Mage Request
Posted: Fri Apr 15, 2011 10:19 am
I love Excelsior Shard; it takes me back to the days when I used to play the game after it first came out. All the nostalgia of playing again, I've grown to kind of lament the fact that Mages really aren't a viable standalone role that one can play in the game to any great effect, and owning strong pets has taken over the power slot. Im not at all sure if this would be possible, or if such a sweeping change would be accepted by the longtime Excelsior players or the staff, but I wanted to put forth a proposal for a game alteration that might help bring back the good ol' days of Magery, without completely unbalancing the game. I humbly submit this to the Excelsior Staff and players for consideration:
1) That there be bonuses to Magery if a player has a NATURAL 200 Int and 100 Magery. This would preclude some styles of playing, and give something extra for players to try out.
2) Some of these bonuses could be extra increased spell damage, stronger summoned pets or pets that were resistant to magic using mobs being able to dispel them.
3) If a player has a NATURAL 200 Int, they could also receive a bonus to decreased casting times. Im not sure about this but it seems to me that no matter a players decreased casting time and increase in recovery time, spells that take 3 gestures to cast still take 3 gestures, so really there is no way to make Magery truly fast.
4) An additional bonus to the casting disciplines (Magery, Necromancy, Druid spells...), perhaps somewhere along the lines of an additional floating %20 to the skill. Perhaps this could raise it higher than powerscrolls, or just make it easier to reach the final cap with a lesser scroll.
5) If this concept gets approved, perhaps there could even be a quest that once completed could earn the player these traits, since if incepted achieving it would be as simple as some more macroing and chugging a few essences for the more established players, and after all we dont want to make anything too easy. Maybe the quest could even provide a small set of armor that would provide the spell damage bonuses, as raising Int to 200 would preclude players from using some of other decent equipment in game without some MAJOR item stat bonuses to Str and Dex.
I know that most players on Excelsior have been with it quite a long time, and most people are resistant to change. This is NOT something I need to see done in order to continue playing on this shard, as I already love it more than any other shard Ive played on before. This request I am simply making because I rather miss maining Magery and being able to think of myself as an all powerful wizard, and it seems that in its current state the ONLY ways someone can rise to the top tier on this shard is by Donating a lot to strengthen their character and equipment (which I think is a good thing) or by Animal Taming/Training so that you can run around with a troupe of maxed Nightmares. I truly hope that the staff and players will consider and support this concept, but if they dont, I fully understand and will pursue the matter no further. Thankyou greatly for your time and for running such a wonderful Ultima Online Shard...LONG LIVE EXCELSIOR!
1) That there be bonuses to Magery if a player has a NATURAL 200 Int and 100 Magery. This would preclude some styles of playing, and give something extra for players to try out.
2) Some of these bonuses could be extra increased spell damage, stronger summoned pets or pets that were resistant to magic using mobs being able to dispel them.
3) If a player has a NATURAL 200 Int, they could also receive a bonus to decreased casting times. Im not sure about this but it seems to me that no matter a players decreased casting time and increase in recovery time, spells that take 3 gestures to cast still take 3 gestures, so really there is no way to make Magery truly fast.
4) An additional bonus to the casting disciplines (Magery, Necromancy, Druid spells...), perhaps somewhere along the lines of an additional floating %20 to the skill. Perhaps this could raise it higher than powerscrolls, or just make it easier to reach the final cap with a lesser scroll.
5) If this concept gets approved, perhaps there could even be a quest that once completed could earn the player these traits, since if incepted achieving it would be as simple as some more macroing and chugging a few essences for the more established players, and after all we dont want to make anything too easy. Maybe the quest could even provide a small set of armor that would provide the spell damage bonuses, as raising Int to 200 would preclude players from using some of other decent equipment in game without some MAJOR item stat bonuses to Str and Dex.
I know that most players on Excelsior have been with it quite a long time, and most people are resistant to change. This is NOT something I need to see done in order to continue playing on this shard, as I already love it more than any other shard Ive played on before. This request I am simply making because I rather miss maining Magery and being able to think of myself as an all powerful wizard, and it seems that in its current state the ONLY ways someone can rise to the top tier on this shard is by Donating a lot to strengthen their character and equipment (which I think is a good thing) or by Animal Taming/Training so that you can run around with a troupe of maxed Nightmares. I truly hope that the staff and players will consider and support this concept, but if they dont, I fully understand and will pursue the matter no further. Thankyou greatly for your time and for running such a wonderful Ultima Online Shard...LONG LIVE EXCELSIOR!