economy

We try to put in new spawn areas, quests, events, items and scripts. This is where you submit your wish.
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Adrias
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Re: economy

Post by Adrias »

Cornbread wrote:The comment regarding widening of a gap is irrelevant. Donations are not necessary to get relayers nor is time on server. I have more relayers than probably 95% of people if not more and have probably donated less than 95% of the people here.
I never said anything about donations or time (not really at least), js.

I guess you could make the argument that relayers already ruined the shard balance so skewing it even more wouldn't affect much ^_^
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anarchy
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Re: economy

Post by anarchy »

the pay to enter i'm at mixed feelings

yeah would be cool for a new player to go woot!! i can make it into the fire dungeon now. now i can champ. which would be a cool thing. might even help the champing out.

bad part: goc prices may sky rocket. if i had to pay let's say 5 mil to enter laby i'm sure not gonna take a loss. :S

also, i do love the 2.5 mil per point raise on weapons. could make some really cool crafted stuff with peeps name on tag. then raise it better than a looted woot! yeah that would be cool :) but is 2.5 mil a little low?
Nelapsi
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Re: economy

Post by Nelapsi »

anarchy wrote:also, i do love the 2.5 mil per point raise on weapons. could make some really cool crafted stuff with peeps name on tag. then raise it better than a looted woot! yeah that would be cool :) but is 2.5 mil a little low?
You are only looking at it from a 1 point perspective and not a 25 mil to move 10 points, it will add up quickly and we aren't even considering the idea of raising other relayers or equipment you are wearing.

Edit:
We can even combine the two ideas here..
2.5 mil per point for crafted items
5 mil per point for looted items
Dragor The Fisher
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Re: economy

Post by Dragor The Fisher »

This thread has been very interesting to follow. I am not close to Rich much less ultra rich but I had an idea that would interest me if I were.

They could use a large existing area like T2A Felucca that can be closed off for short periods of time easily. For a large fee like 25-50+ Mil a GM would custom design a monster (not the art necessarily would take to long) but a special name, super hard abilities whatever they wanted probably look at the person requesting and tailor the monster to the characters abilities (weaknesses :twisted: ). Turn the monster loose and the person gets so long to hunt the monster down and kill it. If they succeed they get a full mount of the monster and that specific monster name look cannot be repeated. You could do it for small groups say limit five also with either one or a small group of nasties opposing. If they fail they are just out the Gold and can try again. Normal rules apply for insurance etc.

For the player they get the distinction of haveing hunted and bested the toughest critter the GM could think up and they get a 1 of a kind deco. Sort of extreme trophy hunting.

For a real challenge I guess you could even have the GM control or semi control the monster making it actively try to elude/ambush you.
Last edited by Dragor The Fisher on Fri Jan 13, 2012 5:08 pm, edited 1 time in total.
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+Veritas
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Re: economy

Post by +Veritas »

They could put in a special area would need to be large like T2A Felucca
:lookingout:
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Dragor The Fisher
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Re: economy

Post by Dragor The Fisher »

:lol: Sorry I actually meant a large area that could be closed off for short periods of time like T2A or a dungeon that is not used much not actually create another area I know that is not a simple thing to do. :lol:

Alternatively make the monster where it will only respond/visible to the hunter and no one else. Not a programmer so not sure if that is possible.
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+Nyx
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Re: economy

Post by +Nyx »

Dragor The Fisher wrote:They could put in a special area would need to be large like T2A Felucca.
*touches finger to nose and points at Dragor*

;)
Dragor The Fisher
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Re: economy

Post by Dragor The Fisher »

+Veritas wrote:
They could put in a special area would need to be large like T2A Felucca
:lookingout:
+Nyx wrote:Dragor The Fisher wrote:
They could put in a special area would need to be large like T2A Felucca.


*touches finger to nose and points at Dragor*
Man one slip of the tongue they just never let it go! :D
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+Nyx
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Re: economy

Post by +Nyx »

Lol, Neither of us is mocking you. Touching one's nose and pointing to a person is something one does in charades, to indicate to the guessers how close they are to correct. ;)
Dragor The Fisher
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Re: economy

Post by Dragor The Fisher »

Ahh I see not used to those new fangled games :nod: :) I was always more of a Pictionary man myself.
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Lagos
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Re: economy

Post by Lagos »

Why do I get the feeling that this thread became less about getting gold out of a choked economy, and more about new and interesting ways +V can terrorize us???

Speaking also as someone who is pretty far away from the URC (about the same distance as England is from Olympus Mons) I also kinda like Nelapsi's ideas vis-à-vis a "vendor stone" that costs millions to buy things like wep props, or whatnot. It'd be something fun to work towards (though some days I feel like I already have too much to work towards.)

