Re: Some logic in the weapon leveling please?
Posted: Sat Feb 27, 2010 11:09 am
I think its disappointing how people on here try to put words in the mouth of our staff members without having quotes and sources to back those words up. If the admins wish to express their views on an issue being discussed they will say how they feel on their own accounts.
Also one shouldn’t assume that just because it was implemented in the current fashion that it is 100% how the staff members want it. Most of the server is made up of pre-coded EasyUO code, after that code is implemented on the server and the admins see how it runs it may need to be tweaked by the admins to better tailor it to the shard.
I do tend to agree with the original poster though, killing more difficult monsters seems discouraged because the exp rewards can many times be worse then the easy monsters especially for the time spent killing. Greater risk leads to greater reward has been a gaming hallmark for quite some time.
Also one shouldn’t assume that just because it was implemented in the current fashion that it is 100% how the staff members want it. Most of the server is made up of pre-coded EasyUO code, after that code is implemented on the server and the admins see how it runs it may need to be tweaked by the admins to better tailor it to the shard.
I do tend to agree with the original poster though, killing more difficult monsters seems discouraged because the exp rewards can many times be worse then the easy monsters especially for the time spent killing. Greater risk leads to greater reward has been a gaming hallmark for quite some time.