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Posted: Fri Feb 23, 2007 7:15 pm
by Harabakc
You also can't seem to unstack them, I'm satisfied with the drop rates.
Posted: Fri Mar 02, 2007 1:23 pm
by Fuzz
Wondering two things: How's the ointments going? About yard wands..how do you get them?
Posted: Fri Mar 02, 2007 4:49 pm
by Harabakc
Yard wands are on the token vendor stone.
Last I asked him about ointments an evening or 2 ago he said he wasn't about half done with some of them.
Posted: Sun Mar 04, 2007 8:33 pm
by +Colibri
1. Ointments work except for hp,stam,mana,virtualarmor.
Extra info will be put up on the guides , soon i hope (will try in a couple of days).
2. grade a logs now stack when you cut it.
3. irk no longer drops huge amounts of items, just 2 sets. (once it has morphed twice, it will stop duplicating people's items).
4. a 12month veteran reward -> ethereal charger of the fallen.
Due to ointments, we're running in debug mode for the next week. something you probably not notice, it's this way so if there's a bug in the ointments, i will find it right away.
Posted: Mon Mar 05, 2007 5:26 am
by Harabakc
Resistance ointments are not working, not even to get the resists back to 75.
There are no energy or poison resist ointments but there is one for armor rating? O.o
And what's with the beeswax?
Posted: Mon Mar 05, 2007 10:07 am
by Cope
I just used a cold resist ointment with nice results. Think it gained 7%. My numbers could be a bit off, but it gained something at any rate.
Posted: Mon Mar 05, 2007 10:24 am
by Fuzz
So far I've only tried the phy resist...worked great.A one point increase for 100 pig irons.The guide was helpful, but can onel ittle bit of info be added to it?How much of each is needed.Just an idea.Will the oinments be able to let us get our pets always back to 75% on any given resist?I really like the idea of these thinhg, since it pretty hard to gain resist on and given pet and much easier to lose it.Great intro. Coli, I hope they work out.
Posted: Mon Mar 05, 2007 10:36 am
by Cope
well, I just used 2 more cold resist ones, and it was worth 1% each, so my original numbers were wrong, but still it gained.
Posted: Mon Mar 05, 2007 1:45 pm
by Moogie
The Phy Resist maxed at 70 on my bio pet. is this for all pets as well? cuz bios max is 72 and normal pets is 75. It should at least go to thier regular max you'd think.
Have not maxed out any other ones, but will let you know.
Posted: Mon Mar 05, 2007 4:42 pm
by +Colibri
I intended the "normal" ointments to gain up to 70 in resists, and the "special rare ones" would gain up to 80. I might just swing the ones we got now to 75 and cut the complication.
What more could be written in the guides?
Posted: Mon Mar 05, 2007 8:56 pm
by Harabakc
I don't mind having wierd ass items as ointment components, but I do want to be able to get my pets back to what they were after all the breeding I've done. I'm happy with 75%.
Posted: Sat Mar 10, 2007 9:09 am
by +Colibri
Fix:
- ointments can now again be found as loot
- the poison ointment now gives poison resist, not energy.
- seed box bug where it lost the "6000" bonus after restart
- certain vendors can now use 1 gold per day (for deco vendors in stores)
and on the website
- edited the frontpage
- edits on uoexcelsior.com (notice of termination)
- new antispam filter on the forum (towncryer's name)
- NPC vendor reward moved from 20$ to 10$, and from now on, a player can have unlimited vendors.
We have some new addons (by Aurora), but shoot, i forgot to add them. Something for next time.
Posted: Sun Mar 11, 2007 4:16 pm
by Moogie
I Agree, 75% is fine by us, I would cut out the normal and higher ointments. Make it easy on yourself

Posted: Sun Mar 11, 2007 6:26 pm
by Fuzz
Yeah the normal ones seem to be working and well. Why worry about it that much. 75% is what breeding takes you to anyways.Just being able to get it back to that after afew untimely deaths is good enough for me.
Posted: Wed Jun 13, 2007 6:32 pm
by Harabakc
So was there a particular reason there was no energy or poison resistance ointments?