Difference between revisions of "Setting up Rearmer"
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Before you use the script please take the time to read this wiki. You MUST follow the Set-Up or the script will not work. | Before you use the script please take the time to read this wiki. You MUST follow the Set-Up or the script will not work. | ||
− | Rearmer is a multi-function tool I wrote to avoid having rearm abilities | + | Rearmer is a multi-function tool I wrote to avoid having rearm abilities. Momentum Strike (when activated) will only switch when there are two targets, and use your Primary ability (or secondary if you change the script) to maximize efficiency. Counter Attack also rearms itself. |
The script can be found on the [http://www.uoex.net/forum/viewtopic.php?f=39&t=4660&start=0 Forums] under Development ->> Published Macros | The script can be found on the [http://www.uoex.net/forum/viewtopic.php?f=39&t=4660&start=0 Forums] under Development ->> Published Macros | ||
=='''Functions'''== | =='''Functions'''== | ||
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*'''Rearms Abilities''': Primary, Secondary, or Momentum Strike will be recast depending on which is chosen. | *'''Rearms Abilities''': Primary, Secondary, or Momentum Strike will be recast depending on which is chosen. | ||
*'''Rearms Counter Attack:''' Counter Attack will be recast whenever it is used or expires. | *'''Rearms Counter Attack:''' Counter Attack will be recast whenever it is used or expires. | ||
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=='''Set-Up:'''== | =='''Set-Up:'''== | ||
'''1.)''' You MUST edit the script before you can start. Your ability hotkeys must be the same in the script as they are set in game. The defaults are F1, F2, and F3 for Primary, Secondary and Momentum Strike respectively. Either change your macros in game to use F1-F3 '''OR''' change the script to match your macros in game. | '''1.)''' You MUST edit the script before you can start. Your ability hotkeys must be the same in the script as they are set in game. The defaults are F1, F2, and F3 for Primary, Secondary and Momentum Strike respectively. Either change your macros in game to use F1-F3 '''OR''' change the script to match your macros in game. | ||
− | '''2.)''' | + | '''2.)''' The default Pause button for Counter Attack is F4. Default resume is F5. If you leave the defaults, you can leave your in game macros as well, BUT it will cast your in game macro still. If this is annoying to you (my pause is my claim button, so I dont mind) rebind the script or your in game macros. |
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*''Keys that can be used are A-Z, 0-9, F1-F12 and ESC, BACK, TAB, ENTER, PAUSE, CAPSLOCK, SPACE, PGDN, PGUP, END, HOME, LEFT, RIGHT, UP, DOWN, PRNSCR, INSERT, DELETE, NUMLOCK or SCROLLLOCK.'' | *''Keys that can be used are A-Z, 0-9, F1-F12 and ESC, BACK, TAB, ENTER, PAUSE, CAPSLOCK, SPACE, PGDN, PGUP, END, HOME, LEFT, RIGHT, UP, DOWN, PRNSCR, INSERT, DELETE, NUMLOCK or SCROLLLOCK.'' | ||
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'''4.)''' Your abilities CANNOT be active when you start the script. This means Primary/Secondary and Momentum Strike. | '''4.)''' Your abilities CANNOT be active when you start the script. This means Primary/Secondary and Momentum Strike. | ||
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==Tips:== | ==Tips:== | ||
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*'''If you switch weapons and your ability does not rearm:''' Use Toggle Equip with Razor to unequip/requip a weapon. This will usually fix the issue (if not, toggle again.) Using Toggle instead of Dress you can unequip/reequip a weapon in two motions. Dress Equip switches weapons back and forth (four motions) and may not rearm again anyway. | *'''If you switch weapons and your ability does not rearm:''' Use Toggle Equip with Razor to unequip/requip a weapon. This will usually fix the issue (if not, toggle again.) Using Toggle instead of Dress you can unequip/reequip a weapon in two motions. Dress Equip switches weapons back and forth (four motions) and may not rearm again anyway. | ||
*'''If your ability doesn't switch when you press the hotkey:''' Sometimes you will need to hold down the key for half a second, or tap it twice for it to work. This and the situation above are regrettably unavoidable but manageable. | *'''If your ability doesn't switch when you press the hotkey:''' Sometimes you will need to hold down the key for half a second, or tap it twice for it to work. This and the situation above are regrettably unavoidable but manageable. | ||
− | + | *'''Pausing:''' You can pause Counter Attack when you aren't using it to avoid spell interruptions/spam. | |
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− | *'''Pausing:''' | ||
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*'''Once you run the setup:''' You can tweak some settings to improve performance. See the section below. You can also move the ability icons around a bit, but not too far or it won't work. | *'''Once you run the setup:''' You can tweak some settings to improve performance. See the section below. You can also move the ability icons around a bit, but not too far or it won't work. | ||
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====Start-up Settings:==== | ====Start-up Settings:==== | ||
All of the settings you can that you can edit are located at the top of the script. Most of the settings are self-explanatory when combined with the comments next to them. | All of the settings you can that you can edit are located at the top of the script. Most of the settings are self-explanatory when combined with the comments next to them. | ||
− | ===== | + | =====Default Ability===== |
− | To edit | + | To edit thi, Ctrl+F "Defaults" to find the lines. |
*'''Default Ability:''' Primary Ability is rearmed by default. You can change to Secondary or Momentum Strike. Change "Prim" to "Sec" or "MS". | *'''Default Ability:''' Primary Ability is rearmed by default. You can change to Secondary or Momentum Strike. Change "Prim" to "Sec" or "MS". | ||
− | *'''Counter Attack:''' This is paused at the start. To have Counter Attack auto cast upon start-up. Change "CAOff" to " | + | *'''Counter Attack:''' This is paused at the start. To have Counter Attack auto cast upon start-up. Change "CAOff" to "CAOn" |
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====Quick Start-Up:==== | ====Quick Start-Up:==== | ||
You can remove the screen that pop-ups when you start the script. Ctrl+F "QuickStart" and remove the text between START/END. Now you will no longer have to hit Yes upon startup. | You can remove the screen that pop-ups when you start the script. Ctrl+F "QuickStart" and remove the text between START/END. Now you will no longer have to hit Yes upon startup. |
Revision as of 20:04, 25 October 2013
Before you use the script please take the time to read this wiki. You MUST follow the Set-Up or the script will not work. Rearmer is a multi-function tool I wrote to avoid having rearm abilities. Momentum Strike (when activated) will only switch when there are two targets, and use your Primary ability (or secondary if you change the script) to maximize efficiency. Counter Attack also rearms itself.
