[EasyUO] CyberPope's Lumberjacking Radar 1.0t F2 with keys
Posted: Thu Dec 28, 2023 12:03 pm
Well, I couldn't get the LJ radar to work, so I started looking for a fix. Turns out Orngrimm wrote a fix for the menu glitches just a couple of years ago, a significant overhaul of the script as it pertains to fixing the menu functionality. (You can find this on the EasyUO forums here: http://www.easyuo.com/forum/viewtopic.p ... 53#p437553, but it is not optimized to work here on Excelsior - you will need to login to view this).
The original work by BlaZe Budd to make the script Excelsior compatible was already here (see: viewtopic.php?f=25&t=2474&p=15429&hilit ... ing#p15429), so I did what I do, and cobbled together a version that has menu optimization and works here. Had to use a little code from Blade Slinger to get the logs turned into boards, and I made a few tweaks to make the resulting monstrosity all work together.
As far as my testing has shown, this is fully functional and ready for use.
The original work by BlaZe Budd to make the script Excelsior compatible was already here (see: viewtopic.php?f=25&t=2474&p=15429&hilit ... ing#p15429), so I did what I do, and cobbled together a version that has menu optimization and works here. Had to use a little code from Blade Slinger to get the logs turned into boards, and I made a few tweaks to make the resulting monstrosity all work together.
As far as my testing has shown, this is fully functional and ready for use.
Code: Select all
;==================================
; Script Name: CyberPope's LumberJacking Radar
; Author: CyberPope
; Modder/menufixer: Orngrimm
; +Minor revisions by Samson
; +Changes:
; R1 - Took optimized menu version by Orngrimm and added revisions by BlaZe Budd and Ilsanor for Excelsior Shard optimization
; R2 - Fixed keys not accepting logs buy chopping them to boards first - modified code from Blade Slinger's EasyUO Auto Lumberjacking script for this
; R3 - Minor tweaks to make my cobbled fizes work together
; +Minor revisions by BlaZe Budd
; R1 - Custom Wood support, removed unchoppable tree (o'hii)
; +Minor revison by Ilsanor:
; R1 - added key support (Blaze's routine); Version: 1.0t
; Client Tested with: 5.0.1j
; EUO version tested with: 1.5 build 69
; Shard OSI / FS: OSI & Most Freeshards
; Revision Date: 9/11/06
; Public Release: 3/14/06
; Global Variables Used:
; *LJSetup
; *LJColor_SHARDNAME_GridArea_Facet#
; *LJLoc_SHARDNAME , Index#
; *LJDBW_SHARDNAME , Facet#
; *CPLR_Export
; *CPLR_Import
; *CPLR_Drop
; *CPLR_Stats_SHARDNAME
; *CPLR_WOODS_SHARDNAME
; *CPLR_Axes_SHARDNAME (only used if changed from Default)
; *CPLR_Tiles_SHARDNAME (only used if changed from Default)
; Purpose: To select by tile where you want to Chop,
; record wood types for LJ locations, and to write
; UOAutoMap .map files
; Copyright: 2006/3/14 CyberPope
;==================================