Re: Dex Healing, Mobs, and Events/Areas
Posted: Tue Sep 27, 2011 6:12 am
I wonder is there a way where a monster can check a player's dex. if dex >=220 then attack mortal strike, if dex <=219 then attack normal? was curious about that. it would balance a lot of things out. me personally i'd rather just host different levels of events. make a gate that does a stat check, and if they are over 220 then they can't join, but if you go naked you stay naked lol no banks in the waiting area. i know that means more work for the staff.
grrr there has to be a way to balance this without infringing on a player's game style. hm...
imo theses are things that need to be changed
first imps are waaaay to powerful, and players should only be allowed to have 3 out at a time, in fact no one should have more than 6 pet slots.
druids with trees up really are powerful, and i believe that the time for the trees should be shortened by half.
House slots: personally i think that the items collected in house's and everything gives way too much lag. imo i believe no one should have more than 3 house's. would keep lag down a little bit; every little bit helps.
bees gives you way too much gold, to really balance things out with the economy. i believe wax/honey prices should be 150 gp ea. would keep the economy running a little better. plus, you'd see prices on things drop; making things more affordable for the new players.
Re layers. imo anything more than 3 of them is too powerful.
weapon leveling. imo way too powerful; i believe we should get rid of it, as no one should be running around with 60 leeches with vampiric embrace.
charger of the fallen 0 slot should be removed or added to +1 to pet slot.
gold should be capped at 30 million as it's unbalanced to new players who just started.
all in all i believe that events would be a lot easier if we were all cloned with the same stats. by getting rid of the re layers and pet slots and access gold/house's etc... everyone will be equal. yes i know theses changes would hurt me proly more than anyone else in the game, but i'm willing to sacrifice for the good of the shard.

imo theses are things that need to be changed
first imps are waaaay to powerful, and players should only be allowed to have 3 out at a time, in fact no one should have more than 6 pet slots.
druids with trees up really are powerful, and i believe that the time for the trees should be shortened by half.
House slots: personally i think that the items collected in house's and everything gives way too much lag. imo i believe no one should have more than 3 house's. would keep lag down a little bit; every little bit helps.
bees gives you way too much gold, to really balance things out with the economy. i believe wax/honey prices should be 150 gp ea. would keep the economy running a little better. plus, you'd see prices on things drop; making things more affordable for the new players.
Re layers. imo anything more than 3 of them is too powerful.
weapon leveling. imo way too powerful; i believe we should get rid of it, as no one should be running around with 60 leeches with vampiric embrace.
charger of the fallen 0 slot should be removed or added to +1 to pet slot.
gold should be capped at 30 million as it's unbalanced to new players who just started.
all in all i believe that events would be a lot easier if we were all cloned with the same stats. by getting rid of the re layers and pet slots and access gold/house's etc... everyone will be equal. yes i know theses changes would hurt me proly more than anyone else in the game, but i'm willing to sacrifice for the good of the shard.