Hanarg
if you can get them to put in the storage keys I suggested a while ago, you would get that
Search found 9 matches
- Sun Jun 13, 2010 4:17 pm
- Forum: Development
- Topic: Bod Book Page Numbers
- Replies: 6
- Views: 2699
- Fri Jun 11, 2010 8:51 pm
- Forum: Discarded
- Topic: (negative) Pet movement speed
- Replies: 4
- Views: 8706
Re: (negative) Pet movement speed
Yea, it's regulated with 1 variable, However the pet has a few command blocks, like
DoOrderNone();
DoOrderCome();
DoOrderFriend();
DoOrderGuard();
DoOrderAttack();
AND
public virtual bool DoOrderFollow()
in this block it could be adjusted if pet is not in warmode & if in warmode goes back to ...
DoOrderNone();
DoOrderCome();
DoOrderFriend();
DoOrderGuard();
DoOrderAttack();
AND
public virtual bool DoOrderFollow()
in this block it could be adjusted if pet is not in warmode & if in warmode goes back to ...
- Thu May 20, 2010 10:01 pm
- Forum: Feature Requests
- Topic: Tastier Foods
- Replies: 4
- Views: 1890
Tastier Foods
New and tasty foods to cook, must have the recipe first of course. Recipes are acquired from deferent quests. The player crafted foods will temporarily boost stats & or skills, either dex, str, int or a specific skill, or a few at a time depending on the food eaten. Such as swordfish soup would ...
- Sat May 15, 2010 9:24 am
- Forum: Feature Requests
- Topic: Strong Backpack
- Replies: 0
- Views: 718
Strong Backpack
I think it would be great if the backpack could hold more weight so things don't drop to the ground from storagekeys. The char still can't move or recall because of the weight but at least nothing gets left behind.
in Container.cs
public class Backpack : BaseContainer, IDyable
{
[Constructable ...
in Container.cs
public class Backpack : BaseContainer, IDyable
{
[Constructable ...
- Sun May 09, 2010 10:13 pm
- Forum: Published Macros
- Topic: [EasyUO] Public Chat Viewer
- Replies: 4
- Views: 3206
[EasyUO] Public Chat Viewer
Was created by someone else for someplace else, I made it work for here.
Will dump all the player text to a separate window so you have a history display of chat logs
;=============================================
; Script: Praxiiz's Public Chat Viewer
; Author: Praxiiz Spectreon
; Purpose ...
Will dump all the player text to a separate window so you have a history display of chat logs
;=============================================
; Script: Praxiiz's Public Chat Viewer
; Author: Praxiiz Spectreon
; Purpose ...
- Fri May 07, 2010 6:26 pm
- Forum: Development
- Topic: Pet follow speed
- Replies: 9
- Views: 4365
Re: Pet follow speed
Actually thinking about it further it only changes the "follow, Come & guard"commands, simply don't include the section in the guard & it'll only work for follow & come
A quote from A_Li_N a few posts down on main page
No, I only changed follow, come and guard. Any attack will put it back to ...
A quote from A_Li_N a few posts down on main page
No, I only changed follow, come and guard. Any attack will put it back to ...
- Fri May 07, 2010 4:55 pm
- Forum: Development
- Topic: Pet follow speed
- Replies: 9
- Views: 4365
Re: Pet follow speed
Oh buggers, didn't know that 

- Thu May 06, 2010 6:46 am
- Forum: Development
- Topic: Pet follow speed
- Replies: 9
- Views: 4365
Pet follow speed
Pets are slower than humans, that's unnatural, how about if they could keep up with us
http://www.runuo.com/forums/custom-scri ... peeds.html
http://www.runuo.com/forums/custom-scri ... peeds.html
- Wed May 05, 2010 5:47 pm
- Forum: Feature Requests
- Topic: New Storage key system
- Replies: 4
- Views: 1661
New Storage key system
Yes I know you already have a storage key system, but modifying them is a huge hassle & you have only a few, 5 or so i think
With these I'm suggesting, adding a new item to the key is Literally adding 1 line of code in 1 spot, it does the rest for you, it includes sort functions on some of the keys ...
With these I'm suggesting, adding a new item to the key is Literally adding 1 line of code in 1 spot, it does the rest for you, it includes sort functions on some of the keys ...