[UOSteam] Alamiester's Toolhouse Filler v0.4u

If you make a Client-side script you can publish it here for other players to use
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Alamiester
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[UOSteam] Alamiester's Toolhouse Filler v0.4u

Post by Alamiester »

******************************CATION******************************
make sure you dont have any other axe weapons or
insured items that are in the pushlist in your backpack.
*********************************************************************

Code: Select all

/////////////////////////////////////////////////
//[UOSteam] Alamiester's Toolhouse Filler v0.4u//
//04JUNE2018//////////////////////////////////////
/////////////////////////////////////////////////
//
@clearjournal
@removelist 'toolhouse'
@clearlist 'toolhouse'
if not listexists 'toolhouse'
  createlist 'toolhouse'
endif
@pushlist 'toolhouse' '0xf9d'   //sewing kit
@pushlist 'toolhouse' '0xe9b'   //mortar and pestle
@pushlist 'toolhouse' '0xfbf'   //scribes pen/mapmakers pen/engraver
@pushlist 'toolhouse' '0x1034'  //carpentry saw
@pushlist 'toolhouse' '0x10e7'  //carpentry scorp
@pushlist 'toolhouse' '0x10e4'  //carpentry draw knife
@pushlist 'toolhouse' '0x1028'  //carpentry dovetail saw
@pushlist 'toolhouse' '0x10e5'  //carpentry froe
@pushlist 'toolhouse' '0x102a'  //carpentry hammer
@pushlist 'toolhouse' '0x10e6'  //carpentry inshave
@pushlist 'toolhouse' '0x102c'  //carpentry moulding planes
@pushlist 'toolhouse' '0x1030'  //carpentry jointing planes
@pushlist 'toolhouse' '0x1032'  //carpentry smoothing planes
@pushlist 'toolhouse' '0x1022'  //arrow fletching
@pushlist 'toolhouse' '0x1eb8'  //tinker tool kit
@pushlist 'toolhouse' '0x13e4'  //blacksmith hammer
@pushlist 'toolhouse' '0xfbb'   //blacksmith tongs
@pushlist 'toolhouse' '0xf39'   //mining shovel
@pushlist 'toolhouse' '0xe86'   //mining pickaxe
@pushlist 'toolhouse' '0xfb4'   //prospecters tool
@pushlist 'toolhouse' '0xf43'   //lumberjacking hatchet/prospectors axe
@pushlist 'toolhouse' '0xf49'   //lumberjacking axe/gargoyles axe
@pushlist 'toolhouse' '0xf47'   //lumberjacking battle axe
@pushlist 'toolhouse' '0xf4b'   //lumberjacking double axe
@pushlist 'toolhouse' '0xf45'   //lumberjacking executioners axe
@pushlist 'toolhouse' '0x13fb'  //lumberjacking large battle axe
@pushlist 'toolhouse' '0x1443'  //lumberjacking two handed axe
@pushlist 'toolhouse' '0xf97f'  //cooking skillet
@pushlist 'toolhouse' '0x103e'  //cooking flour sifter
@pushlist 'toolhouse' '0x1043'  //cooking rolling pin
@pushlist 'toolhouse' '0xe8a'   //glassblowing blow pipe
@pushlist 'toolhouse' '0x12b3'  //mallet and chisel
@pushlist 'toolhouse' '0x1eba'  //a taxadermy kit
@pushlist 'toolhouse' '0x13f6'  //gargoyles knife
@pushlist 'toolhouse' '0x1373'  //vet crafting brush
@pushlist 'toolhouse' '0x9f5'   //hive tool
//@pushlist 'toolhouse' '0xf51'   //(dagger) wax crafting tool color 1151
@pushlist 'toolhouse' '0x13f6'  //masters knife
@pushlist 'toolhouse' '0x1029'  //cork screw
//@pushlist 'toolhouse' '0xf9f'  //(scissors) colored scissors color unk
@pushlist 'toolhouse' '0xfb8'  //sturdy pen
for 0 to toolhouse
  while @findtype 'toolhouse[]'
    @setalias 'tools' 'found'
    if not @injournal 'cannot hold' 'system'
      pause 200
      @usetype '0x22c4' '69' 'backpack' '0'
      waitforgump 1513449091 500
      @replygump 0x5a356683 60030
      waitforgump 1513449091 500
      waitfortarget 500
      @target! 'found'
    else
      sysmsg 'That type of tool is full!' 24
      stop
    endif
  endwhile
  @replygump 0x5a356683 0
endfor
@canceltarget
@removelist 'toolhouse'
@clearlist 'toolhouse'
@unsetalias 'tools'
@unsetalias 'found'
@clearjournal
sysmsg 'Done with Tool House.'
Last edited by Alamiester on Mon Jun 04, 2018 6:02 pm, edited 10 times in total.
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Alamiester
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Re: [UOSteam] Alamiester's Toolhouse Filler v0.3u

