Changelogs - Spring 2019

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+Colibri
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Changelogs - Spring 2019

Post by +Colibri »

April 10th, 2019
UPGRADE Skill ball now shows additional info about how many skill points will be raised, and shows a warning if it were better to
UPGRADE Help system upgrades for staff - for better organization and easier collaboration.
FIX Cusidhe lost its healing skill after being shrunken for a longer period of time.
use a powerscroll first. (for those who first use a skillball and then the powerscroll).
FIX IharaSoko - text grammar fix "you have to bring me..."
FIX Fishing potential issue with skill gain
FIX Fishing didn't do the AFK check since the upgrade.
REMOVED Housebuilding nails removed from saw mill worker and carpentry BODs. (they are a part of a system that isnt active here)
FIX Restoration spell had incorrect message when the caster and target weren't close enough.
FIX/UPGRADE Seedbox now accepts vivid plant hues.

April 29th, 2019
UPGRADE Dropping an item onto a pack animal, if the pack is full, the item is no longer silently placed at it's feet but bounces back to its previous place.
UPGRADE When an item bounces to its previous place, it also makes a notification as a journal message.
FIX Spelling error in dna vial set
FIX fishing skill gain issue
FIX Grade a logs now stack when you chop them
UPGRADE Swamp Trunks can now be emptied to remove all items
FIX Yard item refund now gives a check if the refund is greater than 60k gold
UPDATE Lightsaber improved and fixed a cast issue
ADD Lorelay Baby Place addon (added a few days ago)

May 14th, 2019
FIX Skill gain issue with fishing fixed
UPGRADE Yard items now refund in a check if the amount of gold is greater than 60000.
FIX Double message when item cannot bounce back to it's lifted location.
ADD Debug logging when achievements are progressed or completed.
FIX AreaBagger - utility we have for archiving decoration - bug with a certain circumstance (it's why we had snow in britain bank for so long)
FIX PowerScroll shown incorrect skill name or value in certain scenario.
FIX ActivityStreamProcessor added try-catch error preventions.
FIX Hitching posts with 0 uses were reset to 100 uses. There was a bug in hitching posts fixed in 2014 but these glitched out posts remained (this was fixed a few days ago, didn't require a restart)
FIX/UPGRADE And a hefty bag of technical fixes and upgrades to allow for better developement and server handling in the future.

June 10th, 2019
UPGRADE Corpse stone - ability to select which corpse to retrieve, ability to recover decayed corpses.
FIX Minor possible exploit with being able to sell something to vendors, which you can buy cheaper from them.
FIX Levelable items menu - Hit chance increase is now limited to 45 (used to be 50), since 45 is the overall cap.
UPGRADE Some more improved logs for easier debugging.

June 25th, 2019
ADD Mentor Society system & tools.
ADD Meeting stone (so we can have a speech queue at meetings).
UPGRADE Staff tools to monitor AFK players can now track any kind of activity (not just moves and kills).
UPGRADE Back-end code for resetting account password via a reset code sent by email.
FIX Now possible to access the list of online players even if chat is turned off. If you had "Disable Public" option in chat option, even though private messages worked, using the [c command without any text didn't open the player list, but only gave a message "you have to first enable chat".
FIX Spellbooks can now be opened even if they are in a sub-backpack (no longer requires it to be in the top-level of your backpack).
FIX Exex trading invalid amounts - if you try to make a direct trade, or put in an order, with such amount and price that the total price would exceed the integer overflow limit, the system now shows an error. The trading logic already handled these overflows properly, but the code that shows expected trade outcome (before the actual trade goes through) didn't have these checks.
UPGRADE Various infrastructure code improvements.
FIX Issue with BOD rewards unable to produce a Pine runic tool
FIX Carpentry menu texts: There were three "red armoires", two of them were actually Maple Armoire and Cherry Armoire.
FIX Carpentry menu: in boat crafting, if you didn't have a large crate the message was something irrelevant, now writes correctly that "you don't have a large crate".
FIX A command that was accidentially left in testing has been removed.
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culichi
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Re: Changelogs - Spring 2019

Post by culichi »

"REMOVED Housebuilding nails removed from saw mill worker and carpentry BODs. (they are a part of a system that isnt active here)"


what does that mean? ive never gotten nails from doing those carpentry bods or heard of anyone else getting them. hoping it means we no longer get a chance at nothing when turning those bods in.
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Re: Changelogs - Spring 2019

