Slayer weapons, chests in dungeons and t-maps.
Posted: Mon Aug 17, 2015 2:35 pm
1) Each slayer weapon type has opposing group. This makes sense on OSI where it is possible to carry another good weapon, but here it would require leveling several weapons to 100, which is too slow. It doesn't worth to spend a week levelling a weapon just to have few fights last a minute or two less. Slayer weapons would be used more if opposing group was narrowed, especially removing mobs from peerless areas from opposing group. Champ bosses could perhaps be left in opposing groups. This way having 1 leveled slayer weapon would be enough for most, and Slayer tag would really make weapon more valuable.
2) As far as I seen, chests in dungeons are either empty or only load a little bit of money, not even worth to pick and loot. Would be great if some chests in fel dungeons actually loaded notable amount of money making dungeon runs make same profit as ointment farming.
3) I guess t-maps are well balanced now concerning rewards/effort. Suggestion is to make t-maps more rare, make them to be from fel more often, and to spawn more mobs, but proportionally load more money and to have higher chance of higher level map. This would turn finding treasure map to more like "lucky event" than like "just do 10 t-maps" after few hours of hunting.
2) As far as I seen, chests in dungeons are either empty or only load a little bit of money, not even worth to pick and loot. Would be great if some chests in fel dungeons actually loaded notable amount of money making dungeon runs make same profit as ointment farming.
3) I guess t-maps are well balanced now concerning rewards/effort. Suggestion is to make t-maps more rare, make them to be from fel more often, and to spawn more mobs, but proportionally load more money and to have higher chance of higher level map. This would turn finding treasure map to more like "lucky event" than like "just do 10 t-maps" after few hours of hunting.