Difference between revisions of "Setting up Rearmer"

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This page describes what the script does, how to set it up, and tips on how to use it properly. Before you use the script you MUST perform the [http://uoex.net/wiki/Setting_up_Rearmer#Set-Up: Set-Up] or it may not work properly.
 
  
The script can be found on the Forums under Development ->> Published Macros ->> [http://www.uoex.net/forum/viewtopic.php?f=39&t=4660&start=0 Rearmer] (or just click that link)
 
 
=='''Functions'''==
 
 
*'''Rearms Abilities''': Primary, Secondary, or Momentum Strike will be recast depending on which is chosen.
 
*'''Rearms Counter Attack:''' Counter Attack will be recast whenever it is used or expires.
 
*'''Pausing:''' You can pause Counter Attack when you aren't using it to avoid spell interruptions/spam.
 
 
=='''Set-Up:'''==
 
'''1.)''' You MUST edit the script before you can start. Your ability hotkeys must be the same in the script as they are set in game. The defaults are F1, F2, and F3 for Primary, Secondary and Momentum Strike respectively. Either change your macros in game to use F1-F3 '''OR''' change the script to match your macros in game.
 
 
'''2.)''' The default Pause button for Counter Attack is F4. Default resume is F5. If you leave the defaults, you can leave your in game macros as well, BUT it will cast your in game macro still. If this is annoying to you (my pause is my claim button, so I dont mind) rebind the script '''OR''' your in game macros.
 
*''Keys that can be used are A-Z, 0-9, F1-F12 and ESC, BACK, TAB, ENTER, PAUSE, CAPSLOCK, SPACE, PGDN, PGUP, END, HOME, LEFT, RIGHT, UP, DOWN, PRNSCR, INSERT, DELETE, NUMLOCK or SCROLLLOCK.''
 
 
'''3.)''' You MUST have the icons for your Primary/Secondary abilities out (and Momentum Strike and Counter Attack if you use them.) You can drag the tiles out from the Purple Book on your Paperdoll and a Bushido spellbook.
 
 
'''4.)''' Your abilities CANNOT be active when you start the script. This means Primary/Secondary and Momentum Strike.
 
 
==Tips:==
 
*'''If you switch weapons and your ability does not rearm:''' Use Toggle Equip with Razor to unequip/requip a weapon. This will usually fix the issue (if not, toggle again.) Using Toggle instead of Dress you can unequip/reequip a weapon in two motions. Dress Equip switches weapons back and forth (four motions) and may not rearm again anyway.
 
 
*'''If your ability doesn't switch when you press the hotkey:''' Sometimes you will need to hold down the key for half a second, or tap it twice for it to work. This and the situation above are regrettably unavoidable but manageable.
 
 
*'''Once you run the setup:''' You can tweak some settings to improve performance. See the section below. You can also move the ability icons around a bit, but not too far or it won't work.
 
 
==How to Edit the Script==
 
====Enable/Disable a Function:====
 
To enable or disable a specific Function, open the script and Ctrl+F "Functions". Next to each line is a comment with what the line does.
 
*'''To enable a line:''' remove the ";" at the beginning and the text will become colorful. A semi-colon ";" in front a line means it will not execute.
 
*'''To disable a line:''' add a ";" at the start of the line. The text will become gray like the comments (if you do it properly.) You can also just delete the line if you wish, but this will make enabling it later a hassle.
 
====Start-up Settings:====
 
*'''Default Ability:''' Primary Ability is rearmed by default. You can change to Secondary or Momentum Strike. Change "Prim" to "Sec" or "MS".
 
*'''Counter Attack:''' This is paused at the start. To have Counter Attack auto cast upon start-up. Change "CAOff" to "CAOn"
 
 
====Quick Start-Up:====
 
You can remove the screen that pop-ups when you start the script. Ctrl+F "QuickStart" and remove the text between START/END. Now you will no longer have to hit Yes upon startup.
 

Latest revision as of 03:10, 28 October 2013