Setting up Rearmer
This page describes what the script does, how to set it up, and tips on how to use it properly. Before you use the script you MUST perform the Set-Up or it may not work properly.
The script can be found on the Forums under Development ->> Published Macros ->> Rearmer (or just click that link)
Contents
Functions
- Rearms Abilities: Primary, Secondary, or Momentum Strike will be recast depending on which is chosen.
- Rearms Counter Attack: Counter Attack will be recast whenever it is used or expires.
- Pausing: You can pause Counter Attack when you aren't using it to avoid spell interruptions/spam.
Set-Up:
1.) You MUST edit the script before you can start. Your ability hotkeys must be the same in the script as they are set in game. The defaults are F1, F2, and F3 for Primary, Secondary and Momentum Strike respectively. Either change your macros in game to use F1-F3 OR change the script to match your macros in game.
2.) The default Pause button for Counter Attack is F4. Default resume is F5. If you leave the defaults, you can leave your in game macros as well, BUT it will cast your in game macro still. If this is annoying to you (my pause is my claim button, so I dont mind) rebind the script OR your in game macros.
- Keys that can be used are A-Z, 0-9, F1-F12 and ESC, BACK, TAB, ENTER, PAUSE, CAPSLOCK, SPACE, PGDN, PGUP, END, HOME, LEFT, RIGHT, UP, DOWN, PRNSCR, INSERT, DELETE, NUMLOCK or SCROLLLOCK.
3.) You MUST have the icons for your Primary/Secondary abilities out (and Momentum Strike and Counter Attack if you use them.) You can drag the tiles out from the Purple Book on your Paperdoll and a Bushido spellbook.
4.) Your abilities CANNOT be active when you start the script. This means Primary/Secondary and Momentum Strike.
Tips:
- If you switch weapons and your ability does not rearm: Use Toggle Equip with Razor to unequip/requip a weapon. This will usually fix the issue (if not, toggle again.) Using Toggle instead of Dress you can unequip/reequip a weapon in two motions. Dress Equip switches weapons back and forth (four motions) and may not rearm again anyway.
- If your ability doesn't switch when you press the hotkey: Sometimes you will need to hold down the key for half a second. Tapping the key very quickly may not register. This and the situation above are regrettably unavoidable but manageable.
- Once you run the setup: You can tweak some settings to improve performance. See the section below. You can also move the ability icons around a bit, but not too far or it won't work.
How to Edit the Script
You can edit your Default Ability or enable/disable Counter Attack if you wish.
Default Ability
Your Primary Ability is rearmed upon start-up by default. You can change this use your Secondary Ability or Momentum Strike if you wish. Ctrl+F "Defaults" in the script and read below to figure out what to change
- Primary Ability: "Prim"
- Secondary Ability: "Sec"
- Momentum Strike: "MS"
Enable/Disable Counter Attack
Counter Attack is set to on by default. If you want it set to off (and start when you hit your Play button), Ctrl+F Functions and disable the line with Counter Attack next to it.
- To disable a line: add a ";" at the start of the line. The text will become gray like the comments (if you do it properly.) You can also just delete the line if you wish, but this will make enabling it later a hassle.
- To enable a line: remove the ";" at the beginning and the text will become colorful. A semi-colon ";" in front a line means it will not execute.
Quick Start-Up
You can remove the screen that pop-ups when you start the script. Ctrl+F "QuickStart" and remove the text between START/END. Now you will no longer have to hit Yes upon startup.