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Vendor Malls

Posted: Sat Aug 11, 2018 1:17 am
by +Requiem
This should probably be in with the vendor discussion, but I wanted to make sure it was seen, and kept seperate.

If there was any feature you would want to add to vendors, what would it be?

Example: sales log (has already been suggested).

Re: Vendor Malls

Posted: Sat Aug 11, 2018 4:28 am
by Wil
It'd be nice if the sale notification included the description, not just the item name. I mean, it's great that my vendor sold A Shrunken Pet, but everything on my vendor is A Shrunken Pet and none of them are the same.

Re: Vendor Malls

Posted: Sat Aug 11, 2018 6:24 am
by Yoda
It would be handy, probably just for me to have an ability to get an idea how many of X exist in the market.

I mean rationally say I want to list a doctor who deco item or any other deco item, it would be nice to know if 1 was out there or 32,000 (with deco quest items likely the latter)

I don't feel like burning vendor salary tax whatever on something that heavily competed..

although it is tough to levelset an idea like this and won't happen could be abused

Re: Vendor Malls

Posted: Sat Aug 11, 2018 12:38 pm
by Animol
Yoda wrote:It would be handy, probably just for me to have an ability to get an idea how many of X exist in the market.
Soo... vendors.uoex.net?

Re: Vendor Malls

Posted: Sat Aug 11, 2018 1:28 pm
by Yoda
I mean I could get that value from it, chalk that space out moment up to morning

Re: Vendor Malls

Posted: Sat Aug 11, 2018 3:33 pm
by Charon
Yoda wrote:I mean I could get that value from it, chalk that space out moment up to morning
*Pours Yoda a coffee*

Re: Vendor Malls

Posted: Sat Aug 11, 2018 5:50 pm
by Sir Blood
I would like to have the ability to set a price for an item in advance and then drop 30-50 of them into the vendor and have it automatically use the pre-selected price.

I would like the ability to set any item to 'display piece' in the bag where the item would not be for sale.

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It would be really neat if there was an incentive to have large vendor malls again. Possibly the more different vendors by different accounts, the lower the per day charge becomes. If you get more than 50 vendors by at least 15-20 different players the per day charge drops to a very low amount.

This would bring incentive to have large player malls again.

Re: Vendor Malls

Posted: Tue Aug 14, 2018 12:22 pm
by +Requiem
Thank you all for your input.