Assuming I was in the URC, I would most likely pay for things like wep props, but I would NOT pay to get into a dungeon. We have already established that the GMs can make an area that no one can handle easily. Adding a few extra weapon props will never let a player catch up to a GM made monster, and EVERYONE has to fear Mortal Strike (unless you can get enough fast cast and FCR to insta-cast, which will never be allowed... I hope...) Thus the gulf will not be widened much, and much of the enhancement will be a badge of pride, more than something that can be turned into even more profit.

I think this is a much better economy fix than the 'nerf' since folks get pretty upset when you nerf their favorite thingy, this will create opportunities, rather than upset folks (who will only be upset that they weren't invited, and I welcome them to earn the entry 'fee.')

Whereas a 'nerf' generally doesn't impact the URC folks much, as with great wealth comes great flexibility in making more.

I still like my pay-to-enter PvP idea, btw...

There's 2 more cents from me. =D
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Spartan
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Re: economy

Post by Spartan »

I have a simple idea for helping get some gold out of the economy! Maybe our awesome staff could make more decorations available in the deco room, as far as ive seen there is alot UO has to offer when it comes to deco. There could be small or less complex decorations at a lower cost (to keep the opportunity available for all)and maybe bigger more extravagant pieces that have a hefty price tag for those who can afford it. :woot:
Firedance
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Re: economy

Post by Firedance »

I love that I for one love deco. More is always better. :nod:
Danilo Thann
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Re: economy

Post by Danilo Thann »

I like the idea of gold sinking, but first we should increase the way gold is not easily gotten... so the new things that come of all this talk, are of some value after a week... Area's are already clogged as it is through out the day due to weapon smiths leveling on the fly and afk.. most of the time, remember.

I believe the rich already have it made, and probably need some new motivation to focus on when playing Uo these days, but granting them more power because they are rich is a bad idea... DO I envy them, nay, however they got rich or powerful. I'm bored and tired of finding new things brought into the UO EX gaming universe only to find out it belongs to the top echelon of rich folks on the server... whether through trade, ed purchase, or gold hording/ New content, should be first and for most for the Players, not just those who donate or tame/gold horde, or whatever they did to get rich.

Gold sink? Gold sinks are simple... think of things people want and don't have; that don't break the current system, and whalla you have a gold-sink everyone will throw there gold into for you.

*Basements! --- Not lowered houses, but a house granted a basement, because I for one know I can't lower my apartment any further, but there is this space below it, and it's mine.... my own.... my precious... (snaps back to normal) What!?!

*Enhancement system revamp --- I'm tired of only increasing the durability on my looted items, in addition, why would I destroy something I'm trying to add an enhancement to..? Research into how to enhance something alone would insure i didn't fail. Research + better weapon or armor enhancements (not durability increases) = Gold sink... WIN!

*Skill Increases --- everyone loves killing Balrons for there tasty gold... but what do you do with the essences that drop if you already used 100 to get to 130 skill. My thought is to add to the total max... something like 150 max in All skills, that matter any ways. Right now Balrons and like creatures drop only combat related essences... but I think all skills should be allowed to increased further. 100 essences got you to 130 in something from 120. But what if it took us another 100 of the same essence to get a 0.01 increase. We would collect them of course and it would be fun. Add special GM made materials to the mix of what is needed to make said increase beyond 130 and instant Gold Sink with a good purpose.

*Wand of Essence Draining --- This wand drains old magical items of their magic allowing the owner/wielder to craft new ones. The system could be based on the weapon leveling system, but a new one could be made for armor and actual wands!!! The wand gains levels and you spend points on what you wish to have a better chance to increase when enhancing weapons and armors. As an added bonus, residue from items that have hit or hit area effects can be stored in a new kind of wand. These new wands could be made out of a combination of leather and metal or wood. This idea could make magic users viable... heck if done right it could make some one able to fight a balron there first day :evil: ...
(If you want more info on the wand idea PM me in game)

That's all I have to say, for now, on gold sinks...

-- Want to skip the gold sink??? make platinum coins... now gold is second best... winks... *Laughs* --
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Draconomicon
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Re: economy

Post by Draconomicon »

I enjoyed the Deco Room Expansion suggestion the most after reading through this thread.

If it were me I would go all out and load it with...everything that is within reason.

Something to browse through and inspire others to not only create fun home plan ideas but also beautify

the shard's image (while spending considerably to do so.) Maybe a new wand, similar to the yard wand, or a new menu within in.

You could throw in things that are varied in price, from table decorations and lamps to the more elaborate things

like ladders to replace staircases or maybe even graves where players could actually dig with their own gravedigger shovels.

These things could be added safely withought unbalancing actual game play, pvp, or events.

Had to mention I enjoyed the Deco Room idea in case that helps. :)
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