Skillballs/pet bonding deeds, some modifications

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+Colibri
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Skillballs/pet bonding deeds, some modifications

Post by +Colibri »

1. added skillballs. they are binded to the character they were made for, so you cannot use them on anything else. they are yours, they will work only for you (the character)
also, one pet bonding deed is added once you create a new character. existing characters were given one each, to the bank. these are also binded to your character, meaning that you can bond a pet to that specific character, not bond 5 pets to one character by transfering them between characters.

2. pet leveling speed boosted once again... the "exp till next level" isnt calculated by an exponent, but a quadric function.

3. upon creating a character you are now transfered to a specially designed area :) once you are there, you walk a little and get transfered to excelsior halls.

i think that's all for this week's fix.

what's on the menu for soon:
- player referral finish...
- levelable items
- pvp/pk arena (no need to go there if you dont like)
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Morpheus
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Post by Morpheus »

when u restart could replace hues:

http://one.fsphost.com/Malganis/Hue.zip

and add this in BaseClothingOfAnimalLore

Code: Select all

public override bool Dye( Mobile from, DyeTub sender )
{
	from.SendLocalizedMessage( sender.FailMessage );
	return false;
}
:)
Damn it feels good to be a pirate. Yaaarrrr!
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+Colibri
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Post by +Colibri »

code for disabling animalLoreClothing dyeing put in. Hues are client side, so send me the new patch to upload.
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Morpheus
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Post by Morpheus »

not new colors, i sent u the wrong version of uni dye tub(my bad), so this is repaired one. :)
Damn it feels good to be a pirate. Yaaarrrr!
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+Colibri
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Post by +Colibri »

o now i understand. ok replacing old files with the new ones.
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