ED reward ideas
ED reward ideas
Not sure if this will even be considered, but what would be some good new ED rewards?
Off the top of my head some of auction items like a no use arrow deed or a deed to choose your preferred weapon specials (or maybe a lottery type one that is cheaper, but gives two random specials).
-A deed that lets you craft a 60k use exceptional instrument (or maybe combine a bunch of small ones into a 60k)
-A 100 LRC deed that can be applied to any armor/weapon (this one would be tough since people have already spent points for LRC on relayers)
-Unlimited universal dye tub
-60k use pet leash or enchanted pet leash (or an item that lets you combine them)
Off the top of my head some of auction items like a no use arrow deed or a deed to choose your preferred weapon specials (or maybe a lottery type one that is cheaper, but gives two random specials).
-A deed that lets you craft a 60k use exceptional instrument (or maybe combine a bunch of small ones into a 60k)
-A 100 LRC deed that can be applied to any armor/weapon (this one would be tough since people have already spent points for LRC on relayers)
-Unlimited universal dye tub
-60k use pet leash or enchanted pet leash (or an item that lets you combine them)
Re: ED reward ideas
1) 0 arrow use deed already exists and was sold 2 auctions ago.heyyo wrote: Off the top of my head some of auction items like a no use arrow deed or a deed to choose your preferred weapon specials (or maybe a lottery type one that is cheaper, but gives two random specials).
2) change 1 ability to the ability of choice deed was sold I think 2x already at Grand Auctions
Re: ED reward ideas
Yes, I think it would be cool if they were available as ED rewards as well.
- Wil
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Re: ED reward ideas
As long as we're wishing...
An "attribute import" deed. Allows attributes to be imported from any looted item to a crafted but unleveled weapon. Higher attributes on the source are transferred to the target. Causes the crafted item to become levelable (functions as a weapon level deed).
An "attribute import" deed. Allows attributes to be imported from any looted item to a crafted but unleveled weapon. Higher attributes on the source are transferred to the target. Causes the crafted item to become levelable (functions as a weapon level deed).
Re: ED reward ideas
My own personal opinion on this, is the suggestions are too overpowering to be commonly available.Not sure if this will even be considered, but what would be some good new ED rewards?
Off the top of my head some of auction items like a no use arrow deed or a deed to choose your preferred weapon specials (or maybe a lottery type one that is cheaper, but gives two random specials).
-A deed that lets you craft a 60k use exceptional instrument (or maybe combine a bunch of small ones into a 60k)
-A 100 LRC deed that can be applied to any armor/weapon (this one would be tough since people have already spent points for LRC on relayers)
-Unlimited universal dye tub
-60k use pet leash or enchanted pet leash (or an item that lets you combine them)
There has been a grand total of 1 (one) no arrow deed sold, for 50 mil at an auction if i remember correctly. It will likely remain an auction only item.
The same can be said for the change weapon specials deed. Although, I think there was a couple of them sold at seperate auctions. Still not likely to leave the auction rotation for a long while if ever.
I wouldn't mind being able to combine similar/identical instruments into one big one, although some things do need to be limited to keep others useful. See my comment below about pet leashes.
We just sold a 20 LRC deed at the new player auction. More than this would be unbalanced in my opinion.
An unlimited use universal dye tub would negate one of the benefits of donating, and would be bad all around I think.
I'm split about evenly on the ability to combine pet leashes. I don't think it would be a good idea. Some things need to be limited to keep others useful. We have +25 items to backpack deed, which isn't as useful if everything takes just one slot for example.
Re: ED reward ideas
This is a pretty neat idea in theory. I just think it would create unbalanced weapons. You could take a 5 x 46 and combine it with a 4 x 46 with completely different stats, and then add another 295 points to it? It would be way overpowered.Wil wrote:As long as we're wishing...
An "attribute import" deed. Allows attributes to be imported from any looted item to a crafted but unleveled weapon. Higher attributes on the source are transferred to the target. Causes the crafted item to become levelable (functions as a weapon level deed).
- Wil
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Re: ED reward ideas
Okay. Import one stat destroying the source. Add 20 bonus str from a sot to your crafted weapon.+Requiem wrote:This is a pretty neat idea in theory. I just think it would create unbalanced weapons. You could take a 5 x 46 and combine it with a 4 x 46 with completely different stats, and then add another 295 points to it? It would be way overpowered.Wil wrote:As long as we're wishing...
An "attribute import" deed. Allows attributes to be imported from any looted item to a crafted but unleveled weapon. Higher attributes on the source are transferred to the target. Causes the crafted item to become levelable (functions as a weapon level deed).
At the moment, the balance between crafted and looted weapons seems off. I say that because I don't see folks levelling crafted weapons. And I've never laid hands on a crafted weapon with good enough starting stats to accept the point penalty. This might over-correct, but if the deed cost was set right, possibly not.
Regards,
Wil
Re: ED reward ideas
Wil wrote:Okay. Import one stat destroying the source. Add 20 bonus str from a sot to your crafted weapon.+Requiem wrote:This is a pretty neat idea in theory. I just think it would create unbalanced weapons. You could take a 5 x 46 and combine it with a 4 x 46 with completely different stats, and then add another 295 points to it? It would be way overpowered.Wil wrote:As long as we're wishing...
An "attribute import" deed. Allows attributes to be imported from any looted item to a crafted but unleveled weapon. Higher attributes on the source are transferred to the target. Causes the crafted item to become levelable (functions as a weapon level deed).
