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Revision as of 17:09, 30 January 2016
Contents
Devlin's Formula: The IDDQD Guide
(Proper Weapon + Mana Leech) + Chivalry/Necromancy
The idea behind Devlin's Formula is to learn what to focus on in the game. There are many skills and weapons in UO. Some are useful while others are not. The combination of the right weapons, abilities, and skills will boost your damage astronomically. Use this guide to figure out what weapons, what abilities and what skills help the most.
Proper Weapon/Abilities
The first thing to look at is what kind of weapon to use. There are two factors to look at when picking a weapon: Base Weapon Damage and/or Weapon Abilities.
Based on damage, abilities, and the range factor, the Yumi is the best weapon in the game. If Archery is not your style, the War Hammer has great abilities/high damage. The Double Axe, the Ornate Axe and the Halberd all receive a damage bonus from LJ and have outstanding abilities.
If you are looking for one handed weapons, check out the Viking Sword or the Axe. They are the hardest hitting 1 handed weapons. Scepters, Broadswords and Mauls do well also. The No-Dachi is a very nice weapon, but not able to be looted. Darkened Skys are the best for this wep. Anything with Crushing Blow/Double Strike is ideal for any melee weapon really, as long as the base damage on the weapon isn't below 14-15.
Whirlwind Weapons are very powerful if combined with hit spells and hit areas (either on the weapon or with a leveling deed). Halberds, War Hammers and Double Axes are best here for the aforementioned reasons.
Weapon Ability Chart
Ability | Weapon (Best used with) |
---|---|
Armor Pierce | Yumi |
Double Shot | Yumi |
Crushing Blow | War Hammer, Ornate Axe, Viking Sword |
Whirlwind | War Hammer, Halberd, Double Axe, Radiant Scimitar |
Double Strike | Double Axe, Scimitar |
Frenzied Whirlwind | Tetsubo |
Mortal Strike | Bow, Xbow, Hammer Pick, Exec. Axe |
Armor Pierce: Only on Yumis. Adds 50% damage to your hit, has a chance to damage their armor as well. Similar to Crushing Blow, but has range. Use this if you have a Hanzos/Horselords or no +hits on your bow.
Double Shot: Only on Yumis. Same as Double Strike, fires two shots, but there is no damage penalty. Best single target damage ability in game, if your weapon has multiple +hits on it (Fireball/Lightning, maybe Magic Arrow. Harm is bad for a bow.
Crushing Blow: Adds 50% damage to your hit, has a chance to damage their armor as well. Similar to Armor Pierce, but no range. Best melee single target damage ability out there.
Whirlwind: GREAT ability. Hits every target within a 1 tile range, up to 9 targets. Hit Areas/Spells can do HUGE sums of damage here.
NOTE: Bushido affects the damage that Whirlwind does. The formula is: ((# of opponents * Bushido) * (# of opponents * Bushido) / 3600) = Bonus Damage The Bonus Damage is capped at 100.
Double Strike: Swings twice at once. Each hit takes a -10% damage reduction. Any +Hits on your weapon will hit twice, meaning +Lightning/Fireball do well with this ability.
NOTE: Double Strike has a -10% damage penalty per hit. Double Shot does not. Both of these abilities are best used when combined with multiple +hits on your weapon (lightning, fireball, magic arrow, and harm means you can hit an enemy up to 10x with one attack.)
Frenzied Whirlwind: Only on Ninja/Bushido weps, adds a bleed on the target that does massive amounts of damage over 5-10 or so seconds
Mortal Strike: Prevents a target from healing. 6 seconds in PvP, 12 in PvE
Weapon Damage Chart
Bows
Weapon | Base Damage | Abilities |
---|---|---|
Yumi | 18-20 | Armor Pierce/Double Shot |
Bow | 16-18 | Para Blow/Mortal Strike |
Composite Bow | 13-17 | Armor Ignore/Moving Shot |
Swords
Weapon | Base Damage | Abilities |
---|---|---|
Ornate Axe | 18-20 | Crushing Blow/Disarm |
Halberd | 18-19 | Whirlwind/Concussion Blow |
No-Dachi | 16-18 | Crushing Blow/Riding Swipe |
Large Battle Axe | 16-17 | Whirlwind/Bleed |
Double Axe | 15-17 | Double Strike/Whirlwind |
Viking Sword | 15-17 | Crushing Blow/Para Blow |
Axe (One-Hand)* | 14-16 | Crushing Blow/Dismount |
- With 100+ lumberjacking, you gain a 30% damage bonus when using an axe.
