Boss Instances

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+Colibri
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Boss Instances

Post by +Colibri »

The instanced boss dungeons are finally open for public. Basically, this is sort of "public beta", it should all be working but we haven't yet rolled out the system to all the popular bosses.

To spawn a boss, you approach the gate (either doubleclick it, or simply walking into the gate will work too) and you will get a gump to enter all the keys to spawn the boss.
- You can use the [team menu to allow other players to come with you into the same instance.
- Any member of the team can enter the key items. If you get kicked out of the team, you get your key back. But once the boss is spawned, you don't get the keys back- but you still have the right to be in that same instance, if you provided any of the keys.
- You have 1 hour to defeat the champion, or the instance becomes inactive - you can no longer enter it. When the boss is killed (even if it's seconds before the deadline) you get 10 minutes before the instance becomes inactive. When re-entering the same boss, if the same instance is still active, you'll re-enter that instance. Once it's inactive, you'll get the prompt to enter the keys again.

For now, you can try this out at 2 bosses:
- Travesty
- Dreadhorn
We'll convert more bosses to this system over time (hopefully all of them by the end of the year).


Looking for feedback regarding the Gatekeeper system (the actual instance thingy) as well as the Team system (can also be accessed via [team).
For now, known issues:
- teleportation doesn't bring your pets with you.
- [team Ignore list may contain duplicate entries (it's something leftover from testing)
- [team ignore pulls the list of names from your Chat Options. this needs to be mentioned inside the menu itself.
- The info on how long the instance is alive (1 hr or 10 minutes) should be displayed somewhere visible. Since different bosses/dungeons might have a different time setting.
+Colibri, Administrator of UO Excelsior Shard

Don't know what the purpose of your life is? Well then make something up! ;)
(Old Colibrian proverb)
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Octavius Thorn
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Re: Boss Instances

Post by Octavius Thorn »

worked pretty smooth for single player, like it :nod:
Achaus
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Re: Boss Instances

Post by Achaus »

Ran Travesty 12 times... No issues.
Monsanto
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Re: Boss Instances

Post by Monsanto »

Done both dreadhorn quite a few times since the new instance gate.

Been working really well, first time was a shock seeing the gump come up.
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Octavius Thorn
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Re: Boss Instances

Post by Octavius Thorn »

Ello +C was there any change to the loot table or any effect on 58% drops ect
Achaus
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Re: Boss Instances

Post by Achaus »

Octavius Thorn wrote:Ello +C was there any change to the loot table or any effect on 58% drops ect
I was just wondering that myself last night. My success in even a 2x58%, let alone a 3x, dropping in both dread and travesty seems to have severely dropped off.
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+Colibri
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Re: Boss Instances

Post by +Colibri »

Nope no changes, it's still the exact same travesty boss & dreadhorn boss that spawned before.
+Colibri, Administrator of UO Excelsior Shard

Don't know what the purpose of your life is? Well then make something up! ;)
(Old Colibrian proverb)
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