Training Room

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Training-room.jpg


Introduction

The training room is one of the young player's first stops. Here you will find five invincible monks. They won't harm you and you can't possibly harm them. You can quickly and safely train your combat skills here by doing your level headed best to kill them.

Do not worry about immediately training all skills. You will have access to this room and can use the training dirks for as long as you play the game, even years later.

The training room is also the access point for the Rat Quest in the New Player Dungeon. You only have access to the Newbie Dungeon for the first 21 calendar days after you create your account. Use it while you can!

To enter the training room walk on or double-click any world teleport. The world teleports are the red shields (World-teleport-shield.gif) on the ground or occasionally a red moongate (World-teleport-red-gate.gif). Enter a World Teleport, click "custom" and then click "training room." Training-room-teleport.gif

Rules

Copied from the training room wall plaques. If you find any difference, please obey the wall plaques.

  1. When training spells, please don't spam. Give a good 3 seconds before re-casting.
  2. You cannot be damaged here but your armor can. It will lose durability and even vanish. Take off your armor before you begin training. This includes your young player helmet!
  3. Pet and player skills can raise to a max of 75 in the training room. This includes combat and non-combat skills.
  4. It is OK to be away from the keyboard (AFK) while training yourself or while training your pets. This means you may leave pets training overnight while you sleep.
  5. Do not leave leave pets alone in this room. Your character must be in the room with your pets at all times. Don't bother trying to avoid this rule - your pets will stop training and just stand there within moments of you leaving the room.
  6. If pets are found alone in the room, the first time they will be returned to you and the second time they will be impounded.

Courtesy Suggestions

  1. Please don't streak the training room. Nekkid combat is crude. Wear pants/shirt/skirt/dress/robe/etc. Regular clothing items (not armor) do not have a "durability" value and will not be damaged while training.
  2. Except when training your Parrying skill, you can and should share the trainers with other players and pets. Multiple players can attack the same trainer and all will gain skill. If you see someone training parrying (they'll have a shield) please avoid disrupting that trainer -- parrying skill gain requires the trainer to attack you but the trainer can attack only one of his adversaries at a time.
  3. Tamers, don't let your pets run wild.

Green-dagger.gif Training Dirks

The five green training dirks help you easily train the five main combat skills: Archery, Mace Fighting, Fencing, Wrestling and Swordsmanship. They're fast (56 weapon speed) so you get in more hits per minute than with a normal weapon. Each hit gives you a chance to gain 0.1 skill points up to the max 75 points that you can gain in any skill within the training room. They also do no damage so you can't kill whatever you're training on and they're free.

Training dirks vanish roughly six hours after they spawn. To make sure yours lasts the full duration, throw the first one in the trash (or your trash for tokens bag) and wait a moment or two for a new one to spawn.

The training dirks work both inside the training room and everywhere else in the game. You can use them to train to 75 skill in the training room and then use them elsewhere to train to Grand Master (100 skill) or even Legendary (120 skill) after applying power scrolls.

Train Skills

Before you start training, set your UO client to inform you about skill gains. In your Paper Doll gump, click options -> UO tab (on the lower right). You'll see a slider which says, "Inform me when my skills improve this much." Suggest setting that slider to 1. You should also select "Inform me of increases in strength, dexterity and intelligence."

Anatomy

Your Anatomy skill will improve automatically as you attack the trainers for weapon skill improvements. You need not do anything.

Animal Lore

While training your combat skills, it's a good idea to let your Ridable Pack Llama train his abilities as well. See the pet training section for details.

While training your Llama you'll want to improve your Animal Lore skill. Animal Lore, Veterinary and Animal Taming are the three key skills necessary to let pets do the work for you in the dungeons.

While you and your Llama are training combat skills, make a macro which uses the animal lore skill, targets the llama, waits about 10 seconds and repeats. A successful use brings up a gump with the Llama's stats. Each use of the skill gives a change for it to improve, up to 75 while in the training room.

Archery

Take a green Archery Training Dirk (Green-dagger.gif) from the table. Go to War mode in your Paper Doll gump. Stand next to one of the trainers. Double-click the trainer to start attacking.

It will take an hour or more for your Archery skill to increase to 75. Once at 75, take the training dirk into the Newbie Dungeon. To the far southeast you will find some Reapers. They'll stand still for you and won't fight back. You can train your archery skill to at least 90 on the Reapers. In some cases a Reaper can take you to 100. If none of the reapers do, kill them all and try again on the ones that respawn.

