uostream bug wep activation
uostream bug wep activation
So I am having an issue using macros for activating katana wep abilities. This is the only wep that seems to do this with. I get the message "ability: disarm" when i activate double strike. and paralyzing blow instead of armor ignore. Razor seems to work fine with this but uostream is having this issue. I can not find any info from google on the issue. Also another thing I've noticed is sometimes manual activating abilities doesn't work either. I have tried running uostream and main uo game as admin/compatibility as xp2/vista but no change. Any help would be appreciated!
Re: uostream bug wep activation
Is it type changed weapon? Try to search for option use primary and secondary weapon ability, instead of saying exactly which hits they must be.
Re: uostream bug wep activation
nope just a basic wep. my normal macro for using powers is
setability 'primary'
getenemy 'criminal' 'enemy' 'murderer' 'grey' 'closest'
attack 'enemy'
but i have also done the hotkey and manual activation with no luck.
setability 'primary'
getenemy 'criminal' 'enemy' 'murderer' 'grey' 'closest'
attack 'enemy'
but i have also done the hotkey and manual activation with no luck.
Re: uostream bug wep activation
//you need to activate the loop function on UOS interface
setability 'primary'
getenemy 'criminal' 'enemy' 'murderer' 'grey' 'closest'
attack 'enemy'
pause 1250 //depend on atk speed
This is your macro, i've added a pause and a comment. It works perfectly (duble strike). I'm using a crafted katana.
setability 'primary'
getenemy 'criminal' 'enemy' 'murderer' 'grey' 'closest'
attack 'enemy'
pause 1250 //depend on atk speed
This is your macro, i've added a pause and a comment. It works perfectly (duble strike). I'm using a crafted katana.
The Skilled .
Re: uostream bug wep activation
I forgot to say one important thing: in the end of an atk macro i add "@setability primary/secondary off", sometimes you can reach the end of the macro and the atk is not made, this way the ability is considered activated or selected if you prefer, so the next "setability primary/secondary on" will deactivate the ability instead of activating it making your next attack a normal atk.
This is the macro i normally use on UOS:
This is the macro i normally use on UOS:
Code: Select all
//move items to bag of holding if weight exceed 900.
if weight > 900
while not organizing
organizer 'LBOH'
endwhile
endif
//activate consecrate weapon
if not timerexists 'Consecrate'
settimer 'Consecrate' 0
endif
if timer 'Consecrate' >= 9000
@cast "Consecrate Weapon"
settimer 'Consecrate' 0
endif
//start the selection of the target and do the atk.
@getenemy 'murderer' 'enemy' 'criminal' 'gray' 'red' 'closest'
@setability "primary" "on"
@attack 'last'
//you need to adjust this pause to your atk speed. if you don't add apause here the loop will not work right.
pause 1250
//cast divine fury if low on stamina, adjust to your stamina needs.
if stam <= 325
@cast "divine fury"
pause 200
endif
//reset the ability status "on/off".
@setability "primary" 'off'
The Skilled .
Re: uostream bug wep activation
ok i figured out the fix! i had to go into the uos folder. data> weps > and change the graphic number on katana. Im not sure how it got changed, i have never gone into these files before... my only thought is when i was playing with razor/uos/orion/etc that it may have changed it.