[Orion] [UOSteam] [EasyUO] Spinney Fun

If you make a Client-side script you can publish it here for other players to use
Post Reply
MagicUser
Elder Scribe
Posts: 174
Joined: Mon Nov 03, 2014 2:24 pm
Location: PST

[Orion] [UOSteam] [EasyUO] Spinney Fun

Post by MagicUser »

There was some talk about spinning in Town Center. I thought I would help out the players who haven't been able to get in on the spinney action due to lack of macro making skills. Its been awhile since I have worked with UOSteam or EasyUO, luckily the cobwebs shook off pretty easily. Thank goodness for the EasyUO wiki so I could properly map the event macros.

Orion:

Code: Select all

function attemptTurn() {
	while (true) {
		for (var i = 0; i < 8; i++) {
			Orion.Turn(i);
			Orion.Wait(194);
		}
	}
}
UOSteam (make sure to click loop):

Code: Select all

if not @listexists 'directions'
  @createlist 'directions'
  @pushlist 'directions' "South"
  @pushlist 'directions' "Southwest"
  @pushlist 'directions' "West"
  @pushlist 'directions' "Northwest"
  @pushlist 'directions' "North"
  @pushlist 'directions' "Northeast"
  @pushlist 'directions' "East"
  @pushlist 'directions' "Southeast"
endif
for 0 in 'directions'
  turn 'directions[]'
endfor
EasyUO:

Code: Select all

if %i = N/A || %i = 7
   set %i 0
else
   set %i %i + 1

if %i = ( #chardir + 1 ) % 8
   set %i %i + 1

event macro 5 %i
wait 2
I tried to get the delays similar, but unfortunately the clients run at different speeds. Enjoy :).
Respectfully,
Paroxysmus ILV Master Spellcaster
Post Reply