Difference between revisions of "Stat Caps"
From UO Excelsior Wiki - Ultima Online Free Shard
(fixed divine fury error (-10% dci, not 20), rewording.) |
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| Damage Increase||100%||50%||100% Cap from equipment, uncapped otherwise. | | Damage Increase||100%||50%||100% Cap from equipment, uncapped otherwise. | ||
|- | |- | ||
− | | Hit Chance Increase || 45% || 50% || | + | | Hit Chance Increase || 45% || 50% || 70% HCI nullifies any effect from HLA. |
|- | |- | ||
− | | Defense Chance Increase || 65% || 50% || Divine Fury lowers DCI by | + | | Defense Chance Increase || 65% || 50% || Divine Fury lowers DCI by 10%. You need 55% to effectively cap this. 80% if you account for HLD. |
|- | |- | ||
| Faster Cast Recovery || 6 || 6 || Unsure if cap on wep is 6, but you don't need more. | | Faster Cast Recovery || 6 || 6 || Unsure if cap on wep is 6, but you don't need more. | ||
|- | |- | ||
− | | Faster Casting || 4 || 1 || Protection lowers FC by 2 | + | | Faster Casting || 4 || 1 || The spell Protection lowers FC by 2. You cannot go over the cap to compensate. |
|- | |- | ||
− | | Lower Mana Cast || 40% || 10% || GoC | + | | Lower Mana Cast || 40% || 10% || GoC Chest/Sleeves/Boots gives 20% LMC. Follower's Sash give 8%. |
|- | |- | ||
− | | Lower Reagent Cost || 100% || 20% || | + | | Lower Reagent Cost || 100% || 20% || Saves you money on regs/tithing. |
|- | |- | ||
− | | Luck || 7200 || 400 || Works with Sampling | + | | Luck || 7200 || 400 || Works with Sampling DNA for Bios, Tokuno and Paragon Artifacts. |
|- | |- | ||
| Hit Point Regeneration || 50-55 || 6 || '''◊''' All regens have a diminshing return rate after 50-55 (see [http://www.uoex.net/forum/viewtopic.php?f=1&t=4688 here]). | | Hit Point Regeneration || 50-55 || 6 || '''◊''' All regens have a diminshing return rate after 50-55 (see [http://www.uoex.net/forum/viewtopic.php?f=1&t=4688 here]). | ||
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'''◊''' [http://www.uoex.net/forum/viewtopic.php?f=1&t=3520 Damage Increase Discussion] | '''◊''' [http://www.uoex.net/forum/viewtopic.php?f=1&t=3520 Damage Increase Discussion] | ||
− | + | --[[User:Devlin|Devlin]] 00:44, 30 November 2014 (CST) | |
[[Category:Weapons]][[Category:Stats]] | [[Category:Weapons]][[Category:Stats]] |
Revision as of 07:44, 30 November 2014
This table discusses player attribute caps, a useful tool for planning Relayers
Attribute | Total Cap from Gear | Level Wep Deed Caps | Side Notes & Other Information |
Damage Increase | 100% | 50% | 100% Cap from equipment, uncapped otherwise. |
Hit Chance Increase | 45% | 50% | 70% HCI nullifies any effect from HLA. |
Defense Chance Increase | 65% | 50% | Divine Fury lowers DCI by 10%. You need 55% to effectively cap this. 80% if you account for HLD. |
Faster Cast Recovery | 6 | 6 | Unsure if cap on wep is 6, but you don't need more. |
Faster Casting | 4 | 1 | The spell Protection lowers FC by 2. You cannot go over the cap to compensate. |
Lower Mana Cast | 40% | 10% | GoC Chest/Sleeves/Boots gives 20% LMC. Follower's Sash give 8%. |
Lower Reagent Cost | 100% | 20% | Saves you money on regs/tithing. |
Luck | 7200 | 400 | Works with Sampling DNA for Bios, Tokuno and Paragon Artifacts. |
Hit Point Regeneration | 50-55 | 6 | ◊ All regens have a diminshing return rate after 50-55 (see here). |
Mana Regeneration | 30-35 | 6 | ◊ All regens have a diminshing return rate after 30-35 (see here). This is with 120 Meditation and 120 Focus |
Stamina Regeneration | 35-40 | 10 | ◊ All regens have a diminshing return rate after 35-40 (see here). This is with 120 Focus |
Reflect Physical Damage | Uncapped | 15% | Awesome to have if you can take the hits |
Spell Damage Increase | Uncapped | 20% | This uncapped for Player Vs. Monster(PvM), but capped at 15% for Player Vs. Player (PvP) |
Swing Speed Increase | 1 attack every 1.25 seconds | 40% | 60% cap from gear. Stamina affects swing speed, not dexterity. |
See here for remaining Attribute Caps on Levelable weapons
--Devlin 00:44, 30 November 2014 (CST)