Page 1 of 1

Before venturing out deep in Fel

Posted: Sun Jan 10, 2010 9:49 am
by TheWatcher
With the new changes, I'm just going to add make sure you stock up on pet res pots or macro vet past 80 before venturing deep in fel. Last thing you want is to die and have to walk the ghost pet all the way back to the fel entrance.....

Just thought id add it to the debate

:)

I tamed an echee and got it fight a bull in Delucia with a bandi macro running didnt take me long. I believe you can punch your own pet and bandi it too.. though someone else may be able to tell you whether that works for un guilded players.

Re: Before venturing out deep in Fel

Posted: Sun Jan 10, 2010 2:10 pm
by fingers
+Colibri wrote: On the upside, when you're done, you can leave your biopet somewhere safe in felucca, and when you get back to trammel you can summon them. So that saves 50% of the hassle.

Re: Before venturing out deep in Fel

Posted: Sun Jan 10, 2010 8:53 pm
by !Avil!
dont really get the whole no recall or gate thing about fel some people go there for other reasons than just champ spawns, i personally have never been to a spawn and use fel for resources and huntin. im not a scripter but have seen before champs in special location and some type of account timer that doesnt allow access for set period of time hence camping becomes difficult , as for fel i myself would actually like to see it opened up for normal use with both recalls and gating in and out but hey i just play with what i got
thanks for reading my ramblings