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[EasyUO] rearming weapon abilities
Posted: Sun Mar 13, 2011 5:46 am
by Stranger
How can I auto-rearm primary or secondary weapon ability after each use?
And (in perfection) stop rearming if I arm some of the bushido/ninjitsu spells to continue after?
Re: [EasyUO] rearming weapon abilities
Posted: Wed Apr 13, 2011 8:38 pm
by Nunja
arm the ability (using event macro) ... see here for example
http://www.uoex.net/forum/viewtopic.php?f=25&t=2015
loop:
scan journal for "you perform ability" text (whatever it is for the selected ability)
endloop:
goto top
theres scan journal example in kiana bee harvester which is on the forum somewhere
goodluck
Re: [EasyUO] rearming weapon abilities
Posted: Wed Apr 13, 2011 9:28 pm
by Penny
Here's what i did on openEUO to check whether a weapon special is activated or not. Go through each open container until you find the ability icons and check the container colors if either of them is red. Just need to convert the function below to easyUO
Code: Select all
local function specialActivated()
for i = 0,400 do
sName,nX,nY,nSX,nSY,nKind,nId,nType,nHP = UO.GetCont(i)
if not sName then
break
elseif nKind == 58692 then
nCol = UO.GetPix(nX+1,nY+1)
if nCol == 3217548 then
return true
end
end
end
return false
end
Re: [EasyUO] rearming weapon abilities
Posted: Sat Apr 16, 2011 6:19 am
by Danilo Thann
No perfection here... the virtue for it is disabled. Sorry to tell you that. The Sampire is dead here.