If you stand there with a bow, shooting arrows, folks who have read this document will point at you and snicker. Training with the archery dirk consumes no arrows and you'll gain skill faster to boot.

Fencing

Take a green Fencing Training Dirk (Green-dagger.gif) from the table. Go to War mode in your Paper Doll gump. Stand next to one of the trainers. Double-click the trainer to start attacking.

It will take an hour or more for your Fencing skill to increase to 75.

Do not raise your Fencing skill above 75 until your Dexterity reaches 125. See Dexterity training in the Stats section below. If you raise Archery and Fencing to 100 before improving your dexterity to 125, you'll find improving your dexterity to be a big hassle -- you'll have to use one of the harder dex skills.

To train beyond 75, take the training dirk into the Newbie Dungeon. To the far southeast you will find some Reapers. They'll stand still for you and won't fight back. You can train your fencing skill to at least 90 on the Reapers. In some cases a Reaper can take you to 100. If none of the reapers do, kill them all and try again on the ones that respawn.

Focus

You'll gain Focus any time your HP regenerates. Create a macro which removes your young player helmet and puts it back on, then waits 10 seconds and repeats. This will drop your hitpoints and then allow them to regenerate, causing you to gain Focus.

Substitute a Magical Wizard Hat if you can no longer wear the Young Player Helmet.

Lumberjacking

Use the Excelsior Exchange to buy a few Axes on the Tools menu. This will cost around 1 gold piece. Remove a single Axe use from ExEx.

Equip the single-use axe as your weapon. Stand next to and attack a trainer. Continue until the axe wears out or your Lumberjacking skill reaches 75. If necessary, repeat with another single-use axe from Exex.

Mace Fighting

Take a green Mace Fighting Training Dirk (Green-dagger.gif) from the table. Go to War mode in your Paper Doll gump. Stand next to one of the trainers. Double-click the trainer to start attacking.

It will take an hour or more for your Mace Fighting skill to increase to 75. Once at 75, take the training dirk into the Newbie Dungeon. To the far southeast you will find some Reapers. They'll stand still for you and won't fight back. You can train your Mace Fighting skill to at least 90 on the Reapers. In some cases a Reaper can take you to 100. If none of the reapers do, kill them all and try again on the ones that respawn.

Parrying

To train parrying, equip yourself with a shield and a training dirk while attacking a trainer. Each time the trainer hits you, you have a chance to gain 0.1 parrying skill. Parrying increases your resistance to attack while carrying a shield.

To gain parrying skill, the trainer must attack you. If they attack someone else using the same trainer, you won't gain any parrying skill. So pick an open trainer than nobody else is using.

Your shield's durability will decrease and eventually wear out while training the parrying skill. Either use a cheap, disposable shield or root through the armor chest in the Newbie Donation Room for a shield with "self repair."

  • If you see someone with a shield equipped attacking a trainer, that player is trying to improve his parrying skill. Please be courteous and use a different trainer.

Swordsmanship

Take a green Swordsmanship Training Dirk (Green-dagger.gif) from the table. Go to War mode in your Paper Doll gump. Stand next to one of the trainers. Double-click the trainer to start attacking.

It will take an hour or more for your Swordsmanship skill to increase to 75. Once at 75, take the training dirk into the Newbie Dungeon. To the far southeast you will find some Reapers. They'll stand still for you and won't fight back. You can train your swordsmanship skill to at least 90 on the Reapers. In some cases a Reaper can take you to 100. If none of the reapers do, kill them all and try again on the ones that respawn.

Tactics

Your Tactics skill will improve automatically as you attack the trainers for weapon skill improvements. You need not do anything.

Wrestling

Take a green Wrestling Training Dirk (Green-dagger.gif) from the table. Go to War mode in your Paper Doll gump. Stand next to one of the trainers. Double-click the trainer to start attacking. You will attack much faster with a Wrestling Dirk than you will bare handed, thus will gain wrestling skill faster.

It will take an hour or more for your Wrestling skill to increase to 75.

Do not raise your Wrestling skill above 75 until your Strength reaches 125. See Strength training in the Stats section below. If you raise all of your combat skills to 100 before improving your strength to 125, you'll find improving your strength to be a big hassle -- you'll have to use one of the harder str skills.

To train beyond 75, take the training dirk into the Newbie Dungeon. To the far southeast you will find some Reapers. They'll stand still for you and won't fight back. You can train your wrestling skill to at least 90 on the Reapers. In some cases a Reaper can take you to 100. If none of the reapers do, kill them all and try again on the ones that respawn.