The script can be found on the Forums under Development ->> Published Macros
Contents
Functions
- Rearms Abilities: Primary, Secondary, or Momentum Strike will be recast depending on which is chosen.
- Rearms Counter Attack: Counter Attack will be recast whenever it is used or expires.
Set-Up:
1.) You MUST edit the script before you can start. Your ability hotkeys must be the same in the script as they are set in game. The defaults are F1, F2, and F3 for Primary, Secondary and Momentum Strike respectively. Either change your macros in game to use F1-F3 OR change the script to match your macros in game.
2.) The default Pause button for Counter Attack is F4. Default resume is F5. If you leave the defaults, you can leave your in game macros as well, BUT it will cast your in game macro still. If this is annoying to you (my pause is my claim button, so I dont mind) rebind the script or your in game macros.
- Keys that can be used are A-Z, 0-9, F1-F12 and ESC, BACK, TAB, ENTER, PAUSE, CAPSLOCK, SPACE, PGDN, PGUP, END, HOME, LEFT, RIGHT, UP, DOWN, PRNSCR, INSERT, DELETE, NUMLOCK or SCROLLLOCK.
3.) You MUST have the icons for your Primary/Secondary abilities out (and Momentum Strike and Counter Attack if you use them.) You can drag the tiles out from the Purple Book on your Paperdoll and a Bushido spellbook.
4.) Your abilities CANNOT be active when you start the script. This means Primary/Secondary and Momentum Strike.
Tips:
- If you switch weapons and your ability does not rearm: Use Toggle Equip with Razor to unequip/requip a weapon. This will usually fix the issue (if not, toggle again.) Using Toggle instead of Dress you can unequip/reequip a weapon in two motions. Dress Equip switches weapons back and forth (four motions) and may not rearm again anyway.
- If your ability doesn't switch when you press the hotkey: Sometimes you will need to hold down the key for half a second, or tap it twice for it to work. This and the situation above are regrettably unavoidable but manageable.
- Pausing: You can pause Counter Attack when you aren't using it to avoid spell interruptions/spam.
- Once you run the setup: You can tweak some settings to improve performance. See the section below. You can also move the ability icons around a bit, but not too far or it won't work.
How to Edit the Script
Enable/Disable a Function:
To enable or disable a specific Function, open the script and Ctrl+F "Functions". Next to each line is a comment with what the line does.
- To enable a line: remove the ";" at the beginning and the text will become colorful. A semi-colon ";" in front a line means it will not execute.
- To disable a line: add a ";" at the start of the line. The text will become gray like the comments (if you do it properly.) You can also just delete the line if you wish, but this will make enabling it later a hassle.
Start-up Settings:
All of the settings you can that you can edit are located at the top of the script. Most of the settings are self-explanatory when combined with the comments next to them.
Default Ability
To edit thi, Ctrl+F "Defaults" to find the lines.
- Default Ability: Primary Ability is rearmed by default. You can change to Secondary or Momentum Strike. Change "Prim" to "Sec" or "MS".
- Counter Attack: This is paused at the start. To have Counter Attack auto cast upon start-up. Change "CAOff" to "CAOn"
Quick Start-Up:
You can remove the screen that pop-ups when you start the script. Ctrl+F "QuickStart" and remove the text between START/END. Now you will no longer have to hit Yes upon startup.
This function is in beta at the moment. If you find anything wrong, please [pm Devlin. To use this, you must first set up a hotkey, which will be used to target the monster you want to use Enemy of One(EOO) on. This is identical to the Set-Up. The default hotkey is F6. When the cursor appears, click on the monster and the script should cast EOO and attack it. It will then wait for a specific time (3 minute default) before recasting Enemy of One. The script is intended to recast EOO once it detects the monster you set earlier nearby.