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Re: [EasyUO]TEST: KaianaUberLooter
Posted: Mon Nov 08, 2010 10:01 pm
by Kaiana
Tael, I may have that figured out

I'll do a small update either later tonight or in the morning..
Re: [EasyUO]TEST: KaianaUberLooter
Posted: Wed Nov 10, 2010 5:11 am
by Kaiana
Tiny update, bringing us to 0.91c. This is just to perform that fix I promised. Hopefully the crashes will cease now that the "That is out of sight." message won't be repeated. When a corpse is detected that is in this state (openable but not lootable), it will be ignored for 10 seconds and (10 Second Ignore) will appear over it to notify you. After ten seconds a message at the bottom of the screen will indicate when the temporary ignores are being cleared.
I'll make a bigger update soon, I've been working on some stuff...

Re: [EasyUO]TEST: KaianaUberLooter
Posted: Wed Nov 10, 2010 8:45 am
by Nelapsi
Kaiana wrote:Tiny update, bringing us to 0.91c. This is just to perform that fix I promised. Hopefully the crashes will cease now that the "That is out of sight." message won't be repeated. When a corpse is detected that is in this state (openable but not lootable), it will be ignored for 10 seconds and (10 Second Ignore) will appear over it to notify you. After ten seconds a message at the bottom of the screen will indicate when the temporary ignores are being cleared.
I'll make a bigger update soon, I've been working on some stuff...

First, thanks!
Any idea how soon for the bigger update, I only ask because since I have to merge these new changes with the current changes I made if it won't be that long I might as well wait.

Re: [EasyUO]TEST: KaianaUberLooter
Posted: Fri Nov 12, 2010 6:56 pm
by Kaiana
You should PM me your version

I'm interested to see what you did

As far as how long for the update, I've been working a lot lately which is why my updates are sporadic, but I'm planning on putting in some work tonight on the script
I also spent some time working on that bee harvesting script and (gasp) a bee tending one.

Re: [EasyUO]TEST: KaianaUberLooter
Posted: Sat Nov 13, 2010 8:11 pm
by Kaiana
I'm working on the key sub right now

If it goes well I'll update later

Re: [EasyUO]TEST: KaianaUberLooter
Posted: Sat Nov 13, 2010 11:24 pm
by ticketguru
Hey there, Blaze posted a really good keys subroutine a while ago that I have used in a couple of the own scripts. Here is the URL
http://www.uoex.net/forum/viewtopic.php?f=25&t=1504.
Re: [EasyUO]TEST: KaianaUberLooter
Posted: Sun Nov 14, 2010 4:42 am
by Kaiana
Yeah, I had considered using his key script but my script is picky and integrating his into it would be pretty tricky...
Don't worry. I got a ton of work done tonight. I've set up all the keyed items and everything, I just need to do the menu handling now, and figure out when I want the auto-keying routine to kick in (every item? after idle for a few seconds? something else?). I set up a quite simply yet ingenious bit of code for the "All Keyed Items" loot option that is being added in this version, that will determine based on what keys you have on you what it should and shouldn't loot.
Also added a ton of bugfixes and tweaks and menu changes and such. Can't wait to show you all
Once I get this keying thing done, my next goal is probably setting up something like in BMAutoLooter to skin/carve corpses. Either that or finally devising an "Item Evaluation" sub so people can set the script to search for exceptionally awesome dropped items.
Re: [EasyUO]TEST: KaianaUberLooter
Posted: Sun Nov 14, 2010 9:30 am
by Nelapsi
Kaiana wrote:
Once I get this keying thing done, my next goal is probably setting up something like in BMAutoLooter to skin/carve corpses. Either that or finally devising an "Item Evaluation" sub so people can set the script to search for exceptionally awesome dropped items.
I already have this coded in mine, I just need to clean it up and add it to the interface so others can turn it off and on. Before I add it to the interface though I want to add the functionality so it can use a garg knife or a normal skinning knife and switch between the two easily.
Like you I have been working on a few other things, like dropping UOAM formatted files for when I am out doing mining and lumberjacking.
MIne = my version of your script
Re: [EasyUO]TEST: KaianaUberLooter
Posted: Sun Nov 14, 2010 11:30 am
by anarchy
this script is too awesome!! but it really makes me feel like god's comedy relief for you smart peeps.

thank you again for making this script kaiana. much lub.
Re: [EasyUO]TEST: KaianaUberLooter
Posted: Sun Nov 14, 2010 1:59 pm
by Nelapsi
anarchy wrote:this script is too awesome!! but it really makes me feel like god's comedy relief for you smart peeps.

thank you again for making this script kaiana. much lub.
Relax, this world really does need people like yourself. I mean how else will they be able to know who is smart if you weren't around? *chuckles* just kidding
Re: [EasyUO]TEST: KaianaUberLooter
Posted: Sun Mar 06, 2011 8:46 am
by anarchy
HAHAHAHA nel. yeah i guess i provide a lot to the smart people. laughter is good medicine. kind of like that one script i dl on another shard once. made me go in circles and couldn't log out. o.O everyone knew it was a dummy script but me, but i made them laugh and it was funny.
Re: [EasyUO]TEST: KaianaUberLooter
Posted: Wed Mar 09, 2011 6:35 pm
by ahorton12
Love it so far, still forget to pause before i walk in my house which gets annoying but im getting better bout that, everything else has been great thank u
Re: [EasyUO]TEST: KaianaUberLooter
Posted: Thu Mar 10, 2011 2:29 am
by Shotta
Nice Script

Only thing i see missing is Placing PS's in a PS book you might be carrying. Can't wait until the next update =]
Re: [EasyUO]TEST: KaianaUberLooter
Posted: Thu Mar 10, 2011 5:06 am
by Shotta
Well, I found something :/ It doesn't place dark saphires into the gem pouch. Places them into the stackables location.
Re: [EasyUO]TEST: KaianaUberLooter
Posted: Thu Mar 10, 2011 10:59 am
by ahorton12
also isnt putting deamon bones in the keys but at least there stackable and my bag of holding can handle em, im just glad i dont have to do all that clicking