dead spots
dead spots
anyone else noticed theres a fair few dead spots around in certain dungeons, just one tile nothing visibly there but for some reason you cant walk over it you just get blocked by nothing.
- ButteryBiscuits
- Elder Scribe
- Posts: 101
- Joined: Tue Apr 30, 2019 9:32 am
Re: dead spots
yep. there are also random spots that if you happen to get into it you can't get out. not very many but they are super annoying when you find them
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ButteryBiscuits
in game name ButteryBiscuits
https://en.wikipedia.org/wiki/Mermaid_of_Warsaw
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ButteryBiscuits
in game name ButteryBiscuits
https://en.wikipedia.org/wiki/Mermaid_of_Warsaw
Re: dead spots
those mostly is hidden stuff, (items, teleporters etc) that's not working anymore. not shure its just in mul file or also on server. those are not only in dungeons. if you find such spot, you should report. would say even better, many players can report same spots, so better would be making a forum discussion lets say ''Impassable tiles'' with adding game coordinates of those spots, than you can compare your found ones with those that's are reported, and make fixing much easier.
Re: dead spots
I've also noticed several of these - though I assumed that they were an account age lock thing - but some have no text message.
A good example of one is in Moonglow just to the west of the bank though - open area that you can't walk into - very annoying.
I think there's also something that blocks you with no message if you try to go to that building north of Destard.
Not sure if these are just blockers/LOS blockers added by GMs to keep people out of areas in progress, but putting up some sort of visual indication that it's a work in progress would be nice (just tile some random boulders or something, etc).
Could also be that there are statics that were added and frozen to the mul files that havne't been distributed out to players yet.
A good example of one is in Moonglow just to the west of the bank though - open area that you can't walk into - very annoying.
I think there's also something that blocks you with no message if you try to go to that building north of Destard.
Not sure if these are just blockers/LOS blockers added by GMs to keep people out of areas in progress, but putting up some sort of visual indication that it's a work in progress would be nice (just tile some random boulders or something, etc).
Could also be that there are statics that were added and frozen to the mul files that havne't been distributed out to players yet.
Re: dead spots
eremite, some of those are dedicated event spots
Re: dead spots
where my character is facing, one tile ahead, is a dead spot in level 1 of destard cant walk past it
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