Page 2 of 5
Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra
Posted: Thu Feb 27, 2014 5:16 pm
by Locke
yeppers like that one

but i really like both phantasmagoria

- Image5.png (72.81 KiB) Viewed 7626 times
Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra
Posted: Wed Mar 12, 2014 1:08 pm
by NME
Always a good time when you need to worry about battery power (long flights). I feel like one of best things about these older games is that they barely use any CPU power. Definitely a "mature" rating game. Why this is not available on the Ipad still boggles my mind, this would bring in some serious profits. If there are any app developers on here I would suggest making a clone.

Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra
Posted: Sun Mar 23, 2014 4:57 pm
by louis077
Used to love this game. Think the beast would eat you if he caught you. Great memories for sure! Thanks for posting this.
Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra
Posted: Sun Mar 23, 2014 4:59 pm
by louis077
Anyone ever play this one as a kid! So much fun.

Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra
Posted: Sun Mar 23, 2014 9:31 pm
by scuba
Lots of hours spent on that one
Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra
Posted: Wed Mar 26, 2014 10:37 am
by NME
Incredible Machine is incredible! Like scuba I also spent many hours playing that.
Scuba might also like the following picture, I always got a kick out of it, but I must admit Starcraft was my poison.

Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra
Posted: Sat Apr 19, 2014 11:30 am
by NME
Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra
Posted: Wed May 21, 2014 1:22 pm
by NME
Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra
Posted: Sun Jul 06, 2014 8:04 pm
by Chronical
NME wrote: STAY SAFE!

Wow that is quite shocking, who knew the game would be hacked even worse then the 2 versions before lol

Back then it was bad, that type of damage is just crippling, and to think these chinese botters were supposedly making so much money like £90 per hour or something, so a ban would mean they would just buy another account cause the game only cost them less than half of what they would get in an hour. Shame there isn't a sandbox Ultima Online Diablo hybrid, that would of been awesome
Not sure if Fallout is considered as one of those old school games

It wasn't the most complicated type of game but it has that vintage feeling

Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra
Posted: Mon Jul 07, 2014 1:06 am
by Marinus84
Oh man, rip Blizzard North studios...
They were the best.
Interplay, Black Isle and Blizzard have me the most fun in games ever. Diablo 1&2, Fallout 1&2... I still play the Diablo 2 mod called 'MedianXL'. A great mod, completely new game with a strong crafting system and uberlevels ohhh yes!
Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra
Posted: Wed Jul 16, 2014 11:54 pm
by NME
Post whatever game you loved. I think i might have to make the latest date December 31 1999.
Don't hold me to it though. I really wanted to put the game "last Of Us" into here...sure it has mechanics we have all seen and used before but it has so many incredible facets to it, that I won't get into in order to spare us from tangents....
TBH I thought the original fallout games were such an obvious choice I decided not to include them. I will never forget them
I had lots of fun playing this for example when I was younger, by no means was it exemplar, but it has it's merits given the time.

Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra
Posted: Thu Jul 17, 2014 3:14 am
by Papertiger
Monkey island
Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra
Posted: Thu Jul 17, 2014 2:03 pm
by Marinus84
I forgot! Total Annihilation was my favourite RTS!
And does anyone remember this one?

Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra
Posted: Thu Oct 30, 2014 12:55 am
by NME
Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra
Posted: Tue Dec 02, 2014 1:47 pm
by NME
*Random Note*
In the very early days of Ultima Online, players could use a musical provocation skill to provoke a player vendor away from his or her home. Once taken far enough away, the player vendor could be killed and all the items looted. This was quickly changed, as very few were even aware that this was possible, and the risk vs. reward in engaging in this was heavily skewed in favor of the thief.