamina pools etc. It's a beast of a thing. I'd wear 5 if I could.
(10 is the max LMC you can get on a normal relayer, so if you plan well the JoW with 20 LMC is great early game too for hitting the LMC cap so you can cast heaps of spells fast)
Secondly, when your suit is all relayers the extra hp, dex, stam, regens, mana etc etc you get from relayers is all relatively unnecessary. Beyond 550hp the next 100hp is pretty worthless compared to the first 400.. what isn't unnecessary: RPD and SDI (and Enhanced Potions). The JoW takes you over cap on both, so I replaced a BC relayer necklace with the JoW as soon as I could and would never switch back.
You're right in that the first relayer, or 5, are more powerful and do more for your development than the JoW, but once you have your LRC and resistances sorted, then nah, JoW does much more for you. Newer players should get relayers first, but I wouldn't bother ever putting a relayer on the neck slot, use your jackals til you get the JoW. There's really no reason anyone should not be wearing the JoW in my opinion. As soon as you can do the quest, do it, it's a massive powerup.
I wouldn't replace my JoW even with a Titan's Hammer. The TH would give me 3 extra HP and 25 Enhance Potions (the other uncapped and semi-broken stat), but I would lose 10 SDI and 5 RPD, the rest of the stats (as I stated above) are irrelevant once you are all relayers as you have hundreds of points leftover anyway. So in that trade off I pick the extra SDI and RPD over 3 HP and 25 EP, any other lesser relayer isn't in the same stratosphere as Titan's Hammers and Jewel of Winters...
I actually tried relayering my second JoW, you can't, just in case anyone wanted to know.
Personally, I would like to be able to sell the quest rewards as I have spares and no longer bother with that quest, since I have all the rewards.
Would be nice to see the glittering ice wrap (the previous big winter quest reward that was replaced with the JoW) cycled through instead of the JoW every year.... just to give those that weren't here 10 years ago a chance to get one. It's got wonky stats, but I still wear mine.