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I don't think that was "the nothing", although... +Arden will be able to tell more.
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Re: Changelogs - Spring 2019

Post by +Arden »

The nails are an incorrectly programmed item that is not visible to anyone even staff. It is the most common "nothing" and it caused a lot of "My backpack says i have items inside even when its empty" reports.
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Re: Changelogs - Spring 2019

Post by Tothia »

FIX/UPGRADE Seedbox now accepts vivid plant hues.
Yes it now accepts the vivid colours unfortunately when i tried pulling seeds out to plant some today they all came out as plain coloured seeds..They were coloured when i clicked to remove them.
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Re: Changelogs - Spring 2019

Post by +Colibri »

+Arden wrote: it caused a lot of "My backpack says i have items inside even when its empty" reports.
Thanks for clearing that up, literally and figuratively :)
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Re: Changelogs - Spring 2019

Post by +Colibri »

Bump for today's restart. We've made a handful of improvements! (detailes written in the original post)

Also, a nice internal milestone, we've made our 2000th commit to the codebase.
svn milestone 2000.png
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Re: Changelogs - Spring 2019

Post by dangeratio »

Where are my levelable fishing poles at **wink** **wink**
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Re: Changelogs - Spring 2019

Post by +Colibri »

Upcoming quest system revamp!

Ok so, this project is now far enough that we can announce it. We currently have two quest systems - the classic system, which you usually start the quest by clicking an NPC and selecting talk. And the quest books, usually obtained by saying "hail" to the NPC. Each of these systems have their own benefits and drawbacks, so we made a new one that combines the benefits with none of the drawbacks, and a much smoother back-end so that making a quest no longer requires advanced knowledge of astrophysics.

You will be able to have multiple quests running at the same time, all accessible through the quest log. NPCs will auto-offer you a dialog when you approach them, and they'll also show the commonly-known questionmark or exclamation point above their heads.
image_2019_05_14T14_07_05_788Z.png
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Just a quick screenshot from the development server, many things will likely still be edited.
FYI - tomorrow around 14:00 shard time, we'll start testing this system - on the test server, but if anyone would want to be around for the testing, you can be online at around that time and we'll announce it on the public chat. Please note we only need a limited number of players to test this, it's not an exibit, we need help figuring out what else needs fixing before this goes live.
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Re: Changelogs - Spring 2019

Post by +Colibri »

Bump for today's restart. We improved the corpse stones - they no longer just summon the last corpse, but you can select which corpse you want to summon. Aside from that, you can use the corpse stone to recover a lost corpse - something that until today had to be done manually, you can now do without waiting for staff to do it.

A preview of what you can expect when rushing to the stone before your corpse decays:
corpse stone preview.png
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Re: Changelogs - Spring 2019

Post by onemoregenius »

Great update! Thanks for all your work +C!

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Re: Changelogs - Spring 2019

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Bump for today's restart. The main addition is the Mentor Society system and tools - this is still shrouded in secrecy, but will be announced in the following days once we smooth out the edges. There's also a handful of various improvements and fixes, all listed in the initial post in this thread.
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Re: Changelogs - Spring 2019

Post by culichi »

+Colibri wrote: FIX Spellbooks can now be opened even if they are in a sub-backpack (no longer requires it to be in the top-level of your backpack).
if this means we can also cast the spells from spellbooks stored in a sub-backpack :woot: :woot: :woot:
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Re: Changelogs - Spring 2019

Post by +Colibri »

culichi wrote: if this means we can also cast the spells from spellbooks stored in a sub-backpack :woot: :woot: :woot:
Yep, actually I think that was actually already possible all along, at least with the [cs command. Just tested that, and also with the spell icon, seems to work ok.
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Re: Changelogs - Spring 2019

Post by Animol »

I got mad hyped yesterday after reading that line and tried casting some spells with books stored in a blessed bag but it didn't work for me. I just retested this and:

- Magery, Chivalry, Bushido, Necro, Ninjitsu - can open the book, can't cast neither using an icon nor directly from the book (classic "You do not have that spell!"), [cs works

- Libram of Purity - can't open the book at all if it's in a subcontainer, can't cast using an icon (also "You do not have that spell!"), [cs doesn't work

So, the bummer lives on :(
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