+C economy

Name says it all
Totoro
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Re: +C economy

Post by Totoro »

Limited skill point per char and limited chars per account would create needs to trade, but it seems too late now :lol:

I do agree with Muolke's idea, create more needs for basic items (including those from loot or skill training), resources (not just high tier) which new players can easily get access to.

On the other hand periodical auctions to sink excessive gold, plus special auctions for young players only (less than 30 days maybe) so they don't feel being left out.

More updates or micro adjustments if possible will always help the shard, though it requires manpower which is currently lacking badly.

Just my opinions. :wink:
NakkasuFR
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Re: +C economy

Post by NakkasuFR »

Charon wrote:Hunting is probably the main way to make gold, crafting is right up there too. Crafters also need to be able to fend off badies as well requiring them to have melee skills and or pets, possibly both as they advance and have to deal with ellys.
Do crafters need some extra love? Nope. Players choose to play how they do, if you choose to make money from fishing or picking locks or making potions that's your choice.
If you choose to be a magic user and use weapons only when absolutely necessary should those players be given some extra perk, loot bonus etc... no, they chose that path, they live with the consequences.

My point is part of the game is developing your character, making goals and achieving them and moving on to the next goal and achieving that too. Some of those goals require gold to achieve, hunting helps you gain skill and and gold at the same time while refamiliarizing yourself with Britannia.
How is that a bad thing?
Uoex is predominately hunting but your POV is very selfish. The hunting opportunity you have was created. The relayers you and I both have were scripted in and created, Why should hunters be the only happy ultima online players? Realistically i can earn up to 1m a hour using a lot of organizers and macros to cut down on loot and sort time but look at new players. If a bod paid out 5k for a iron bod, how many do you realistically think they could fill? I made 300k in a hour in doom last night while setting up my organizers for doom rounds. I setup some macros to claim all and sort every item I loot and a variable for everything so I can just use my target and attach target macro running around slaying. So really would it hurt to show new players and crafters some love?
Iltar
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Re: +C economy

Post by Iltar »

Realistically i can earn up to 1m a hour using a lot of organizers and macros
Now I'm very curious how can you make 1m an hour now? Do you mean you got BC or SOT and sold them? I could ever do 500k an hour stabely, and it was several years ago. Unless you use some bug like games with champ spawn levels, of which I heard, it is impossible.
Concerning crafting, obviously would be great if it was improved too. I have sold a lot of 8str/8dex jewelry, but smithy/tailoring are not so profitable.
Those who never die, do not live. (in Ultima Online)
NakkasuFR
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Re: +C economy

Post by NakkasuFR »

Iltar wrote:
Realistically i can earn up to 1m a hour using a lot of organizers and macros
Now I'm very curious how can you make 1m an hour now? Do you mean you got BC or SOT and sold them? I could ever do 500k an hour stabely, and it was several years ago. Unless you use some bug like games with champ spawn levels, of which I heard, it is impossible.
Concerning crafting, obviously would be great if it was improved too. I have sold a lot of 8str/8dex jewelry, but smithy/tailoring are not so profitable.
I can’t tell you what hunting spots produce that but I can tell you I utilize organizers hboh and sell off regs, gems, and collect scrolls in huge bags of holding and sell those also with sell agents. After everything is said and done 1M is very manageable if you’re efficient.

I don’t ever, have never, and will never exploit. I’ve been around uoex for almost 10 years. I lost my first account but my current account is almost 9 years in age.
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Charon
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Re: +C economy

Post by Charon »

NakkasuFR wrote:
Uoex is predominately hunting but your POV is very selfish. The hunting opportunity you have was created. The relayers you and I both have were scripted in and created, Why should hunters be the only happy ultima online players? Realistically i can earn up to 1m a hour using a lot of organizers and macros to cut down on loot and sort time but look at new players. If a bod paid out 5k for a iron bod, how many do you realistically think they could fill? I made 300k in a hour in doom last night while setting up my organizers for doom rounds. I setup some macros to claim all and sort every item I loot and a variable for everything so I can just use my target and attach target macro running around slaying. So really would it hurt to show new players and crafters some love?
Not being selfish at all, I'm pointing that facts of UO.
If you can't fight you will die... a lot!
Gamers, crafters, fisherman all need to fight at some point.
Mages suck here, maybe they should get some love too, massive dmg bonus blessed spellbook or is that being too selfish?
Runics, tamer and crafting clothes, ability to make jewelry worth anywhere from 5k to 3 million gold in 8secs. So far that seems pretty good.

P.s. from your above comments your computer seems to be playing not you. Perhaps you're not the best person to be speaking on this matter. Running and making scripts I will certainly defer to you.
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Charon
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Re: +C economy

Post by Charon »

I'm also not knocking anyone's playstyle. Play how you wish, work all skills work a few doesn't matter. AOS killed the community having to help each other, no skill cap exasperates it. The community drives the economy of UO the fact you needed others to make potions fix your armor etc is what made players need the community.

Starting off with X amount of gold makes new players self sufficient in many cases and takes away from the community as a whole.

You see it one way I see it another.
NakkasuFR
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Re: +C economy

Post by NakkasuFR »

Perhaps you should read the dictionary and educate yourself a little, please look up the word selfish. Also suggestions are great so keep making them.

