Does anyone know the itemtype (easyuo) for reversed blank scrolls here? I have tried DPF and MMF, but neither seems to work. Or, if anyone has one that I can click on to get the type, that would work too.
Thank you.
Reversed scroll item type
-
- Legendary Scribe
- Posts: 427
- Joined: Sun Mar 18, 2012 7:37 pm
Re: Reversed scroll item type
Get a scroll and use the following Item ID program to get any item id you need for a piticular item in game.
Code: Select all
;==============================================================
; Script Name: Ma$$acre's Item Identifier Utility
; Author: Ma$$acre
; Version: 1.4
; Client Tested with: 4.0.3b
; EUO version tested with: 1.42.008a
; Shard OSI / FS: OSI
; Revision Date: 06.22.2003
; Public Release: 01.20.2003
; Purpose: Allows user to target an item to provide it's ID, Type, and #FindMod to assist in scripting.
;==============================================================
;
; Instructions: Hit Play, follow the menu (target an item)
; - If using UO Title Bar instead of the default menu, alt-N = Next and alt-Q = Quit.
;
; Notes: The #findmod is not accurate unless the mouse is still until the item information is displayed.
; History:
;1.4 - On Hotkey function to continue identifying items or quit if not using menu
; - #findmod values now displayed
; - No property displayed if using titlebar
;1.3 - Added the ability to use titlebar instead of menu (option)
;1.2 - Made Property display optional for speed, and improved robustness
;1.1 - Added Properties to Menu
;1.0 - Fully functional - uses menu
; Future Enhancements:
; - Optional recording of all item types to CEO's Filesystem/external file
; - Have the option to have the item or character call out the information (only client side visible)
;#findcol
;property string length
;stack amount
;items location (#findx #findy)
;Items container's ID
;or, if you just want to keep it simple with the info it already has,
;you could get rid of the menu, and put it all in the ultima titlebar so its not in the way at all.
;******************************
; User Variables:
;******************************
set %useproperty #true ; Set to #false for quick id (no properties) - this option only works if you use the menu.
set %usemenu #false ; Will use the title bar instead of an intrusive menu - but space is limited, so no properties.
;******************************
; No need to modify beyond here
;******************************
initevents
;if recording to file - %useproperty will be defaulted true
if %usemenu = #false
{
set %useproperty #false
}
display OK Target an item for it's information.
start:
gosub targeting
if %usemenu = #true
{
gosub set_menu
}
if %usemenu = #false
{
gosub set_title
}
goto start
;**************************************************
sub targeting
;**************************************************
set #targCurs 1
targLoop:
if #targCurs = 1
goto targLoop
finditem #ltargetid
set %modx #cursorx - #findx
set %mody #cursory - #findy
set %findmod %modx , _ , %mody
if %useproperty = #true
{
gosub waitforprop #ltargetid
}
return
;**************************************************
sub waitforprop
;**************************************************
event property #charid
wait 1
set %oldprop #property
event property %1
_testforprop:
if #property = %oldprop
{
goto _testforprop
}
return
;**************************************************
sub set_menu
;**************************************************
set #menubutton N/A
menu clear
menu Window Title Massacre's Item Identifier Utility.
menu window color black
menu font size 10
menu font color blue
menu font bgcolor black
if %useproperty = #true
{
menu window size 350 470
}
else
{
menu window size 350 120
}
menu text 1 13 5 Item Type is:
menu font color white
menu text 1 150 5 #findtype
menu font color blue
menu text 1 13 25 Item ID is:
menu font color white
menu text 1 150 25 #ltargetid
menu font color blue
menu text 1 13 45 FindMod is:
menu font color white
menu text 1 150 45 %findmod
if %useproperty = #true
{
menu font color blue
menu text 1 13 75 Item Properties are:
menu font color white
menu text 1 33 95 #property
}
if %useproperty = #true
{
menu Button Next 250 440 50 25 Next
menu Button Quit 300 440 50 25 Quit
}
else
{
menu Button Next 250 90 50 25 Next
menu Button Quit 300 90 50 25 Quit
}
menu show 300 130
_quitnextloop:
if #menubutton = Next
{
return
}
if #menubutton = Quit
{
menu hide
halt
}
if #menubutton = Closed
{
menu hide
halt
}
goto _quitnextloop
return
;**************************************************
sub set_title
;**************************************************
;Experimenting with having the item call out it's own information?
;event exmsg #findid 3 0 Item Type: #findtype | ID: #ltargetid | Properties: #property
setuotitle Item Type: #findtype | ID: #ltargetid | FindMod: %findmod (alt-N = Next | alt-Q = Quit)
_keyloop:
onHotKey N alt
return
onHotKey Q alt
halt
goto _keyloop
return
Re: Reversed scroll item type
Yeah, I have an ItemID script for EasyUO. I was trying to include buying some scrolls in a script. Problem is, the item type of blank scrolls in my bag is not the same as the ones on the NPC (on the NPC, they are reversed). I don't have a reversed one in my bag in order to type it.
I can't use the script on the NPC menu picture, as it loses the ability to target over the buying gump. I am certainly open to other ideas.

-
- Legendary Scribe
- Posts: 427
- Joined: Sun Mar 18, 2012 7:37 pm
Re: Reversed scroll item type
put them all into your keys and take them out they should all be the same then
The scroll type should be the same regardless of the direction it faces should be the same type if it is a scroll that is blank. Give me an example of each one and I can get you the id's though easyuo will likley see them as exactily the same thing
The scroll type should be the same regardless of the direction it faces should be the same type if it is a scroll that is blank. Give me an example of each one and I can get you the id's though easyuo will likley see them as exactily the same thing
Re: Reversed scroll item type
Well now i feel like an idiot. It was MMF. The problem was not with the item type, but with my script.
Thank you for all of the help you have given me.
Thank you for all of the help you have given me.