About clicking the wrong part (healthy part of the hive) which results in a correctly applied potion, that's a bug that will be fixed. Clicking the wrong part should consume a potion, but not actually apply it on the hive.
About disturbed hives - this same mechanic was added many years back when some used multiple accounts to get around the hive limit - but at the same time, how to still make it possible for a friend to tend your hives while you were on vacation? So if someone who is not an owner pours potions on the hive, the hive will operate normally, but wont produce that cycle.
If a hive is disturbed, it doesn't produce any resources on the next cycle, but still consumes potions.
There's also currently an issue that if you click the edge of the grey spot (still inside, but very on the edge) it considers it a wrong position. Fixing that, there will be a restart later in the day.
IdMtnGal wrote:Could be worse, I reckon.... the bees could attack and do damage.

Sounds like a good idea

(just kidding, we won't put this in).
We won't prohibit scripting. One of things for the shard I would like to see, is to get people acquainted with code, and maybe even start writing it. That's how i got into coding - by changing just a single variable once, then wanted to do bigger changes and that led me to learn more and more.
On the other hand, I see that many players according to activity logs (also confessions in this thread) - out of a sudden start clicking beehives at 200msec delays, and then go idle again. Keep in mind that bees produce quite an income. So I hope all those macros are at least running with the player looking.
Saying this is a bad change because you can no longer just click Play on a macro, is not a valid argument. Macros are a tool to extend the lifespan of your mouse, and keep carpal tunnel away. But this is not a bot competition.
So the game is supposed to be a challenge - and i see Wil has already taken on the challenge to code a macro that will work with this new gump. And some time in the future, we'll present a new challenge.
For those who don't use a macro, this is easier to see, larger area to click and less clicks involved.
With the next restart, we'll likely remove the old red dot gumps, and have this new hive pour gump on just the cure and another one of the potions, not all.