Difference between revisions of "Combat Focus Guide"

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''' (Proper Weapon + Mana Leech) + Chivalry/Necromancy  = Godmode '''
 
''' (Proper Weapon + Mana Leech) + Chivalry/Necromancy  = Godmode '''
  
The idea behind the Godmode Formula is to use the best skills combined with  the least amount of effort. By using the correct weapon(s), combined with the correct stats, you will be able to continuously spam the ability of your choice. This is key, as the combination of Chivalry, Wep Abilities, Mana Leech and Necromancy will boost your damage astronomically.  
+
The idea behind the Godmode Formula is to learn what to focus on in the game. There are many skills and weapons in UO. Some are useful while others are not. The combination of the right weapons, abilities, and skills will boost your damage astronomically. Use this guide to figure out what weapons, what abilities and what skills help the most.
  
 
=== Proper Weapon/Abilities ===  
 
=== Proper Weapon/Abilities ===  
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The first thing to look at is what kind of weapon to use. There are two factors to look at when picking a weapon: Base Weapon Damage and/or Weapon Abilities.  
 
The first thing to look at is what kind of weapon to use. There are two factors to look at when picking a weapon: Base Weapon Damage and/or Weapon Abilities.  
  
Based on Damage, abilities, and the range factor, the Yumi is the best weapon in the game. If Archery is not your style, the War Hammer has great abilities/high damage. The Double Axe, the Ornate Axe and the Halberd all receive a damage bonus from LJ and have outstanding abilities.
+
Based on damage, abilities, and the range factor, the Yumi is the best weapon in the game. If Archery is not your style, the War Hammer has great abilities/high damage. The Double Axe, the Ornate Axe and the Halberd all receive a damage bonus from LJ and have outstanding abilities.
  
If you are looking for one handed weapons, check out the Viking Sword for a high damage/good ability wep. Scepters, Broadswords and Mauls do well also. Anything with Crushing Blow/Double Strike is ideal for any melee weapon.  
+
If you are looking for one handed weapons, check out the Viking Sword or the Axe. They are the hardest hitting 1 handed weapons. Scepters, Broadswords and Mauls do well also. The No-Dachi is a very nice weapon, but not able to be looted. Darkened Skys are the best for this wep. Anything with Crushing Blow/Double Strike is ideal for any melee weapon really, as long as the base damage on the weapon isn't below 14-15.  
  
Whirlwind Weapons are very powerful if combined with hit spells and hit areas. Halbers, War Hammers and Double Axes are best here for aforementioned reasons.
+
Whirlwind Weapons are very powerful if combined with hit spells and hit areas (either on the weapon or with a leveling deed). Halberds, War Hammers and Double Axes are best here for the aforementioned reasons.
  
 
==== Weapon Ability Chart ====
 
==== Weapon Ability Chart ====
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|}
 
|}
  
*Any weapon with Crushing Blow/Double Strike can be good. Just take a look at the weapon damage; if it is below 14 damage, do not bother.
 
  
''Armor Pierce:'' Only found on Yumis. Best single target damage ability in the game.  
+
''Armor Pierce:'' Only on Yumis. Adds 50% damage to your hit, has a chance to damage their armor as well. Similar to Crushing Blow, but has range. Use this if you have a Hanzos/Horselords or no +hits on your bow.
  
''Crushing Blow:'' Close second to Armor Pierce. Only second because Armor Pierce can be used from range.
+
''Crushing Blow:'' Adds 50% damage to your hit, has a chance to damage their armor as well. Similar to Armor Pierce, but no range. Best melee single target damage ability out there.
  
''Whirlwind:'' Great ability. Hits every target within a 1 tile range, up to 9 targets. If you have +Hit Lightning on your wep, it can hit all 9 targets. Hit Areas can do HUGE sums of damage here.
+
''Whirlwind:'' GREAT ability. Hits every target within a 1 tile range, up to 9 targets. Hit Areas/Spells can do HUGE sums of damage here.
  
'''NOTE:''' Bushido affects the damage that Whirlwind does. Here is the formula: ((# of opponents * Bushido) * (# of opponents * Bushido) / 3600) = Bonus Damage
+
'''NOTE:''' Bushido affects the damage that Whirlwind does. The formula is: ((# of opponents * Bushido) * (# of opponents * Bushido) / 3600) = Bonus Damage
 
The Bonus Damage is capped at 100.
 
The Bonus Damage is capped at 100.
  
