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Need player imput

Posted: Fri Oct 10, 2014 12:50 am
by Jax2
Hi all,

I am thinking of making an app, well, an online one, not for phones... but the idea is to help price items.

What I could use help with is getting opinions on what would be a fair value that a specific bonus adds to jewelry, weapons ...etc.

For example, a diamond ring, crafted in platinum.
While I'm not sure, I don't think the resists really add a lot of value to them at all because most peoples gear already has them at the cap for each, so we'll stick to basics.

How much would _____ add to the value?

1 dex through 8 dex

1 - 8 str

1 - 8 int

a bonus amount of $ for a combination of 1 - 8 dex + 1 - 8 int...
a bonus amount of $ for a combination of 1 - 8 dex + 1 - 8 str...
a bonus amount of $ for a combination of 1 - 8 int + 1 - 8 str

Other bonuses? (i.e. +10 anatomy, +10 taming ...etc)

Is there any way to come to some kind of consensus on this to making pricing items much easier? I can write the program in php/mysql, I just need to have some idea of values to add in for each bonus, as well as the base cost of the item.

So, as another example, a Diamond Earrings with +8 dex, +7 Str, Swords +13, SS +15, Phys Resist +10 ... (my current earrings). So what would be a way to evaluate this?

8 Dex = $
7 Str = $
Combination of 8d7s = bonus $
so much for swords, spirit speak and phys resist,
base cost of ring (diamond + platinum ore + tinkering fee (1000gp per charge on runic tinker set))

= total of $ ...

Anyone have any input? Ideas on how much base costs should be, how much extra having combinations should be? (Int, Dex and Str are the most important of course)

If you have followed me so far and would like to help with this, throw out some ideas. Please!

Re: Need player imput

Posted: Fri Oct 10, 2014 1:44 pm
by Wil
Hi Jax,

Items don't have fixed values. They're worth whatever someone is willing to pay this week. Sometimes that's more. Sometimes it's less. Sometimes it's a lot less.

Have you considered going a different direction? Create some sort of UOEX eBay?

Regards,
Wil

Re: Need player imput

Posted: Fri Oct 10, 2014 6:14 pm
by Jax2
I have, and already have a great domain name for it, but not sure it's feasible. And yes, I do understand market values change and there is currently no set price, which is why I'm trying to make something that would at the very least, help someone come up with a base price and then either adjust it to cost more, or to cost less than that price.

I figured, if I could get enough examples of what people charge for certain stats on items, I would be able to break it down and figure out what the average is for those stats, but I would need some help with it as explained in the previous post.

Perhaps a way to do it would be to simply have as many people as possible reply with what they would charge for certain items, but that would become a very long thread, which is the reason I asked for guesses on what each individual stat would be worth, as well as combinations of them.

If this doesn't go anywhere, it doesn't... but I would really like to see it!

Re: Need player imput

Posted: Fri Oct 10, 2014 6:38 pm
by Aryck
They removed the prices from the vendor site for a reason....

Re: Need player imput

Posted: Fri Oct 10, 2014 8:29 pm
by Jax2
Which I completely do not understand, if someone wants to lower their prices to sell an item faster, by all means, they should be able to, but regardless... I am not trying to set a price that has to be followed, simply saying, it would be a starting point to figure out what to charge for certain items so you're not either charging far too much and never selling a thing, or undercharging by a fortune and losing money.

And it's not something that is going to list vendors or where to buy for a certain price or anything of that nature, you'd simply select the item type, add bonuses and it will give you a good base price which you can add to or subtract from as you see fit. Right now, if you ask most players what XXX item is worth, they'd be completely clueless, this is to help them, those who aren't 5 year accounts and know the ins and outs of UO like the back of their hands.

I really don't get what the big fear is of people knowing the value of something without having to go check 20 different vendors to find something similar.

Re: Need player imput

Posted: Fri Oct 10, 2014 8:50 pm
by Legendaries
Obviously someone didn't read your post at all Jax or they would understand what you're saying. I think it's a great idea. The reason some markets are crap is mainly because people don't know ANY price to set it as. Example:120 tinkering. Someone earlier today was trying to sell it for 250k. This ps is easily worth upwards of 1 mil but because people don't know the price they just assume it is sold for a "decent" amount or spam trade trying to figure out what price it is. This shard has a delicate economy and of people knew prices of items it would make it that much more stable. I'm not saying this is possible or likely but it would help.

Re: Need player imput

Posted: Fri Oct 10, 2014 9:29 pm
by Wil
Aryck wrote:They removed the prices from the vendor site for a reason....
Well, there's the crowd who thinks that to buy or sell you should have to play the game and clicking around on a web site isn't "playing the game."

Then there's the crowd who figures someone might aggressively under-price them if it was too convenient to check prices and that just wouldn't be OK 'cause they worked hard to get that stuff.

Then there's the crowd who wants to finish their shopping on the web site and go pick up their purchases in game.

The happy medium is vendors.uoex.net without prices.


The nice thing about a private effort, unconnected with the shard operators, is that it only has to satisfy one of the groups. The down side is you have to do it with no hooks into the game beyond what you can contrive with Open Easy UO. Which actually is quite a bit.

Regards,
Wil

Re: Need player imput

Posted: Fri Oct 10, 2014 9:33 pm
by Unbeliever
It's a great idea that has been brought up before many times but never goes anywhere. I'm not saying that it can't happen but before you work out the specific formulae for your project, you should first tackle the biggest obstacle: motivating a lot of knowledgeable players to help you out. If you overcome the inertia that's kept this from ever happening, the rest will be a piece of cake.

Re: Need player imput

Posted: Sat Oct 11, 2014 9:59 am
by Jax2
Which is exactly what I'm trying to do in this post, and legendaries, thanks, I quite agree... The only way I know what to charge for something currently is to go take a look at the lava shop and then reduce my prices by about 1/5th. And while I think Alejandro is a great shopkeeper, that is just one person I'm basing my pricing off.

And please, keep in mind, I wasn't talking about powerscripts, SoT's, or any other single items like that. While that may be something to consider in the future, currently those are pretty simple to just ask once in chat and get 2 or 3 replies about values. What I am trying to focus on more is looted weapons, jewelry and created weapons / jewelry. Things that have bonus stats/skill bonuses added to them. Right now, when I find a piece of jewelry that has, as an example, 8 dex + 5 or 6 str, I have no idea what I should be charging for that item.

The frustrating part here is that there are SO many different combinations and that the jewelry is SO hard to look at on vendors (at least, perhaps just for me in my "advanced age", but targeting the cursor on 30 different rings in one vendor ... ugh). So again, if I could figure out how to determine the value of each individual stat, and the bonuses for combinations of them, it would make pricing them so much easier. And, to be quite honest, these are little 10 - 80k jewelry we're talking about, and maybe some high priced looted weapons, but it's not like this is going to "cut into" anyones business.