Post by Alamiester »

updated tool house filler to V0.3u
Figger4
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Re: [UOSteam] Alamiester's Toolhouse Filler v0.3u

Post by Figger4 »

nice script but it does nothing for 10 or so seconds, so on third line i added: sysmsg 'Tool House Starting' so i know that it is doing something.
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Alamiester
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Re: [UOSteam] Alamiester's Toolhouse Filler v0.3u

Post by Alamiester »

im guessing thats just how long it takes to make the list.
Figger4
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Re: [UOSteam] Alamiester's Toolhouse Filler v0.3u

Post by Figger4 »

is there something that removes items from toolhouse that arent on the list made? Cuz i keep getting corkscrews in my pack and look in toolhouse and they are not in there anymore, so i added the corkscrew back into toolhouse manually and took out some shovels, and used this macro and it removed the corkscrews and added the shovels
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Alamiester
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Re: [UOSteam] Alamiester's Toolhouse Filler v0.3u

Post by Alamiester »

ill havto look at it and update the gumps, i lost track of whats been updated with the new gump menus.
Figger4
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Re: [UOSteam] Alamiester's Toolhouse Filler v0.3u

Post by Figger4 »

its a wonder it didnt kick out prospector axe or wax crafting tool, i will get the graphic codes for you and post them here. I noticed i have what i thought was prospector axe but when out of toolhouse, it shows name as prospector tool but in toolhouse, it is in prospector axe slot. Are there both items or the game mixed them up.
Figger4
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Re: [UOSteam] Alamiester's Toolhouse Filler v0.3u

Post by Figger4 »

The new codes that aren't in are here:
prospector tool--- 0xf44 -- goes in the prospector axe slot on toolhouse
sturdy pen------- 0xfb8
corkscrew ---------0x1029
colored scissors -don't know code
engraver ----------0xfbf --you added it already, somehow the toolhouse knows the difference since it is same code as scribe pen
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Alamiester
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Re: [UOSteam] Alamiester's Toolhouse Filler v0.3u

Post by Alamiester »

the names are like that on alot of the items, they are named different on the toolhouse as what the actual item is. i noticed that between exex and the toolhouse also, when you remove the carpentry tool from exex its a hammer, when you remove it from toolhouse its a saw. as far as the name it doesnt really matter as long as the graphic id is right and or the colors are specified if need be.
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Alamiester
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Re: [UOSteam] Alamiester's Toolhouse Filler v0.3u

Post by Alamiester »

updated to v0.4u. i didnt add the scissors or the wax crafting tool. those would be in conflict with a normal dagger and a normal scissors. ill havto right an add on to the end that checks for the specific color of those items. anyone know what color the scissors are? hopefully they arent all different colors, lol.
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Yoda
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Re: [UOSteam] Alamiester's Toolhouse Filler v0.4u

Post by Yoda »

you... need a script for this?

... walks away slowly ....
Guildmaster: JDI - Est 2011
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Alamiester
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Re: [UOSteam] Alamiester's Toolhouse Filler v0.4u

Post by Alamiester »

yes, if you make thousands or buy thousands of tools, keep walking, lol
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Yoda
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Re: [UOSteam] Alamiester's Toolhouse Filler v0.4u

Post by Yoda »

you make or buy thousands of tools ..... ....

.... backs away slowly ......
Guildmaster: JDI - Est 2011
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Alamiester
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Re: [UOSteam] Alamiester's Toolhouse Filler v0.4u

Post by Alamiester »

do you know how long it takes to target 1200 tools to get to 60k? let me know after you do it, lol
Cornbread
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Re: [UOSteam] Alamiester's Toolhouse Filler v0.4u

Post by Cornbread »

I make a razor or assistuo macro in like 5 seconds for it. But I guess it's bout the same either way.
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