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Re: [EasyUO] Auto Lumberjacking an area.

Posted: Wed Dec 14, 2022 12:40 pm
by Reskal
Wil wrote: Tue Dec 13, 2022 10:54 am
That's directly UP on your screen, not up and to the left. As close to the tree as you can get, UP from it.

Sorry, i don't understand what you mean. I posted a picture of the problem:

https://imgur.com/UToFX9W

When saying north, i mean the ingame north, what the small round ingame-map shows also.

Re: [EasyUO] Auto Lumberjacking an area.

Posted: Wed Dec 14, 2022 2:14 pm
by Wil
Reskal wrote: Wed Dec 14, 2022 12:40 pm Sorry, i don't understand what you mean. I posted a picture of the problem:
When you start the script, stand exactly one tile northwest of the tree trunk. That will be "behind" the tree trunk. One tile "up" on your screen.

The script will look exactly one tile southeast for a tree. If there is no tree there, it will run north to the next possible spot and look for a tree. And it will repeat.

Trees are placed at fixed positions in Trammel and Fel. The script will move the character the correct number of increments for those positions, so if you don't start where it can find the tree, it will never move to a location where it can find a tree.

You can also switch it to move south instead of north. That's up at the top of the file.

Re: [EasyUO] Auto Lumberjacking an area.

Posted: Wed Dec 14, 2022 3:18 pm
by Reskal
Thanks ! Works great now :D

Btw, is there such a macro for mining too ? I mean in combination with a Bag Of Resources ?

Re: [EasyUO] Auto Lumberjacking an area.

Posted: Mon Dec 19, 2022 12:02 pm
by Geriatric
not sure whats going on with this macro

all im getting is "you cannot use an axe on that"