''Double Strike:'' Swings twice at once, meaning any +Hits on your weapon will hit twice. Therefore +Lightning/Fireball do well with this ability.  
+
''Double Strike:'' Swings twice at once. Each hit takes a -10% damage reduction. Any +Hits on your weapon will hit twice, meaning +Lightning/Fireball do well with this ability.  
  
''Double Shot:'' Only on Yumi's. Same as Double Strike
+
''Double Shot:'' Only on Yumis. Same as Double Strike, fires two shots, but there is no damage penalty. Best single target damage ability in game, if your weapon has multiple +hits on it (Fireball/Lightning, maybe Magic Arrow. Harm is bad for a bow, and in general).
  
 
''Frenzied Whirlwind:'' Only on Ninja/Bushido weps, adds a bleed on the target that does massive amounts of damage over 5-10 or so seconds
 
''Frenzied Whirlwind:'' Only on Ninja/Bushido weps, adds a bleed on the target that does massive amounts of damage over 5-10 or so seconds
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| 15-17
 
| 15-17
 
| Crushing Blow/Para Blow
 
| Crushing Blow/Para Blow
 +
|-
 +
| Axe (One-Hand)*
 +
| 14-16
 +
| Crushing Blow/Dismount
 
|}
 
|}
 +
 +
*With 130 LJ, this is the strongest one handed weapon with Crushing Blow.
  
 
'''Maces'''
 
'''Maces'''
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=== Mana Leech ===  
 
=== Mana Leech ===  
Mana Leech (ML) is key in being able to spam Weapon Abilities. Without ML you cannot keep up with Chivalry spells or use Armor Pierce/Crushing Blow every attack, significantly reducing your damage output.
+
Mana Leech (ML) is key in being able to spam Weapon Abilities. Without ML you cannot keep up with Chivalry spells or use Armor Pierce/Crushing Blow every attack, significantly reducing your damage output. Ideally, you want to find a weapon with ML on it already. Adding ML to a weapon with a deed can cost a few points, points that should be going to +hit spells.  
  
 
=== Chivalry ===  
 
=== Chivalry ===  
 
One of the best skills in game, considering the damage bonuses you receive from the spells. Karma is important to this skill, the higher your karma, the longer the spells will last.
 
One of the best skills in game, considering the damage bonuses you receive from the spells. Karma is important to this skill, the higher your karma, the longer the spells will last.
  
'''Divine Fury:''' When cast, it will FULLY replenish all your Stamina. This is important: low stamina = low swing speed = bad news bears. Divine Fury will also '''boosts Damage, SSI and HCI by 10%''', but '''reduces your DCI by 20%'''. The bonus damage from Divine Fury is outside of the Dmg Increase Cap (which is 300% from skills/equip), so you will always gain a slight Dmg boost when casting it.
+
'''Divine Fury:''' When cast, it will FULLY replenish all your Stamina. This is important: low stamina = low swing speed = bad news bears. Divine Fury will also '''boost Damage, SSI and HCI by 10%''', AND '''reduce your DCI by 20%'''. The bonus damage from Divine Fury is outside of the Dmg Increase Cap (which is 100% from gear), so you will always gain a slight Dmg boost when casting it.
  
 
'''Consecrate Weapon:''' Will change the damage type of your weapon to the '''weakest''' resistance of your target. If your weapon does Physical dmg, and your target is weakest to Cold, your wep will do Cold Dmg as long as Consec Wep is up. Lasts about 5-10 seconds, depending on Karma.
 
'''Consecrate Weapon:''' Will change the damage type of your weapon to the '''weakest''' resistance of your target. If your weapon does Physical dmg, and your target is weakest to Cold, your wep will do Cold Dmg as long as Consec Wep is up. Lasts about 5-10 seconds, depending on Karma.
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'''Sacred Journey:''' Use this instead of Recall. Slightly quicker, cheaper (reg wise), and you won't be sapped of mana when you recall from Fel.
 
'''Sacred Journey:''' Use this instead of Recall. Slightly quicker, cheaper (reg wise), and you won't be sapped of mana when you recall from Fel.
  
