Re: Please make things decay
Posted: Thu Sep 10, 2015 11:26 am
We spent entirely too much time responding to these constant economy threads. They pop up frequently, and everyone spams their ideas - which we do read. As I've said before, in every danged one of these threads - we are working on finishing our current projects (and each facet will help to boost the economy in their own ways). Once those are done, we'll take another look at how things are going with the overall economy and see what's needed. However, until the facets are in, there's not really any point in screwing around with the shard economy - since who knows what it'll be like once those are out. The impact they have on the economy could be significant, and until we know, there's no use stopping what we're already working on to try and putz around with something that in all likelihood will work itself out most of the way, once these are done.
All economies go through ups and downs, it's just part of life. An economy like ours here on uoex is very fluid, and can change drastically in a matter of months. So, as always, yes we are aware of your collective complaints/grievances/issues. And no, we're not going to do much about it quite yet, but if adjustments are deemed necessary by the staff at a later point, then we will make them. Everybody just needs to keep their pants on and their economic-based-gripes to a minimum in the mean time
All economies go through ups and downs, it's just part of life. An economy like ours here on uoex is very fluid, and can change drastically in a matter of months. So, as always, yes we are aware of your collective complaints/grievances/issues. And no, we're not going to do much about it quite yet, but if adjustments are deemed necessary by the staff at a later point, then we will make them. Everybody just needs to keep their pants on and their economic-based-gripes to a minimum in the mean time
