Difference between revisions of "Item Caps"

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This table discusses player attribute caps, a useful tool for planning [[Levelable_Weapons#Relayers | Relayers]]
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#REDIRECT [[Stat Caps]]
 
 
{| class="wikitable" style="text-align:center; width:550px; height:200px" border="3"
 
|+Attribute Caps
 
| align="center" style="background:#f0f0f0;"|'''Attribute'''
 
| align="center" style="background:#f0f0f0;"|'''Max Cap'''
 
| align="center" style="background:#f0f0f0;"|'''Item Cap*'''
 
| align="center" style="background:#f0f0f0;"|'''Side Notes & Other Information'''
 
|-
 
| Damage Increase||300%||50%||100% Cap from Equipment, 200% from Skills(Anatomy, Tactics, LJ), Spells (Consecrate Weapon, Divine Fury, Horrific Beast), etc.
 
 
 
For an insightful look into the Dmg Increase Cap, as well as coding for it, [http://www.uoex.net/forum/viewtopic.php?f=1&t=3520&start=0 have a look here. ]
 
|-
 
| Hit Chance Increase || 45% || 50% || HLD/HLA Both Lower HCI/DCI by 25%. Some may wish to compensate for this, but you shouldn't need to. 45% HCI and 65% DCI should be fine.
 
|-
 
| Defense Chance Increase || 65% || 50% || Divine Fury Lowers DCI by 20%. You need 65% to efficiently cap this.
 
|-
 
| Faster Cast Recovery || 6 || 6
 
|-
 
| Faster Casting || 4 || 1 || Protection lowers FC by 3, but you cannot counter it with more FC. Even at 6 FC, you will be at 1 with Protection on.
 
|-
 
| Lower Mana Cast || 40% || 10%
 
|-
 
| Lower Reagent Cost || 100% || 20%
 
|-
 
| Luck || 1700ish || 400 || (Not confirmed) Without relayers & luck deeds, the maximum luck you can hit falls between 1700 and 1800, with all 115 looted items enhances, & 115 jewelry, etc. Max Luck on items through luck deeds is 400.
 
|-
 
| Hit Point Regeneration || 30-35 || 6
 
|-
 
| Mana Regeneration || 30-35 || 6 ||  All regens have a diminshing return rate after 30-35.
 
|-
 
| Stamina Regeneration || 30-35 || 10
 
|-
 
| Reflect Physical Damage || 105% || 15%
 
|-
 
| Spell Damage Increase || Uncapped || 20% || This uncapped for Player Vs. Monster(PvM), but capped at 15% for Player Vs. Player (PvP)
 
|-
 
| Swing Speed Increase || 1 attack every 1.25 seconds || 40% || Different Weapons will need different SSI, also will vary depending on player's Dexterity.
 
|-
 
|
 
|}
 
 
 
<code>*Item Cap is only discussing caps on items while leveling them and raising specific attributes. This does not include Artifacts with values higher than what is shown here.</code>
 
 
 
[[Levelable Weapons#Attribute Caps | See here for remaining Attribute Caps on Levelable weapons]]
 
 
 
 
 
[[Category:Weapons]]
 

Latest revision as of 20:13, 12 November 2011

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