Difference between revisions of "Stat Caps"
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| Hit Point Regeneration || 50-55 || 6 || '''◊''' All regens have a diminshing return rate after 50-55 (see [http://www.uoex.net/forum/viewtopic.php?f=1&t=4688 here]). | | Hit Point Regeneration || 50-55 || 6 || '''◊''' All regens have a diminshing return rate after 50-55 (see [http://www.uoex.net/forum/viewtopic.php?f=1&t=4688 here]). | ||
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− | | Mana Regeneration || 30-35 | + | | Mana Regeneration || 30-35 || 6 || '''◊''' All regens have a diminshing return rate after 30-35 (see [http://www.uoex.net/forum/viewtopic.php?f=1&t=4688 here]). This is with 120 Meditation and 120 Focus |
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| Stamina Regeneration || 35-40 || 10 || '''◊''' All regens have a diminshing return rate after 35-40 (see [http://www.uoex.net/forum/viewtopic.php?f=1&t=4688 here]). This is with 120 Focus | | Stamina Regeneration || 35-40 || 10 || '''◊''' All regens have a diminshing return rate after 35-40 (see [http://www.uoex.net/forum/viewtopic.php?f=1&t=4688 here]). This is with 120 Focus | ||
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| Spell Damage Increase || Uncapped || 20% || This uncapped for Player Vs. Monster(PvM), but capped at 15% for Player Vs. Player (PvP) | | Spell Damage Increase || Uncapped || 20% || This uncapped for Player Vs. Monster(PvM), but capped at 15% for Player Vs. Player (PvP) | ||
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− | | Swing Speed Increase || 1 attack every 1.25 seconds || 40% || 60% cap from gear. Stamina affects swing speed, not dexterity. | + | | Swing Speed Increase || 1 attack every 1.25 seconds || 40% || 60% cap from gear. Stamina affects swing speed, not dexterity. With 237 stamina, you will swing all weapons at full speed. |
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Latest revision as of 10:24, 6 October 2016
This table discusses player attribute caps, a useful tool for planning Relayers
Attribute | Total Cap from Gear | Level Wep Deed Caps | Side Notes & Other Information |
Damage Increase | 100% | 50% | 100% Cap from equipment, uncapped otherwise. |
Hit Chance Increase | 45% | 50% | 70% HCI nullifies any effect from HLA. |
Defense Chance Increase | 65% | 50% | Divine Fury lowers DCI by 10%. You need 55% to effectively cap this. 80% nullifies any effect from HLA, combined with the -10% from Divine Fury. |
Faster Cast Recovery | 6 | 6 | Unsure if cap on wep is 6, but you don't need more. |
Faster Casting | 4 | 1 | The spell Protection lowers FC by 2. You cannot go over the cap to compensate. |
Lower Mana Cast | 40% | 10% | GoC Chest/Sleeves/Boots gives 20% LMC. Follower's Sash give 8%. |
Lower Reagent Cost | 100% | 20% | Saves you money on regs/tithing. |
Luck | 7200 | 400 | Works with Sampling DNA for Bios, Tokuno and Paragon Artifacts. |
Hit Point Regeneration | 50-55 | 6 | ◊ All regens have a diminshing return rate after 50-55 (see here). |
Mana Regeneration | 30-35 | 6 | ◊ All regens have a diminshing return rate after 30-35 (see here). This is with 120 Meditation and 120 Focus |
Stamina Regeneration | 35-40 | 10 | ◊ All regens have a diminshing return rate after 35-40 (see here). This is with 120 Focus |
Reflect Physical Damage | Uncapped | 15% | Awesome to have if you can take the hits |
Spell Damage Increase | Uncapped | 20% | This uncapped for Player Vs. Monster(PvM), but capped at 15% for Player Vs. Player (PvP) |
Swing Speed Increase | 1 attack every 1.25 seconds | 40% | 60% cap from gear. Stamina affects swing speed, not dexterity. With 237 stamina, you will swing all weapons at full speed. |
See here for remaining Attribute Caps on Levelable weapons
--D00:46, 30 November 2014 (CST)