'''Enemy of One:''' Your best or worst friend. This will increase damage on one target type, so if you use it on one lich, it will affect ALL liches (not lich lords tho). If you're fighting a boss, the same mob, etc. then this is great to use. Boosts damage by 50%, BUT you take 100% more dmg from non-targets. So if you're in Doom and you use EEO on a lich lord, then a devourer comes up, you may want to step back  Lasts for 100-180 seconds or so, depending on Karma once again. Can't deactivate it, just let it time out or change targets.
+
'''Enemy of One:''' Your best or worst friend. This will increase damage on one target type, so if you use it on one lich, it will affect ALL liches (not lich lords tho). If you're fighting a boss, the same mob, etc. then this is great to use. Boosts damage by 50%, BUT you take 100% more dmg from non-targets. So if you're in Doom and you use EEO on a lich lord, then a devourer comes up, you may want to step back  Lasts for 100-180 seconds or so, depending on Karma once again. Can't deactivate it, just let it time out or change targets, hence why it can be your worst friend.
  
 
=== Necromancy ===
 
=== Necromancy ===
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| Any damage the target does is reflected back to him. Lasts 8-10 seconds or so.
 
| Any damage the target does is reflected back to him. Lasts 8-10 seconds or so.
 
|}
 
|}
 +
 +
Essentially, you should balance a combination of Chivalry and some Necro, combined with a few weapons with set abilities. All of this will lead to you having high survival rate and doing loads of damage.
  
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 16:53, 9 September 2012

Godmode Formula

(Proper Weapon + Mana Leech) + Chivalry/Necromancy = Godmode

The idea behind the Godmode Formula is to learn what to focus on in the game. There are many skills and weapons in UO. Some are useful while others are not. The combination of the right weapons, abilities, and skills will boost your damage astronomically. Use this guide to figure out what weapons, what abilities and what skills help the most.

Proper Weapon/Abilities

The first thing to look at is what kind of weapon to use. There are two factors to look at when picking a weapon: Base Weapon Damage and/or Weapon Abilities.

Based on damage, abilities, and the range factor, the Yumi is the best weapon in the game. If Archery is not your style, the War Hammer has great abilities/high damage. The Double Axe, the Ornate Axe and the Halberd all receive a damage bonus from LJ and have outstanding abilities.

If you are looking for one handed weapons, check out the Viking Sword or the Axe. They are the hardest hitting 1 handed weapons. Scepters, Broadswords and Mauls do well also. The No-Dachi is a very nice weapon, but not able to be looted. Darkened Skys are the best for this wep. Anything with Crushing Blow/Double Strike is ideal for any melee weapon really, as long as the base damage on the weapon isn't below 14-15.

Whirlwind Weapons are very powerful if combined with hit spells and hit areas (either on the weapon or with a leveling deed). Halberds, War Hammers and Double Axes are best here for the aforementioned reasons.

Weapon Ability Chart

Ability Weapon (Best used with)
Armor Pierce Yumi
Crushing Blow War Hammer, Ornate Axe, Viking Sword*
Whirlwind War Hammer, Halberd, Double Axe
Double Strike* Double Axe, Scimitar
Double Shot Yumi
Frenzied Whirlwind Tetsubo
Mortal Strike Bow, Xbow, Hammer Pick, Exec. Axe


Armor Pierce: Only on Yumis. Adds 50% damage to your hit, has a chance to damage their armor as well. Similar to Crushing Blow, but has range. Use this if you have a Hanzos/Horselords or no +hits on your bow.

Crushing Blow: Adds 50% damage to your hit, has a chance to damage their armor as well. Similar to Armor Pierce, but no range. Best melee single target damage ability out there.

Whirlwind: GREAT ability. Hits every target within a 1 tile range, up to 9 targets. Hit Areas/Spells can do HUGE sums of damage here.

NOTE: Bushido affects the damage that Whirlwind does. The formula is: ((# of opponents * Bushido) * (# of opponents * Bushido) / 3600) = Bonus Damage The Bonus Damage is capped at 100.

Double Strike: Swings twice at once. Each hit takes a -10% damage reduction. Any +Hits on your weapon will hit twice, meaning +Lightning/Fireball do well with this ability.

Double Shot: Only on Yumis. Same as Double Strike, fires two shots, but there is no damage penalty. Best single target damage ability in game, if your weapon has multiple +hits on it (Fireball/Lightning, maybe Magic Arrow. Harm is bad for a bow, and in general).