If you actually read this thread you’ll notice muolke suggested starting players with gold, not I.

Just because you’re content, just because things work one way, doesn’t mean we can’t improve for the better. The intent is to offer feedback so +C can see inside the minds of the server and potentially help with future updates when considering the state of the economy, how to improve quality for new members to the shard even if not new to the game.

Also don’t hate on me because I script as much as possible to cut down on carpel tunnel. Maybe you should learn to appreciate others and leave the hate outside where it belongs.
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Charon
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Re: +C economy

Post by Charon »

As it was said earlier, it's too late to make any serious real changes to how characters start out. The economy isn't broken, built if you want to fix parts of it then remove [Exec resources.
Artifacts at least good ones should be expensive, as should be relayers, high end player made jewelry. Otherwise every one is maxed out in no time and then we are left with vets that are bored out of their minds.

The shard is the way it is and it works just fine, can things be improved in some areas sure. Do we need to cater to new players, I think we already do. Mystvale and training areas for instance. Those areas take away the grind and offer them a way to get some decent gear to get them started. New players can make a tonne of gold and level weapons very quickly in Montvale as well.

Not sure what else we can offer them other than automatically put them in a guild, sort of like an ETA style guild.
Last edited by Charon on Sun Dec 22, 2019 9:47 pm, edited 1 time in total.
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Charon
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Re: +C economy

Post by Charon »

NakkasuFR wrote:Perhaps you should read the dictionary and educate yourself a little, please look up the word selfish. Also suggestions are great so keep making them.

If you actually read this thread you’ll notice muolke suggested starting players with gold, not I.

Just because you’re content, just because things work one way, doesn’t mean we can’t improve for the better. The intent is to offer feedback so +C can see inside the minds of the server and potentially help with future updates when considering the state of the economy, how to improve quality for new members to the shard even if not new to the game.

Also don’t hate on me because I script as much as possible to cut down on carpel tunnel. Maybe you should learn to appreciate others and leave the hate outside where it belongs.
In the interest of keeping things civil I'm abstaining from commenting. :D
NakkasuFR
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Re: +C economy

Post by NakkasuFR »

Charon wrote:
NakkasuFR wrote:Perhaps you should read the dictionary and educate yourself a little, please look up the word selfish. Also suggestions are great so keep making them.

If you actually read this thread you’ll notice muolke suggested starting players with gold, not I.

Just because you’re content, just because things work one way, doesn’t mean we can’t improve for the better. The intent is to offer feedback so +C can see inside the minds of the server and potentially help with future updates when considering the state of the economy, how to improve quality for new members to the shard even if not new to the game.

Also don’t hate on me because I script as much as possible to cut down on carpel tunnel. Maybe you should learn to appreciate others and leave the hate outside where it belongs.
In the interest of keeping things civil I'm abstaining from commenting. :D
Saying you abstain from commenting doesn’t take prior jabs away however I do want to thank you for moving toward the focus of this thread.

Uoex does a lot of things right and is awesome for sure. What if we could be better is my POV and getting some thoughts over to +C. I do wish more of the newer player base would get involved here. Us Vets have a lot going for us however. In regards to earning.

I like your reply, thank you very much.
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Charon
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Re: +C economy

Post by Charon »

With the new mentors coming soon, maybe new players should start in a guild tailored for them. Their own guildhouse, mentors can jump into the new player guild chat and help a bunch all at once by answering questions, organizing hunt's, etc whatever.

Just a thought may not even be a good one, but it's still a thought. :)
Last edited by Charon on Sun Dec 22, 2019 11:24 pm, edited 1 time in total.
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Melkor
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Re: +C economy

Post by Melkor »

We need to advertise on social media. Get legit new players interested in UO & Excelsior. People love retro graphics nowadays. We need a short advertisement clip to send around.
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Charon
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Re: +C economy

Post by Charon »

Totoro wrote:Limited skill point per char and limited chars per account would create needs to trade, but it seems too late now :lol:

I do agree with Muolke's idea, create more needs for basic items (including those from loot or skill training), resources (not just high tier) which new players can easily get access to.

On the other hand periodical auctions to sink excessive gold, plus special auctions for young players only (less than 30 days maybe) so they don't feel being left out.

More updates or micro adjustments if possible will always help the shard, though it requires manpower which is currently lacking badly.

Just my opinions. :wink:
Creating more need for resources is a nice idea, however we have [Exex to get those same resources. I think eliminating resources from Exex is a good start to your idea.
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Muolke
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Re: +C economy

Post by Muolke »

Charon wrote:
Creating more need for resources is a nice idea, however we have [Exex to get those same resources. I think eliminating resources from Exex is a good start to your idea.
How would removing resources from ExEx create more demand for resources?
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Charon
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Re: +C economy

Post by Charon »

Muolke wrote:
Charon wrote:
Creating more need for resources is a nice idea, however we have [Exex to get those same resources. I think eliminating resources from Exex is a good start to your idea.
How would removing resources from ExEx create more demand for resources?
It wouldn't, but adding more reasons to use them is moot if we can easily get them. Gives those non combative players a reason to gather resources and an opportunity to sell them on their vendors.
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