At the moment, the balance between crafted and looted weapons seems off. I say that because I don't see folks levelling crafted weapons. And I've never laid hands on a crafted weapon with good enough starting stats to accept the point penalty. This might over-correct, but if the deed cost was set right, possibly not.
Regards,
Wil
I agree, currently the balance is off. We have plans to take a look at the whole system sometime after the facets needs are taken care of, as well as some other things. 20 str would defeat the purpose of an ancient titan's hammer, which sells for generally 200-300 mil at the auction. Not a good idea to make it 'commonly' available. I would maybe agree to something like that for a restrictively high price (around 300 -500 mil).
Plus, I'm not sure exactly how +Vs amagalmation system is going to alter the current balance of things.
Amalgamation (The forging of weapons and armor through the collection of artifacts and materials, with bonuses specific to the quality and/or rarity of the items used for the weapon's/armor's forging)
source: http://uoex.net/wiki/Touria
Re: ED reward ideas
Which is ample reason to leave such things alone for a while.+Requiem wrote: Plus, I'm not sure exactly how +Vs amagalmation system is going to alter the current balance of things.
Amalgamation (The forging of weapons and armor through the collection of artifacts and materials, with bonuses specific to the quality and/or rarity of the items used for the weapon's/armor's forging)
source: http://uoex.net/wiki/Touria
Higher use instruments via runics, for example, might not be too over powering. Or using some other resource mechanic. (Or does it already work that way? Don't usually make instruments.)
Character name: Ebony
Re: ED reward ideas
Yeah, I'm just throwing out some ideas. I think the only one's that were unreasonable were the unlimited uni tub and 100 LRC. Can always dream about the others. I've been unable to attend any of the auctions the last year or so, so just suggesting making some things available to everyone+Requiem wrote:My own personal opinion on this, is the suggestions are too overpowering to be commonly available.Not sure if this will even be considered, but what would be some good new ED rewards?
Off the top of my head some of auction items like a no use arrow deed or a deed to choose your preferred weapon specials (or maybe a lottery type one that is cheaper, but gives two random specials).
-A deed that lets you craft a 60k use exceptional instrument (or maybe combine a bunch of small ones into a 60k)
-A 100 LRC deed that can be applied to any armor/weapon (this one would be tough since people have already spent points for LRC on relayers)
-Unlimited universal dye tub
-60k use pet leash or enchanted pet leash (or an item that lets you combine them)
There has been a grand total of 1 (one) no arrow deed sold, for 50 mil at an auction if i remember correctly. It will likely remain an auction only item.
The same can be said for the change weapon specials deed. Although, I think there was a couple of them sold at seperate auctions. Still not likely to leave the auction rotation for a long while if ever.
I wouldn't mind being able to combine similar/identical instruments into one big one, although some things do need to be limited to keep others useful. See my comment below about pet leashes.
We just sold a 20 LRC deed at the new player auction. More than this would be unbalanced in my opinion.
An unlimited use universal dye tub would negate one of the benefits of donating, and would be bad all around I think.
I'm split about evenly on the ability to combine pet leashes. I don't think it would be a good idea. Some things need to be limited to keep others useful. We have +25 items to backpack deed, which isn't as useful if everything takes just one slot for example.

A 20 LRC deed is interesting. There are similar items that add spell channeling, mage malus, 100 luck, mage armor, and even the item bless deed that either take away points needed to spend on a weapon level deed or negate gold taken for item insurance. Similar to money saved for LRC and points that you wouldn't need to spend on weapon deed. Just an idea that might freshen up some ED purchases in my opinion.
Unlimited arrows is kind of a luxury item. I can never imagine spending 50 million on arrows. At 3 gold an arrow thats 16.666 million arrows, or if you buy off [exex (I never have trouble filling up at 4.5 gold each) would still be 11.1111 million arrows. I've used maybe 500k arrows in my whole career on this shard. I'm sure there are those that have used multiples of this, but 10 million+ would take some serious yumi dedication. It's more just the benefit of not having to carry around arrows and never having to refill your stock. 50 million would be 1000 ED, so it would be a significant investment.
I kind of agree on weapon special, I don't think it should be available at all though. Yet, it is, so I think it should be available to everyone. Having a randomized weapon special deed, or even a self choosing weapon special with a randomized weapon would add more variety to the yumi/warhammer/doubleaxe market. It would have to be very expensive.
Pet leashes and instruments for me is more just about the convenience of not having to resupply as often. I'm able to craft exceptional instruments easily enough and I generally stock up on 10 leashes or so to carry with me, but still run out frequently (on the instruments anyways, leashes would apply more to new players who rely on pets).
- Wil
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Re: ED reward ideas
Perhaps craft-enhance an instrument? On success the instrument gains 300-500 uses. On failure (5%) the instrument is destroyed. Tempt fate as many times as you wish.heyyo wrote:Pet leashes and instruments for me is more just about the convenience of not having to resupply as often. I'm able to craft exceptional instruments easily enough and I generally stock up on 10 leashes or so to carry with me, but still run out frequently (on the instruments anyways, leashes would apply more to new players who rely on pets).

Pet leashes are just another tool and should be combinable in [exex like all the other tools, IMO. Or if combining pet leashes is undesirable, allow combining enchanted pet leashes and make that another advantage of enchanted pet leashes for those willing to accept the extra cost.
Regards,
Wil
Re: ED reward ideas
Or maybe it destroys the one you're trying to add, and you keep the one you're adding to. That would be brutal otherwise.