Other Skills

You can gain most other skills in the training room, but that's usually not the wisest course. In particular, casting spells on the trainers is an ineffective way to improve Magery. Go read about Magery and other skills in the Skill Guide.

Train Stats

The most popular stat build on Excelsior is 125-150 strength, 125-150 Dexterity and 50 Intelligence. To gain more than 125 in any skill you must acquire +5 cap scrolls for that stat. If possible, create your character with 50 intelligence and immediately "lock" the int arrow in your Character Status gump so you can't accidentally gain more. Then improve your strength and dexterity in the training room.

It takes approximately 15 minutes of training to gain 1 stat point. Just let it run overnight for a few nights.

Dexterity

High Dexterity is important for rapid attacks and "insta-heal." You are strongly advised to improve your dexterity as soon as possible. After you have 125 dexterity you can improve it to the insta-heal 220 dex level with bonus dex equipment.

To improve your dexterity, attack a trainer with the Fencing Dirk. As long as your Fencing skill remains below grand master (100) you will gain a stat point (usually in dexterity but sometimes in strength) once every 15 minutes. Just keep on attacking the trainer until your dexterity climbs to 125.

Strength

High Strength improves your hit points and increases the damage you do when you hit an adversary. Most players improve their Strength to 125.

To improve your strength, attack a trainer with the Swordsmanship or Wrestling Dirk. As long as your Swordsmanship or Wrestling skill remains below grand master (100) you will gain a stat point (usually in strength but sometimes in dexterity) once every 15 minutes.

Intelligence

Avoid improving your Intelligence above 50. We're all dummies here. ;)

Excelsior has a 300 point stat cap, so if you have more than 50 points in base intelligence you won't be able to put 125 in strength and dexterity. You really want 125 points each in dexterity and strength. Don't worry about the impact on magery. Magery is a support skill on Excelsior, ineffective as a primary skill. By the time you need more than 50 intelligence points, you'll have found bonus int gear which improves it.

To improve your Intelligence, repeatedly use (macro) any skill in the Stats Guide whose primary attribute is intelligence. As with the other stats, you'll gain about 1 point every 15 minutes.

If you accidentally improve your intelligence over 50, don't panic. Just set the int stat arrow down and improve your strength or dexterity until your intelligence drops back to 50.

Train Pets

Your pets can gain skill by attacking the trainers as well. Their Wrestling, Tactics, Anatomy, Poisoning, Magery, Evaluating Intelligence and Meditation skills can increase to 75 in the training room.

Bring your pet in the training room. Lead him there if he's following you, dismount if you're mounted or unshrink him if he's shrunken in your backpack. Pets can be shrunk and put into a state of suspended animation with a pet shrink potion or a leash.

Next, say "all attack". When the target cursor appears, select one of the trainers. Your pet(s) will run over and start attacking.

If you've just received the baby pet from the Animal Breeder, you should usually shrink and unshrink it before you tell it to attack the trainer. New babies' stamina and mana regeneration doesn't always start until they've been unshrunk once.

Non-casting pets with at least 100 stamina will train as high as they can in about an hour. Casting pets take about two hours to reach the highest skill level they can in the training room. Use Animal Lore to keep track of how close to the 75 in-room max their skills have reached. Pets with skill levels over 75 will not lose skill, but won't gain any points in that skill either.

Once you leave the training room, pets who level while they have higher skills will level faster and tend to gain slightly more ability points per level as they kill stuff.

  • Pets become hungry over time. If not fed they will abandon you. This takes 12-24 hours from full (Wonderfully Happy). Before you train AFK, check your pet's happiness with Animal Lore. If less than "Wonderfully Happy," feed them before you start training. Animal Lore also let's you know what kinds of food they like to eat. (Hint: grains and hay = bread)

Wild pets cannot be "subdued" in the training room since they can not be harmed. This means that mules, beetles and the like are permanently lost if you let them get hungry, even if you notice and try to retame them.

Aggressive animals like beetles and dragons will attack the nearest player if they go wild in the training room. If the player is sitting on a bench wearing armor, that armor's durability will decrease and eventually vanish. Not sure how this dovetails with the shard's anti-PK rules but don't be surprised if the admins look unkindly on you carelessly causing damage to another player. At the very least you will lose the pet.

Pets can not gain experience levels in the training room. No risk of them exceeding level 42 -- they won't even reach level 2. This is different from personal trainers. If you buy a personal trainer for your house, pets can both gain levels attacking it and increase their skill levels to 100.