Combat Focus Guide
Contents
Godmode Formula
(Proper Weapon + Mana Leech) + Chivalry/Necromancy = Godmode
The idea behind the Godmode Formula is to use the best skills combined with the least amount of effort. By using the correct weapon(s), combined with the correct stats, you will be able to continuously spam the ability of your choice. This is key, as the combination of Chivalry, Wep Abilities, Mana Leech and Necromancy will boost your damage astronomically.
Proper Weapon/Abilities
The first thing to look at is what kind of weapon to use. There are two factors to look at when picking a weapon: Base Weapon Damage and/or Weapon Abilities.
Based on Damage, abilities, and the range factor, the Yumi is the best weapon in the game. If Archery is not your style, the War Hammer has great abilities/high damage. The Double Axe, the Ornate Axe and the Halberd all receive a damage bonus from LJ and have outstanding abilities.
If you are looking for one handed weapons, check out the Viking Sword for a high damage/good ability wep. Scepters, Broadswords and Mauls do well also. Anything with Crushing Blow/Double Strike is ideal for any melee weapon.
Whirlwind Weapons are very powerful if combined with hit spells and hit areas. Halbers, War Hammers and Double Axes are best here for aforementioned reasons.
Weapon Ability Chart
Ability | Weapon (Best used with) |
---|---|
Armor Pierce | Yumi |
Crushing Blow | War Hammer, Ornate Axe, Viking Sword* |
Whirlwind | War Hammer, Halberd, Double Axe |
Double Strike* | Double Axe, Scimitar |
Double Shot | Yumi |
Frenzied Whirlwind | Tetsubo |
Mortal Strike | Bow, Xbow, Hammer Pick, Exec. Axe |
- Any weapon with Crushing Blow/Double Strike can be good. Just take a look at the weapon damage; if it is below 14 damage, do not bother.
Armor Pierce: Only found on Yumis. Best single target damage ability in the game.
Crushing Blow: Close second to Armor Pierce. Only second because Armor Pierce can be used from range.
Whirlwind: Great ability. Hits every target within a 1 tile range, up to 9 targets. If you have +Hit Lightning on your wep, it can hit all 9 targets. Hit Areas can do HUGE sums of damage here.
NOTE: Bushido affects the damage that Whirlwind does. Here is the formula: ((# of opponents * Bushido) * (# of opponents * Bushido) / 3600) = Bonus Damage The Bonus Damage is capped at 100.
Double Strike: Swings twice at once, meaning any +Hits on your weapon will hit twice. Therefore +Lightning/Fireball do well with this ability.
Double Shot: Only on Yumi's. Same as Double Strike
Frenzied Whirlwind: Only on Ninja/Bushido weps, adds a bleed on the target that does massive amounts of damage over 5-10 or so seconds
Mortal Strike: Prevents a target from healing. 6 seconds in PvP, 12 in PvE
Weapon Damage Chart
Bows
Weapon | Base Damage | Abilities |
---|---|---|
Yumi | 18-20 | Armor Pierce/Double Shot |
Bow | 16-18 | Para Blow/Mortal Strike |
Composite Bow | 13-17 | Armor Ignore/Moving Shot |
Swords
Weapon | Base Damage | Abilities |
---|---|---|
Ornate Axe | 18-20 | Crushing Blow/Disarm |
Halberd | 18-19 | Whirlwind/Concussion Blow |
No-Dachi | 16-18 | Crushing Blow/Riding Swipe |
Large Battle Axe | 16-17 | Whirlwind/Bleed |
Double Axe | 15-17 | Double Strike/Whirlwind |
Viking Sword | 15-17 | Crushing Blow/Para Blow |
Maces
Weapon | Base Damage | Abilities |
---|---|---|
War Hammer | 17-18 | Whirlwind/Crushing Blow |
War Mace | 16-17 | Crushing Blow/Bleed |
Hammer Pick | 15-17 | Armor Ignore/Mortal Strike |
Tetsubo | 12-14 | Frenzied WW/Crushing Blow |
Mana Leech
Mana Leech (ML) is key in being able to spam Weapon Abilities. Without ML you cannot keep up with Chivalry spells or use Armor Pierce/Crushing Blow every attack, significantly reducing your damage output.
Chivalry
One of the best skills in game, considering the damage bonuses you receive from the spells. Karma is important to this skill, the higher your karma, the longer the spells will last.
Divine Fury: When cast, it will FULLY replenish all your Stamina. This is important: low stamina = low swing speed = bad news bears. Divine Fury will also boosts Damage, SSI and HCI by 10%, but reduces your DCI by 20%. The bonus damage from Divine Fury is outside of the Dmg Increase Cap (which is 300% from skills/equip), so you will always gain a slight Dmg boost when casting it.
Consecrate Weapon: Will change the damage type of your weapon to the weakest resistance of your target. If your weapon does Physical dmg, and your target is weakest to Cold, your wep will do Cold Dmg as long as Consec Wep is up. Lasts about 5-10 seconds, depending on Karma.
Sacred Journey: Use this instead of Recall. Slightly quicker, cheaper (reg wise), and you won't be sapped of mana when you recall from Fel.
Enemy of One: Your best or worst friend. This will increase damage on one target type, so if you use it on one lich, it will affect ALL liches (not lich lords tho). If you're fighting a boss, the same mob, etc. then this is great to use. Boosts damage by 50%, BUT you take 100% more dmg from non-targets. So if you're in Doom and you use EEO on a lich lord, then a devourer comes up, you may want to step back Lasts for 100-180 seconds or so, depending on Karma once again. Can't deactivate it, just let it time out or change targets.
Necromancy
Necromancy is a great skill to use if your weapon does not have all the leeches on it. There are multiple forms you can cast into that add damage, mana/life leech and more. Here is the list of spells. Unlike Chivalry, where you need to recast Consec Wep/Divine Fury every 10-15 seconds, you dont need to use these spells as often. Curse Weapon is a life saver, but not needed every second you are fighting. Lich/Wraith form both have advantages, but aren't needed always. The bottom three spells are good assist spells.
Spell | What it does |
---|---|
Wraith Form | +25% damage from undead weapons
+15% physical resist/-5% fire resist/-5% energy resist While in this form your weapon gets Mana Leech added to it. The formula for mana leeched is: Spirit Speak / 5. If the target has no mana left, you leech nothing. |
Curse Weapon | Adds Life Leech to your weapon. You receive 50% of your damage output. At GM Spirit Speak, this lasts 30 seconds. At 120 SS, this lasts 35 seconds. |
Lich Fom | +25% damage from undead weapons
-10% fire resist/+10% poison resist/+10% cold resist +13 mana every 10 seconds -5 Hitpoints every 10 seconds (cannot go below 1) (Yes, you lose HP in this form, be careful) |
Corpse Skin | Lowers the targets Fire/Poison resists by 15. Lasts at least 40 seconds. |
Horrific Beast | Turns you into a big, blue monster. Gives you +2 hp/sec/+25% melee damage increase/increased base hand damage |
Blood Oath | Any damage the target does is reflected back to him. Lasts 8-10 seconds or so. |