Frenzied Whirlwind: Only on Ninja/Bushido weps, adds a bleed on the target that does massive amounts of damage over 5-10 or so seconds

Mortal Strike: Prevents a target from healing. 6 seconds in PvP, 12 in PvE

Weapon Damage Chart

Bows

Weapon Base Damage Abilities
Yumi 18-20 Armor Pierce/Double Shot
Bow 16-18 Para Blow/Mortal Strike
Composite Bow 13-17 Armor Ignore/Moving Shot

Swords

Weapon Base Damage Abilities
Ornate Axe 18-20 Crushing Blow/Disarm
Halberd 18-19 Whirlwind/Concussion Blow
No-Dachi 16-18 Crushing Blow/Riding Swipe
Large Battle Axe 16-17 Whirlwind/Bleed
Double Axe 15-17 Double Strike/Whirlwind
Viking Sword 15-17 Crushing Blow/Para Blow
Axe (One-Hand)* 14-16 Crushing Blow/Dismount
  • With 130 LJ, this is the strongest one handed weapon with Crushing Blow.

Maces

Weapon Base Damage Abilities
War Hammer 17-18 Whirlwind/Crushing Blow
War Mace 16-17 Crushing Blow/Bleed
Hammer Pick 15-17 Armor Ignore/Mortal Strike
Tetsubo 12-14 Frenzied WW/Crushing Blow

Mana Leech

Mana Leech (ML) is key in being able to spam Weapon Abilities. Without ML you cannot keep up with Chivalry spells or use Armor Pierce/Crushing Blow every attack, significantly reducing your damage output. Ideally, you want to find a weapon with ML on it already. Adding ML to a weapon with a deed can cost a few points, points that should be going to +hit spells.

Chivalry

One of the best skills in game, considering the damage bonuses you receive from the spells. Karma is important to this skill, the higher your karma, the longer the spells will last.

Divine Fury: When cast, it will FULLY replenish all your Stamina. This is important: low stamina = low swing speed = bad news bears. Divine Fury will also boost Damage, SSI and HCI by 10%, AND reduce your DCI by 20%. The bonus damage from Divine Fury is outside of the Dmg Increase Cap (which is 100% from gear), so you will always gain a slight Dmg boost when casting it.

Consecrate Weapon: Will change the damage type of your weapon to the weakest resistance of your target. If your weapon does Physical dmg, and your target is weakest to Cold, your wep will do Cold Dmg as long as Consec Wep is up. Lasts about 5-10 seconds, depending on Karma.

Sacred Journey: Use this instead of Recall. Slightly quicker, cheaper (reg wise), and you won't be sapped of mana when you recall from Fel.

Enemy of One: Your best or worst friend. This will increase damage on one target type, so if you use it on one lich, it will affect ALL liches (not lich lords tho). If you're fighting a boss, the same mob, etc. then this is great to use. Boosts damage by 50%, BUT you take 100% more dmg from non-targets. So if you're in Doom and you use EEO on a lich lord, then a devourer comes up, you may want to step back Lasts for 100-180 seconds or so, depending on Karma once again. Can't deactivate it, just let it time out or change targets, hence why it can be your worst friend.

Necromancy

Necromancy is a great skill to use if your weapon does not have all the leeches on it. There are multiple forms you can cast into that add damage, mana/life leech and more. Here is the list of spells. Unlike Chivalry, where you need to recast Consec Wep/Divine Fury every 10-15 seconds, you dont need to use these spells as often. Curse Weapon is a life saver, but not needed every second you are fighting. Lich/Wraith form both have advantages, but aren't needed always. The bottom three spells are good assist spells.

Spell What it does
Wraith Form +25% damage from undead weapons

+15% physical resist/-5% fire resist/-5% energy resist

While in this form your weapon gets Mana Leech added to it. The formula for mana leeched is: Spirit Speak / 5. If the target has no mana left, you leech nothing.

Curse Weapon Adds Life Leech to your weapon. You receive 50% of your damage output. At GM Spirit Speak, this lasts 30 seconds. At 120 SS, this lasts 35 seconds.
Lich Fom +25% damage from undead weapons

-10% fire resist/+10% poison resist/+10% cold resist

+13 mana every 10 seconds

-5 Hitpoints every 10 seconds (cannot go below 1) (Yes, you lose HP in this form, be careful)

Corpse Skin Lowers the targets Fire/Poison resists by 15. Lasts at least 40 seconds.
Horrific Beast Turns you into a big, blue monster. Gives you +2 hp/sec/+25% melee damage increase/increased base hand damage
Blood Oath Any damage the target does is reflected back to him. Lasts 8-10 seconds or so.

Essentially, you should balance a combination of Chivalry and some Necro, combined with a few weapons with set abilities. All of this will lead to you having high survival rate and doing loads of damage.