Yumi? Hands down one of the best and most versatile weapons in the game, esp. on single targets. With high Discord, a Yumi that can do damage to single targets and has a high trigger for AoE can be nearly broken.
But that said, Iltar's bow is incredible. It is also
one of a kind. There's only one other person with a bow similar to Iltar's and he hasn't been around in months. He's probably the only one that has the best bow even above Iltar's, stats and all. From what I recall said bow in question has a chance to not spend arrows, and has a 50% chance of shooting a Lightning Arrow. Aside from that, all the Ancient Yumis and other Ancient weapons aren't as powerful as they could be, even with Iltar's bow, even with its high percentages and leeches, EVEN with its abnormally high base damage that's only rivaled by an elemental Elven Bow. Despite high damage, nobody uses the Elven Bows since Force Arrow and Serpent Arrow don't come close to how effective a Yumi's base abilities are.
The objective may be to trigger Fireball and Lightning with each hit or shot, or (with all other Yumis) do high damage with Armor Pierce, but nobody seems to talk about the difference in base composition of elemental damage shot from each arrow, the 100% Physical Damage that are on every single known Ancient weapon.
Monsters have their weaknesses. There are many (Balrons for one) that have high resistance to Physical damage, and with an Ancient weapon being as they are, you're more dependent solely on all your Weapon Hits triggering than your bow itself to be capable of doing real damage especially if you're intending to have one for endgame. I find that to be what can set some weapons to be better than others, and in fact stifle them from maximizing their abilities if you were to level them up.
I don't know it too well on a strictly technical basis but I've at least theorized that on the whole, a non-physical, elemental Yumi could outweigh that of any typical weapon thought to be of the best. Zircote, for example. Zircote bows are 25% of Cold, Fire, Poison, and Energy Damage. Each arrow seems to shoot a "sub-element" behind it, and does more damage by itself than any base physical, Petrified, or Platinum weapon. That said personally, I main two Zircote bows and can take on nearly anything with ease. I have a AoE and a Hard Hitter for single targets.
It'd just mean finding a decent Zircote weapon, or a looted one for that matter, would be all the harder to find or craft. But if you wanted to ground your ambitions for a prime single target weapon beneath that of Iltar's bow, that's where I started.
To further a point, I didn't care for Hammers until I managed to buy a looted Electrum Hammer. Ironically too, I got it from Iltar. But by minimum, it's 3x60 with HCA, HL, and HF, can rival an Ancient War Hammer, but it's 100% Energy Damage. There isn't many monsters resistant to Energy so not only could I crush single targets, but I can sweep mobs in case I'm flanked. But it does go back to what Johnny said:
qbf wrote:Every other weapon type is either for AoE, just a gimmick or for looks. Solved, you're all welcome.
*locks thread*
If you're going to test anything in the endgame, test not only Yumis but non-physical/elemental ones. Putting in stats can come second if your Yumi is powerful enough to carry you at its base.