How can I auto-rearm primary or secondary weapon ability after each use?
And (in perfection) stop rearming if I arm some of the bushido/ninjitsu spells to continue after?
[EasyUO] rearming weapon abilities
Re: [EasyUO] rearming weapon abilities
arm the ability (using event macro) ... see here for example http://www.uoex.net/forum/viewtopic.php?f=25&t=2015
loop:
scan journal for "you perform ability" text (whatever it is for the selected ability)
endloop:
goto top
theres scan journal example in kiana bee harvester which is on the forum somewhere
goodluck
loop:
scan journal for "you perform ability" text (whatever it is for the selected ability)
endloop:
goto top
theres scan journal example in kiana bee harvester which is on the forum somewhere
goodluck
Re: [EasyUO] rearming weapon abilities
Here's what i did on openEUO to check whether a weapon special is activated or not. Go through each open container until you find the ability icons and check the container colors if either of them is red. Just need to convert the function below to easyUO
Code: Select all
local function specialActivated()
for i = 0,400 do
sName,nX,nY,nSX,nSY,nKind,nId,nType,nHP = UO.GetCont(i)
if not sName then
break
elseif nKind == 58692 then
nCol = UO.GetPix(nX+1,nY+1)
if nCol == 3217548 then
return true
end
end
end
return false
end
Failure is not an option, it's a standard.
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- Elder Scribe
- Posts: 102
- Joined: Wed Feb 17, 2010 10:52 am
Re: [EasyUO] rearming weapon abilities
No perfection here... the virtue for it is disabled. Sorry to tell you that. The Sampire is dead here.
Criticism is good because it improves upon what came before, and solidifies the strongest of foundations.