Maces
Weapon | Base Damage | Abilities |
---|---|---|
War Hammer | 17-18 | Whirlwind/Crushing Blow |
War Mace | 16-17 | Crushing Blow/Bleed |
Hammer Pick | 15-17 | Armor Ignore/Mortal Strike |
Tetsubo | 12-14 | Frenzied WW/Crushing Blow |
Mana Leech
Mana Leech (ML) is key in being able to spam Weapon Abilities. Without ML you cannot keep up with Chivalry spells or use Armor Pierce/Crushing Blow every attack, significantly reducing your damage output. Ideally, you want to find a weapon with ML on it already. Adding ML to a weapon with a deed can cost a few points, points that should be going to +hit spells.
Chivalry
One of the best skills in game, considering the damage bonuses you receive from the spells. Karma is important to this skill, the higher your karma, the longer the spells will last.
Spell | What it does |
---|---|
Divine Fury: | When cast, it will FULLY replenish all your Stamina. This is important: low stamina = low swing speed = bad news bears. Divine Fury will also boost Damage, SSI and HCI by 10%, AND reduce your DCI by 10%. The bonus damage from Divine Fury works outside of the Dmg Increase Cap (which is 100% from gear), so you will always gain a slight Dmg boost when casting it. |
Consecrate Weapon: | Will change the damage type of your weapon to the weakest resistance of your target. If your weapon does Physical dmg, and your target is weakest to Cold, your wep will do Cold Dmg as long as Consec Wep is up. Lasts about 5-10 seconds, depending on Karma. |
Enemy of One: | Your best or worst friend. This will increase damage on one target type, so if you use it on one lich, it will affect ALL liches (not lich lords tho). If you're fighting a boss, the same mob, etc. then this is great to use. Boosts damage by 50%, BUT you take 100% more dmg from non-targets. So if you're in Doom and you use EEO on a lich lord, then a devourer comes up, you may want to step back Lasts for 100-180 seconds or so, depending on Karma once again. Can't deactivate it, just let it time out or change targets, hence why it can be your worst friend. |
Sacred Journey: | Use this instead of Recall. Slightly quicker, cheaper (reg wise), and you won't be sapped of mana when you recall from Fel. |
Necromancy
Necromancy is a great skill to use if your weapon does not have all the leeches on it. There are multiple forms you can cast into that add damage, mana/life leech and more. Here is the list of spells. Unlike Chivalry, where you need to recast Consec Wep/Divine Fury every 10-15 seconds, you dont need to use these spells as often. Curse Weapon is a life saver, but not needed every second you are fighting. Lich/Wraith form both have advantages, but aren't needed always. The bottom three spells are good assist spells.
Spell | What it does |
---|---|
Wraith Form | +25% damage from undead weapons
+15% physical resist/-5% fire resist/-5% energy resist While in this form your weapon gets Mana Leech added to it. The formula for mana leeched is: Spirit Speak / 5. If the target has no mana left, you leech nothing. |
Curse Weapon | Adds Life Leech to your weapon. You receive 50% of your damage output. At GM Spirit Speak, this lasts 30 seconds. At 120 SS, this lasts 35 seconds. |
Lich Form | +25% damage from undead weapons
-10% fire resist/+10% poison resist/+10% cold resist +13 mana every 10 seconds -5 Hitpoints every 10 seconds (cannot go below 1) (Yes, you lose HP in this form, be careful) |
Blood Oath | Any damage the target does is reflected back. Lasts 8-10 seconds or so. |
Essentially, you should balance a combination of Chivalry and some Necro, combined with a few weapons with set abilities. All of this will lead to you having high survival rate and doing loads of damage.